- DPS
- 2.91M
- Effective HP
- 49.3K
- Life
- 5.06K
- Level
- 95
- Min budget
Overview
3.19 Crit Shield Crush Slayer is a Path of Exile Slayer build by fate3, made for the Kalandra league (3.19). It is centered on Shield Crush and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 2.91M DPS with 49.3K effective HP, 5.06K life, 1.17K energy shield. Suited for: Mapping. Key uniques include The Dark Seer, Emperor's Vigilance, Carnage Heart.
fate3's Notes
I've been fine tuning a previous PoB I had for league start based on using the reworked Emperor's Vigilance shield. I usually only have time for 1 character per league and in the end will try to min-max it and do end game content with it.
Note: I am not yet in maps with this build, but I've done the RT/impale gladiator version back in 3.15 so I have background with where to take this in endgame.
There is a tree and item set for league start and endgame. The rares are really really basic (no eldritch implicits/influences) and there's so much room to min-max this still. I've never had Ashes and that's my chase item as it gives us over 130+% crit multi.
Also I'm really bad at remembering to use flasks while I play (or automate them), so I didn't even factor those into the DPS or eHP numbers.
tl;dr vs Guardian/Pinnacle boss:
League Start Equip:
5K life | 1K ES
2.3m impale DPS w/o totems | 4m impale DPS /w totems
49K EHP w/o guard | 78K EHP guard
Ailment immunity from tree/crafts
Endgame Equip:
5.5K life | 1K ES
4.8m impale DPS w/o totems | 9m impale DPS /w totems
49K EHP w/o guard | 79K EHP guard
Ailment immunity from tree/jewels
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 2.91M
- Hit DPS
- 1.31M
- With Poison DPS
- 1.31M
- With Ignite DPS
- 1.31M
- With Bleed DPS
- 1.31M
- With Impale DPS
- 2.33M
- Damage over Time
- 0
- Impale DPS
- 1.02M
- Culling DPS
- 581.87K
- Average Damage
- 213.85K
Attack & Crit
- Attack/Cast Rate
- 3.06/s
- Hit Chance
- 100%
- Crit Chance
- 87%
- Crit Multiplier
- 476%
- Mana Cost
- 36
- Life Cost
- 0
Defence
- Effective Hit Pool
- 49.3K
- Life
- 5.06K
- Energy Shield
- 1.17K
- Mana
- 60
- Ward
- 0
- Armour
- 23.84K
- Evasion
- 27
- Phys Damage Reduction
- 87%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 38%
- Spell Suppression
- 5%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 78% (+71%)
- Cold Resistance
- 78% (+63%)
- Lightning Resistance
- 78% (+63%)
- Chaos Resistance
- -12%
Max Hit Taken
- Physical
- 68.58K
- Fire
- 32.02K
- Cold
- 32.02K
- Lightning
- 32.02K
- Chaos
- 6.27K
Recovery
- Life Regen
- 118.33/s
- Net Life Regen
- -64.52/s
- ES Regen
- 0/s
- ES Recharge
- 1.17K/s
- Mana Regen
- 16.3/s
- Life Leech
- 910.26/s
- ES Leech
- 0/s
- Mana Leech
- 186.2/s
- Total Degen
- 182.85/s
Attributes & Utility
- Strength
- 266
- Intelligence
- 67
- Dexterity
- 226
- Movement Speed
- 0%
- Endurance Charges
- 4
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0