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PoE 3.11·Harvest·Berserker

SSF-friendly Cleave Berserker (anti-slam build, feedback wanted)

by MMGeoff6 years ago2

DPS
1.49M
Life
3.74K
Level
90
Min budget

Overview

SSF-friendly Cleave Berserker (anti-slam build, feedback wanted) is a Path of Exile Berserker build by MMGeoff, made for the Harvest league (3.11). It is centered on Cleave and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 1.49M DPS with 3.74K life. Suited for: Mapping, Essence, Bossing.

MMGeoff's Notes

https://pastebin.com/A79j4ndg

​

I just wanted to make a Berserker that wasn't a slam build, so I decided on Cleave as it has a reasonable base damage, added phys, no bleed scaling, and no crit scaling to make the passive tree and gearing more straightforward. Free Fortify through Overwhelming Odds. Axes for high base DPS.

Mainly looking for feedback on the passive tree/defenses. My main worry is that it's just gonna be too squishy since I have Aspect of Carnage, but Warbringer is 100% useless in this build. Could go crit and take Flawless Savagery but then you've got to worry about accuracy and crit stats/crit scaling with axes. Just want to keep this one easy to play and hopefully it's effective in red maps.

No curse is added in. There are a few open gem slots so you could add an Enfeeble or Temp Chains or a DPS curse, probably Punishment.

Not sure what the best guard skill would be, I was thinking either Immortal Call or Steelskin. We don't stack a lot of Armour so VMS is out.

It's a non-crit RT build that doesn't use slams so I did not take Warbringer. I've got both Rite of Ruin and Aspect of Carnage so this is not going to be super tanky.

Defensive layers are:

- Evasion (Jade Flask + whatever from gear) also has blind in Sand Stance

- Small block chance from dual wielding

- No dodge unless from gear

- No Avoid unless from gear

- Elemental Resistance cap from gear

Physical reductions:

- Armour, around ~10-15K should be easy. Imbalanced Guard keystone may be worth taking

- Flat reductions: 3 Endurance Charges, Basalt Flask, Pantheons, Enduring Cry

- Immortal Call if chosen for % less dmg taken (Aspect of Carnage = 10% increased taken). Natural Authority grants 10% reduced damage taken from enemies.

- Fortify (fully buffed from passive tree)

​

Not a defensive layer, but high mobility thanks to high attack speed so Leap Slam should be pretty fast. Could craft Essence of Insanity gloves for faster leaps.

PoB estimates 75% phys reduction in total.

​

Damage w basic 350DPS Siege Axes and 2 Steel Rings, no other stats from other gear on full tilt, all buffs up is around 2.5M Shaper, or just under 2M on a 5-link. Bossing DPS will be a little lower than that as you won't have Frenzy Charges or Onslaught. Surely there's a lot of DPS locked behind certain mods on rares, like more attack speed and flat phys but this is SSF. Just noticing now I forgot to add a belt so a Rustic or a Stygian with a Murderous Eye with some damage stats could net a little more.

Mapping DPS is much lower but should still be plenty fast since Cleave has AoE and Rage gives huge attack speed/movement speed boosts. We have 65 Rage from the tree, and Rage Support on Cleave for more flat phys. 100% chance to Impale.

Playstyle is really straightforward, just leap around and cleave shit. You get free Fortify uptime from Overwhelming Odds. Pop Enduring Cry as often as possible. Pop warchief and Berserk to take down bosses.

EDIT: Plugged in Lacerate and Bladestorm as well, damage should be fairly similar with both of those skills. Also since I'm only using 1 warcry, I should take Call to Arms.

Gear

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New Item
Armour Helmet
Armour Chest
Amulet
Ring
Ring
Armour Gloves
Armour Boots
New Item
Overwhelming Odds

Skills

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Body Armour

  • CleaveCleave20/20WMain
  • BrutalityBrutality20/20W
  • MultistrikeMultistrike20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • ImpaleImpale20/20W
  • RageRage20/20W

Helmet

  • Blood RageBlood Rage20W
  • BerserkBerserk20W
  • Enduring CryEnduring Cry20W
  • Seismic TrapSeismic Trap20W

Gloves

  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • MaimMaim20W
  • BrutalityBrutality20W
  • Melee Physical DamageMelee Physical Damage20W

Weapon 2

  • PridePride20W
  • Flesh and StoneFlesh and Stone20W
  • War BannerWar Banner20W

Weapon 1

  • Leap SlamLeap Slam20W
  • Blood Magic20W
  • Faster AttacksFaster Attacks20W
  • SteelskinSteelskin20W
  • Cast when Damage TakenCast when Damage Taken20W

Passive Tree

Passive tree 3.18
scroll to zoom
Berserker
Berserker
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Combined DPS
1.49M
Hit DPS
778.77K
With Poison DPS
778.77K
With Bleed DPS
792.17K
With Impale DPS
1.48M
Bleed DPS
13.4K
Impale DPS
697K
Average Hit
778.77K
Average Damage
88.45K

Attack & Crit

Attack/Cast Rate
8.8/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
29

Defence

Life
3.74K
Energy Shield
0
Mana
88
Armour
11.46K
Evasion
4.82K
Phys Damage Reduction
75%

Mitigation & Avoidance

Block
18%
Spell Block
0%
Evade (Melee)
25%
Evade (Projectile)
25%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-22%
Cold Resistance
-30%
Lightning Resistance
-30%
Chaos Resistance
-60%

Recovery

Life Regen
202.12/s
Net Life Regen
81.9/s
ES Regen
0/s
Mana Regen
10.4/s
Life Leech
823.46/s
ES Leech
0/s
Mana Leech
118.6/s
Total Degen
120.23/s

Attributes & Utility

Strength
375
Intelligence
37
Dexterity
107
Movement Speed
64%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3