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PoE 3.28·Mirage·Gladiator

This Mapping Build is ALMOST IMMORTAL! - Earthquake Gladiator Build Guide [PoE 3.29]

by Zizaran1 month ago1.17KSubscribe

DPS
1M
Effective HP
Life
6.52K
Level
98
Min budget

Overview

This Mapping Build is ALMOST IMMORTAL! - Earthquake Gladiator Build Guide [PoE 3.29] is a Path of Exile Gladiator build by Zizaran, made for the Mirage league (3.28). It is centered on Earthquake and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 1M DPS with ∞ effective HP, 6.52K life. Suited for: Mapping, Delirium, Essence. Key uniques include Kaom's Sign, Ryslatha's Coil.

Build Video

Zizaran's Notes

> 3.29 Changes < - No real nerfs, we already use Blood Magic so the mana changes don't affect us - +10% quality is really good on both EQ and Lacerate - Socket color changes makes switching between Lacerate and EQ much easier > BLOODLINES < There's only one node we can realistically drop for a Bloodlines ascendancy, and that's Jagged Technique, but it is really easy to justify doing so. You can take "That didn't happen!" from the Delirious Bloodline for this, but this is ONLY worth it if your jewels aren't great anyway and/or if you're planning to do Ubers on Hardcore. You'd probably use the cluster jewel setup and add small clusters into the large clusters(cluster jewels still work, normal jewels don't). Life or Suppress smalls both work here. > FAQ < > So what Uber Lab is best? < When doing Pinnacle Bosses: War of Attrition is best. During maps it's a nearly completely dead node though. How do we aggravate while we have this tree you ask? We have 10% chance to aggravate from the tree and 10% from vulnerability quality. Since Lacerate hits quite often this should be more than enough. For mapping we go with Jagged Technique, this is since for clearing we want to hit a target once and have it bleed properly. In Settlers league I didn't even bother switching out Jagged Technique for Ubers and it was still completely fine, so if you don't want to swap I recommend just sticking with Jagged Technique. > Why no Determination? < Determination was nerfed, we already grab a bunch of endurance charges and new base types will give us more base armour. This combined with the fact that Blood Magic solves all our mana issues and alleviates a bunch of socket pressure(no lifetap required) makes it better to just run Pride and drop all other auras. > Why Kaom's Sign? < Kaom's Sign is suprisingly hard to beat, you need a Vermillion Ring with T1 life and Essence of Delirium DoT Mult to even come close. And even that ring still loses you max hits. > Why no Tincture? < Since this build relies pretty heavily on being Blood Magic we'd need to pick up Bloodsoaked Blade to fit a Tincture. This costs extra passive points and means we drain quite some life upon activating the Tincture. You could also opt to drop Blood Magic and fix mana issues, but that makes the build a lot less beginner friendly and more complex to gear. In the end just not running a Tincture makes the build a lot easier to get going, but trying to fit one is not a wrong choice, if you want to go for it feel free. The way to go about this would probably be by dropping Blood Magic and stacking -8 mana cost on both your rings and your amulet. > How do we get ailment immune? < On the non-suppress versions of this build we get ailment immunity. We achieve this with the following stats: - Shield Mastery: 20% - Thick Skin: 20% - Chest Craft: 25% - Deafening Essence of Loathing on boots: 35% (perfectly divined) If you can't immediately get one of these methods, you can add an Eater implicit on boots for 15% to 32% chance to avoid ailments as well. > PLAYSTYLE < We mostly just shield charge and flame dash around and use EQ and monsters will explode. On single target you want to cast Vulnerability and use a Bladestorm for maim. You also want to put down your War Banner(this is instant cast, really not as bad as it might seem). In bosses with their own loadscreen you'll want to use Enduring Cry to keep up Endurance Charges. > LEVELING < Our first goal is getting to level 12, this is probably the most painful part of leveling, we use Spectral Throw for it. From level 12 to maps we'll use 2H axes with Sunder, which we'll slowly transition into bleed. Lacerate feels really bad while leveling so is not recommended. See the "Level 13 Example" in the Items section for an example of how you can gear early on. > AXE CRAFTING < Video: https://www.youtube.com/watch?v=6ueZc1iRS7Y (the video is for 2h axes, but it works the same for Reaver Axes) For getting a near-perfect axe, you can do the following: This method requires you to have a bunch of alterations(probably a couple of thousand!) and ~10 ilvl 83+ Reaver Axe bases: 1. Alteration roll 2 Reaver Axe bases with one of these mods each: T1 flat phys(Flaring), T3+ Hybrid %phys and T2+ % Phys 2. Recombine 2 different mods, this has a 33% chance to succeed. Let's assume you have T1 flat phys and T3 Hybrid 3. Repeat step 2, but get a base with the missing mod. Let's assume T1 flat phys and T2 % phys. You should now have 2 rares axes: one with T1 flat and T3 hybrid being the only prefixes, and one with T2% and T1 flat. - Exact mods can be different, as long as all 3 mods you want exist on both items combined and each item has only 2 prefixes 4. Combine the 2 rare axes and hope you hit all 3 prefixes, if not: the resulting base might be useable for this step again and you might only need to make 1 other rare with 2 prefixes to try again 5. Craft: Prefixes Cannot Be Changed -> Scour -> Multimod attack speed & phys dot mult Early/mid game you spam Essence of Contempt until you hit decent % phys, craft attack speed and you're done.

