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PoE 3.25·Kalguur·Juggernaut

Giga AOE Conc Path Jugg, but need to find the damage?

by Neonsea12342 years ago

DPS
707.5K
Effective HP
69.3K
Life
4.67K
Level
89
Min budget

Overview

Giga AOE Conc Path Jugg, but need to find the damage? is a Path of Exile Juggernaut build by Neonsea1234, made for the Kalguur league (3.25). It is centered on Consecrated Path of Endurance and plays as a fire, strength, melee, attack archetype. In Path of Building it reaches 707.5K DPS with 69.3K effective HP, 4.67K life. Suited for: Mapping, Harvest, Essence. Key uniques include The Overflowing Chalice, Arn's Anguish, Atziri's Promise, Starlight Chalice, Kaom's Sign.

Build Video

Neonsea1234's Notes

> FAQ < > So what Uber Lab is best? < When doing Pinnacle Bosses: War of Attrition is best. During maps it's a nearly completely dead node though. How do we aggravate while we have this tree you ask? We have 10% chance to aggravate from the tree and 10% from vulnerability quality. Since Lacerate hits quite often this should be more than enough. For mapping we go with Jagged Technique, this is since for clearing we want to hit a target once and have it bleed properly. Another option is Weapon Master, this is a good allrounder, but since we already cull as well it only comes down to 12% more damage. > My fortify uptime is pretty bad on bosses, what do I do? < Fortify requires you to hit pretty hard, which we can do in endgame but it requires decent gear. If you're not getting fortify uptime you can go for the following gem setup instead: 1. Lacerate of Haemorrhage 2. Volatility 3. Brutality 4. Melee Physical Damage 5. Multistrike 6. Deadly Ailments This setup can be used for both clear and bosses if you don't want to recolor your chest all the time. > Why no Determination? < Determination was nerfed, we already grab a bunch of endurance charges and new base types will give us more base armour. This combined with the fact that Blood Magic solves all our mana issues and alleviates a bunch of socket pressure(no lifetap required) makes it better to just run Pride and drop all other auras. > Patch notes said life gained on block was removed from shields, your build still has it! < The patch note says "Suffix Modifiers on Shields that cause you to Gain Life when you Block can no longer roll." There are 2 of these type of mods: the mod "# life gained when you block" from non-influenced shields and the mod "Recover 5% of life when you block" from shaper influence. Currently the theory is that since the Shaper mod says "recover" this isn't removed(and it wouldn't make sense to remove this and not remove es gained on block). In case it turns out it actually IS removed, swap to a non-influenced shield and replace the "Recover 5% of life when you block" mod with a "+2% to all maximum resistances" mod > My clear feels terrible, how do I improve it? < While your bleed explosions should carry your clear, it can still pan out to feel bad for you. If this is the case, you can switch to the EQ - Mapping setup that's in the "Endgame" gem setup. This uses the same colors as Lacerate, but should feel much better for clear. It does less damage than Lacerate though, and it will require you to swap a few gems when you go do Pinnacle Bosses(normal bosses should be fine). Jagged Technique as an ascendancy becomes much better if you use EQ, so definitely try that out as well if you decide to go for this setup. You can also opt to use Seismic Cry over Enduring Cry while mapping with EQ, be careful with your endurance charges though if you do this. > Why is War Banner deactivated? < Path of Building doesn't have the new War Banner implemented yet as of making this PoB. So to avoid inflating dps and reserving life for no reason it's deactivated. > PLAYSTYLE < We mostly just shield charge and flame dash around and use Lacerate(or EQ) and monsters will explode. On single target you want to cast Vulnerability and use a Bladestorm for maim. You also want to put down your War Banner(this is instant cast, really not as bad as it might seem). In bosses with their own loadscreen you'll want to use Enduring Cry to keep up Endurance Charges. > LEVELING < Our first goal is getting to level 12, this is probably the most painful part of leveling, we use Spectral Throw for it. From level 12 to maps we'll use 2H axes with Sunder, which we'll slowly transition into bleed. Lacerate feels really bad while leveling so is not recommended. See the "Level 13 Example" in the Items section for an example of how you can gear early on. > AXE CRAFTING < Essence of Contempt is key here. Start by getting a 30% quality Reaver Axe. If this is hard to get a 30% quality Royal Axe will do. Early/mid game you spam Essence of Contempt until you hit decent % phys, craft attack speed and you're done. Later(expensive): 1. Spam Essence of Contempt until you hit hybrid % phys of the tier you want(don't go too greedy, T6+ should already be enough) 2. If you don't have an open prefix and suffix, annul until you do(while keeping the flat phys and hybrid phys of course) 3. Craft "Prefixes Cannot Be Changed" 4. Use a Veiled Orb, this should remove a suffix and add a prefix, if not: start over 5. Hope you unveil % phys, doesn't have to be % phys + bleed, any % phys works 6. Easiest method to proceed: Prefixes Cannot Be Changed -> Scour -> Multimod attack speed & dot mult 7. Harder method: Prefixes Cannot Be Changed -> Harvest add/remove speed and hope you hit high attack speed -> craft dot mult

