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PoE 3.25·Kalguur·Ascendant

👾PoE Gameplay👾 Sunder Scion Ascendant Gladiator Slayer Juggernaut Hunting Heads. Level 98. Part 12

by FaLLeNFoRcE1 year ago2Subscribe

DPS
431.96K
Effective HP
306.45K
Life
4.95K
Level
98
Min budget

Overview

👾PoE Gameplay👾 Sunder Scion Ascendant Gladiator Slayer Juggernaut Hunting Heads. Level 98. Part 12 is a Path of Exile Ascendant build by FaLLeNFoRcE, made for the Kalguur league (3.25). It is centered on Sunder and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 431.96K DPS with 306.45K effective HP, 4.95K life, 214 energy shield. Suited for: Harvest, Essence. Key uniques include Progenesis, The Gull, Headhunter, The Overflowing Chalice.

Build Video

FaLLeNFoRcE's Notes

> FAQ < > So what Uber Lab is best? < When doing Pinnacle Bosses: War of Attrition is best. During maps it's a nearly completely dead node though. How do we aggravate while we have this tree you ask? We have 10% chance to aggravate from the tree and 10% from vulnerability quality. Since Lacerate hits quite often this should be more than enough. For mapping we go with Jagged Technique, this is since for clearing we want to hit a target once and have it bleed properly. Another option is Weapon Master, this is a good allrounder, but since we already cull as well it only comes down to 12% more damage. > My fortify uptime is pretty bad on bosses, what do I do? < Fortify requires you to hit pretty hard, which we can do in endgame but it requires decent gear. If you're not getting fortify uptime you can go for the following gem setup instead: 1. Lacerate of Haemorrhage 2. Volatility 3. Brutality 4. Melee Physical Damage 5. Multistrike 6. Deadly Ailments This setup can be used for both clear and bosses if you don't want to recolor your chest all the time. > Why no Determination? < Determination was nerfed, we already grab a bunch of endurance charges and new base types will give us more base armour. This combined with the fact that Blood Magic solves all our mana issues and alleviates a bunch of socket pressure(no lifetap required) makes it better to just run Pride and drop all other auras. > Patch notes said life gained on block was removed from shields, your build still has it! < The patch note says "Suffix Modifiers on Shields that cause you to Gain Life when you Block can no longer roll." There are 2 of these type of mods: the mod "# life gained when you block" from non-influenced shields and the mod "Recover 5% of life when you block" from shaper influence. Currently the theory is that since the Shaper mod says "recover" this isn't removed(and it wouldn't make sense to remove this and not remove es gained on block). In case it turns out it actually IS removed, swap to a non-influenced shield and replace the "Recover 5% of life when you block" mod with a "+2% to all maximum resistances" mod > My clear feels terrible, how do I improve it? < While your bleed explosions should carry your clear, it can still pan out to feel bad for you. If this is the case, you can switch to the EQ - Mapping setup that's in the "Endgame" gem setup. This uses the same colors as Lacerate, but should feel much better for clear. It does less damage than Lacerate though, and it will require you to swap a few gems when you go do Pinnacle Bosses(normal bosses should be fine). Jagged Technique as an ascendancy becomes much better if you use EQ, so definitely try that out as well if you decide to go for this setup. You can also opt to use Seismic Cry over Enduring Cry while mapping with EQ, be careful with your endurance charges though if you do this. > Why is War Banner deactivated? < Path of Building doesn't have the new War Banner implemented yet as of making this PoB. So to avoid inflating dps and reserving life for no reason it's deactivated. > PLAYSTYLE < We mostly just shield charge and flame dash around and use Lacerate(or EQ) and monsters will explode. On single target you want to cast Vulnerability and use a Bladestorm for maim. You also want to put down your War Banner(this is instant cast, really not as bad as it might seem). In bosses with their own loadscreen you'll want to use Enduring Cry to keep up Endurance Charges. > LEVELING < Our first goal is getting to level 12, this is probably the most painful part of leveling, we use Spectral Throw for it. From level 12 to maps we'll use 2H axes with Sunder, which we'll slowly transition into bleed. Lacerate feels really bad while leveling so is not recommended. See the "Level 13 Example" in the Items section for an example of how you can gear early on. > AXE CRAFTING < Essence of Contempt is key here. Start by getting a 30% quality Reaver Axe. If this is hard to get a 30% quality Royal Axe will do. Early/mid game you spam Essence of Contempt until you hit decent % phys, craft attack speed and you're done. Later(expensive): 1. Spam Essence of Contempt until you hit hybrid % phys of the tier you want(don't go too greedy, T6+ should already be enough) 2. If you don't have an open prefix and suffix, annul until you do(while keeping the flat phys and hybrid phys of course) 3. Craft "Prefixes Cannot Be Changed" 4. Use a Veiled Orb, this should remove a suffix and add a prefix, if not: start over 5. Hope you unveil % phys, doesn't have to be % phys + bleed, any % phys works 6. Easiest method to proceed: Prefixes Cannot Be Changed -> Scour -> Multimod attack speed & dot mult 7. Harder method: Prefixes Cannot Be Changed -> Harvest add/remove speed and hope you hit high attack speed -> craft dot mult