Loadouts

Gear

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Endgame Axe
Pre-Suppress Endgame Helmet
Pre-Suppress Endgame Chest
Endgame Amulet
Kaom's Sign
Alternative Endgame Ring
Pre-Suppress Endgame Gloves
Ryslatha's Coil
Pre-Suppress Endgame Boots
Pre-Suppress Life on Block Shield
Jewel
Jewel
The Light of Meaning

Skills

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Body Armour

  • EarthquakeEarthquake20/30WMain
  • Melee Physical DamageMelee Physical Damage20/20W
  • BrutalityBrutality20/20W
  • Fist of WarFist of War20/20W
  • FortifyFortify20/20W
  • Less DurationLess Duration20/20W

Body Armour

  • Lacerate of HaemorrhageLacerate of Haemorrhage21/30W
  • VolatilityVolatility20/20W
  • BrutalityBrutality20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • Greater MultistrikeGreater Multistrike3/20W
  • Deadly AilmentsDeadly Ailments20/20W

Gloves

  • Molten ShellMolten Shell7/20W
  • War BannerWar Banner20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • More DurationMore Duration20/20W

Boots

  • Flame DashFlame Dash1/20W
  • Blood RageBlood Rage16/20W
  • Enduring CryEnduring Cry20/20W
  • Urgent OrdersUrgent Orders20/20W

Helmet

  • BladestormBladestorm20/20W
  • MaimMaim20/20W
  • Culling StrikeCulling Strike20/20W
  • More DurationMore Duration20/20W

Weapon 1

  • VulnerabilityVulnerability20/20W
  • PridePride20/20W
  • Eternal BlessingEternal Blessing20/20W

Weapon 2

  • Shield ChargeShield Charge20/20W
  • VitalityVitality20/20W
  • Faster AttacksFaster Attacks20/20W

Ring 1

  • Enduring CryEnduring Cry10W

Passive Tree

Passive tree 3.28
scroll to zoom
Gladiator
Gladiator
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ralakesh

Character Stats

Level
98

Damage

Full DPS
0
Hit DPS
1M
Damage over Time
6.04M
Bleed DPS
6.04M
Culling DPS
0
Reservation DPS
0
Average Hit
28.76M
Average Damage
461.45K
Burst Damage
461.45K

Attack & Crit

Attack/Cast Rate
2.18/s
Hit Chance
100%
Accuracy
663
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
3.8 m
Mana Cost
0
Life Cost
55

Defence

Effective Hit Pool
Life
6.52K
Energy Shield
0
Ward
0
Armour
23.06K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
90%
Spell Block
88%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+18%)
Cold Resistance
76% (+10%)
Lightning Resistance
76% (+10%)
Chaos Resistance
47%

Max Hit Taken

Physical
21.8K
Fire
58.92K
Cold
56.73K
Lightning
56.73K
Chaos
20.81K

Recovery

Life Regen
1.1K/s
Net Life Regen
925.17/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
0/s
Total Degen
172.53/s

Attributes & Utility

Strength
302
Intelligence
75
Dexterity
149
Movement Speed
36%
Endurance Charges
7
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0