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PoE 3.22·Ancestor·Elementalist

(Newbie) Golem Munching Reaper

by nomadicouillon3 years ago1

Effective HP
6.26K
Life
1.39K
Level
85
Min budget

Overview

(Newbie) Golem Munching Reaper is a Path of Exile Elementalist build by nomadicouillon, made for the Ancestor league (3.22). Defensively it sits at 6.26K effective HP, 1.39K life, 614 energy shield.

nomadicouillon's Notes

Hey exiles,

tldr: I realized Ele has a notable that causes killed golems to revive and thought it would be funny to use that with a reaper. I also got sidetracked and wanted to incorporate staff blocking to have a second 6-slot item. POB: https://pobb.in/wVIGJDfz8i4k

I've been trying to figure out a play style that I enjoy in poe. I am liking minion builds, but I'm not a fan of the reanimated folks that occasionally need maintenance. SRS has been effective for clearing and let me make it to endgame content on my Templar in like a few days, but I wanted to start fresh with an Elementalist to really lean into golems since they're my favorite minions.

As I was looking at what the Elementalist had to offer, I noticed one of their notables causes your killed golems to respawn in 4 seconds which is excellent for how little effort I want to put into maintaining my minions. I'm so lazy that I have made it to endgame content twice with minion builds and I've never cast Convocation. So being guaranteed that I never need to recast my golems if they somehow manage to die is a huge plus for me.

There are two other gimmicks I'm wanting to lean into--I understand they aren't necessarily great options. I wanted a second six-link which led me to considering staves, and learning a bit more about survivability in the game I got inspired to try using staff block as part of my 'first line' of defense. The other silly idea, obviously spoiled by the title, is that a Reaper can eat my golems and it's not a big problem since they'll eventually pop back up on their own. (If I understand correctly.)

With all that said, I maybe have two months of experience with the game at this point. I joined late in 3.21 and made it to end game and decided to wait for 3.22 to really start digging in. I'm sure there are lots of questionable and suboptimal choices in the pob.

Are there any uniques I should be looking out for? I haven't minded using Animate Guardian but I am a little concerned that my reaper may decide to use them as a snack. Spectres are a bit of a headache, but I could be convinced to add them to the team, too.

Main questions, outside of general advice on the build:

  • I mentioned that I wanted to use staff blocking as a 'first line' of defense. What other defensive options would you aim for with this kind of build? Opinions on glancing blows? As an inexperienced person, taking 0% seems a lot better than taking 65% of damage although I do understand it's much much easier to get to the cap by doubling your chances.
  • I don't especially care about dealing damage myself, but I was curious how Spiritual aid worked with 'reductions' to minion damage. My initial assumption is that this means an item or whatever that has a drawback of causing minions to deal less damage would apply to me--that makes sense. But, does it (also?) account for something like the small [Minion Life and Physical Damage Reduction] as an opportunity for me to pick up damage reduction that way? Feels like a very optimistic interpretation of the wording.

Gear

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Physical Staff
Armour/Energy Shield Chest

Skills

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Body Armour

  • Summon ReaperSummon Reaper20W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage5W
  • Awakened MultistrikeAwakened Multistrike5W
  • Minion SpeedMinion Speed20W
  • Increased Area of EffectIncreased Area of Effect20W
  • Awakened Minion DamageAwakened Minion Damage5W
  • Awakened Added Fire DamageAwakened Added Fire Damage5W

Weapon 1

  • Summon Chaos GolemSummon Chaos Golem20W
  • Summon Stone GolemSummon Stone Golem17W
  • Awakened MultistrikeAwakened Multistrike5W
  • Minion SpeedMinion Speed20W
  • Awakened Minion DamageAwakened Minion Damage5W
  • Infernal LegionInfernal Legion20W

Passive Tree

Passive tree 3.22
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Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
85

Damage

Full DPS
0
Combined DPS
0
Damage over Time
0

Defence

Effective Hit Pool
6.26K
Life
1.39K
Energy Shield
614
Mana
844
Ward
0
Armour
1.77K
Evasion
21
Phys Damage Reduction
42%

Mitigation & Avoidance

Block
59%
Spell Block
29%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
54%
Cold Resistance
54%
Lightning Resistance
54%
Chaos Resistance
20%

Max Hit Taken

Physical
2.94K
Fire
8.93K
Cold
8.93K
Lightning
8.93K
Chaos
1.74K

Recovery

Life Regen
438.5/s
ES Regen
0/s
ES Recharge
614/s
Mana Regen
19.1/s

Attributes & Utility

Strength
144
Intelligence
292
Dexterity
64
Movement Speed
-5%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0