Gear

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Hate Bite
The Gull
Woe Ward
Vengeance Beads
Cataclysm Band
Mind Grasp
Soul Grip
Headhunter
Loath Pace
Hate Sanctuary
Forbidden Flesh
Gale Glimmer
Forbidden Flame
The Light of Meaning
Viper Thirst
Spirit Creed

Skills

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Body Armour

  • SunderSunder20/20WMain
  • Awakened BrutalityAwakened Brutality6/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments6/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage6/20W
  • VolatilityVolatility20/20W
  • Fist of WarFist of War20/20W

Gloves

  • Battlemage's CryBattlemage's Cry20/20W
  • VulnerabilityVulnerability20/20W
  • PunishmentPunishment20/20W
  • Urgent OrdersUrgent Orders20/20W

Boots

  • Molten ShellMolten Shell7/20W
  • War BannerWar Banner20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • More DurationMore Duration20/20W

Helmet

  • Corrupting FeverCorrupting Fever20/20W
  • BrutalityBrutality20/20W
  • Swift AfflictionSwift Affliction20/20W

Weapon 2

  • VitalityVitality20/20W
  • Leap SlamLeap Slam20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • PridePride20/20W
  • Blood and SandBlood and Sand6W
  • Eternal BlessingEternal Blessing20/20W

Helmet

  • Blood RageBlood Rage20/20W

Helmet

  • Create Lesser Shrine1W

Passive Tree

Passive tree 3.25
scroll to zoom
Ascendant
Ascendant
Bandits
Help Oak
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
98

Damage

Full DPS
0
Hit DPS
431.96K
Damage over Time
12.99M
Bleed DPS
12.99M
Culling DPS
23.15K
Reservation DPS
0
Average Hit
56.87M
Average Damage
208.33K
Burst Damage
208.33K

Attack & Crit

Attack/Cast Rate
2.07/s
Hit Chance
93%
Accuracy
2.7K
Crit Chance
7%
Crit Multiplier
150%
AoE Radius
1.8 m
Mana Cost
0
Life Cost
60

Defence

Effective Hit Pool
306.45K
Life
4.95K
Energy Shield
214
Ward
0
Armour
20.07K
Evasion
19.58K
Phys Damage Reduction
84%

Mitigation & Avoidance

Block
68%
Spell Block
65%
Spell Suppression
75%
Evade (Melee)
70%
Evade (Projectile)
70%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+105%)
Cold Resistance
77% (+99%)
Lightning Resistance
77% (+96%)
Chaos Resistance
80% (+40%)

Max Hit Taken

Physical
17.35K
Fire
53.1K
Cold
51.06K
Lightning
51.06K
Chaos
51.81K

Recovery

Life Regen
417.6/s
Net Life Regen
226.62/s
ES Regen
0/s
ES Recharge
214/s
Mana Regen
0/s
Total Degen
190.98/s

Attributes & Utility

Strength
220
Intelligence
90
Dexterity
219
Movement Speed
45%
Endurance Charges
5
Frenzy Charges
4
Power Charges
3
Rage
30
Devotion
0
Item Rarity
46%