Gear

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Empyrean Burst
Onslaught Veil
Tempest Shelter
Carrion Beads
Kaom's Sign
Kaom's Sign
Vengeance Paw
Arn's Anguish
Ralakesh's Impatience
Fluid Motion
Brutal Restraint
Oblivion Hope

Skills

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Weapon 1

  • Consecrated Path of EnduranceConsecrated Path of Endurance18WMain
  • Fist of WarFist of War17W
  • Elemental PenetrationElemental Penetration6W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun18W
  • PulverisePulverise19W
  • Elemental Damage with AttacksElemental Damage with Attacks19W

Body Armour

  • EarthshatterEarthshatter19/17W
  • MultistrikeMultistrike17W
  • Fire PenetrationFire Penetration18/20W
  • Elemental Damage with AttacksElemental Damage with Attacks18W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun8W

Helmet

  • Vaal Molten ShellVaal Molten Shell19W
  • Warlord's MarkWarlord's Mark18W
  • AutoexertionAutoexertion19W
  • Mark On HitMark On Hit18W

Gloves

  • Leap SlamLeap Slam19W
  • Seismic CrySeismic Cry18W
  • Summon SkitterbotsSummon Skitterbots11W
  • Faster AttacksFaster Attacks19W

Boots

  • DeterminationDetermination19W
  • Infernal CryInfernal Cry17W

Boots

  • OverexertionOverexertion17W

Boots

  • Herald of AshHerald of Ash18W

Body Armour

  • ShockwaveShockwave18W

Ring 1

  • Enduring CryEnduring Cry10W

Ring 2

  • Enduring CryEnduring Cry10W

Passive Tree

Passive tree 3.25
scroll to zoom
Juggernaut
Juggernaut
Bandits
Help Oak
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
89

Damage

Full DPS
0
Hit DPS
707.5K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
490.7K
Average Damage
490.7K
Burst Damage
490.7K

Attack & Crit

Attack/Cast Rate
1.44/s
Cooldown
0s
Hit Chance
100%
Accuracy
478
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
6.6 m
Mana Cost
15
Life Cost
10

Defence

Effective Hit Pool
69.3K
Life
4.67K
Energy Shield
19
Mana
50
Ward
0
Armour
34.06K
Evasion
1.35K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
3%
Evade (Projectile)
3%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80%
Cold Resistance
81% (+17%)
Lightning Resistance
82% (+3%)
Chaos Resistance
48%

Max Hit Taken

Physical
32.84K
Fire
86.81K
Cold
90.75K
Lightning
95.08K
Chaos
19.12K

Recovery

Life Regen
1.03K/s
ES Regen
0/s
ES Recharge
19/s
Mana Regen
10.6/s

Attributes & Utility

Strength
290
Intelligence
71
Dexterity
151
Movement Speed
57%
Endurance Charges
10
Frenzy Charges
4
Power Charges
3
Rage
0
Devotion
0
Item Rarity
25%