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PoE 3.24·Necropolis·Necromancer

PoE 3.24 (Necropolis) - 150m+ phys BaMa Necromancer vs The Feared, Ubers & T17 Map Bosses

by Saphery2 years ago39Subscribe

DPS
2.68M
Effective HP
53.71K
Life
4.07K
Level
95
Min budget

Overview

PoE 3.24 (Necropolis) - 150m+ phys BaMa Necromancer vs The Feared, Ubers & T17 Map Bosses is a Path of Exile Necromancer build by Saphery, made for the Necropolis league (3.24). It is centered on Animate Guardian and plays as a strength, spell, minion, lightning archetype. In Path of Building it reaches 2.68M DPS with 53.71K effective HP, 4.07K life, 754 energy shield. Suited for: T17, Mapping, Bossing. Key uniques include Chin Sol, The Jinxed Juju.

Build Video

Saphery's Notes

The levelling passive trees and the skill guides for the campaign are split in two: One version for league start with Blink Arrow of Bombarding Clones (BAoBC) and one without. The trees are pretty similar, the main difference is the addition of Dexterity nodes which are necessary to level BAoBC (to increase hp and accuracy rating of the clones) and Sniper's Mark. You can switch from the SRS setup (w/o BAoBC) to the BAoBC setup once you acquire the transfigured skill gem via lab or trade. The basic version of Blink Arrow has much lower single target dmg and worse clear speed and should not be used. In order to use any version of Blink Arrow (including BAoBC) you need a Bow. The most important thing is high combined damage (physical+elemental) which is why you should start pickung up BoWs (and Quivers) from Act 2 or 3 onwards looking for a good combination of physical and flat added elemental damage modifiers. If you start out with BAoBC by playing this at any time other than on league start, make sure to buy the gems that aren't native to the Necromancer for the second half of the first Act (Shrapnel Ballista, Pierce, Faster Attacks and Sniper's Mark). In order to transition from the leveling to the endgame setup you need lots of Dexterity on the gear so you can refund the atlas nodes for it. I included a transitional setup (in between Act 10 and the endgame) to show you how to transition between those passive trees. You can start using Dread Banner and Vulnerability as soon as you have a Bow that exclusively deals physical damage. As for the other auras I like to fit them once I have enough mana reservation efficiency in the following order: Purity of Elements > Grace >>> Pride (via Eldritch Battery + Divine Blessing). In order to use Pride with Divine Blessing you need to allocate Eldritch Battery and have a decent amount of Energy Shield (~600-700). You can scale down the cost by lowering the level of Divine Blessing or by scaling down the amount of mana you have.

Gear

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Chin Sol
Cheap Helmet
5l-BA
The Jinxed Juju
Ring I
Ring II
Gloves
Belt
Boots
Quiver
GEJ
GEJ
GEJ
GEJ
GEJ

Skills

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Body Armour

  • Animate GuardianAnimate Guardian20/20WMain
  • Raise SpectreRaise Spectre20W
  • Summon Carrion GolemSummon Carrion Golem20W
  • Feeding FrenzyFeeding Frenzy20W
  • Minion LifeMinion Life20W

Weapon 1

  • Blink Arrow of Bombarding ClonesBlink Arrow of Bombarding Clones20/20W
  • Concentrated EffectConcentrated Effect20W
  • BrutalityBrutality20W
  • Vicious ProjectilesVicious Projectiles20W
  • Fresh MeatFresh Meat20W

Helmet

  • PrecisionPrecision16W
  • DesecrateDesecrate20W
  • Dread BannerDread Banner20W
  • GenerosityGenerosity20W

Gloves

  • Purity of ElementsPurity of Elements20W
  • SteelskinSteelskin20W
  • DeterminationDetermination20W
  • GraceGrace20W

Boots

  • VulnerabilityVulnerability20W
  • PridePride20W
  • FrostblinkFrostblink20W
  • Divine BlessingDivine Blessing20W

Ring 1

  • Spirit OfferingSpirit Offering20W

Passive Tree

Passive tree 3.24
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ryslatha

Character Stats

Level
95

Damage

Full DPS
2.68M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.13/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
189%
Mana Cost
28
Life Cost
0

Defence

Effective Hit Pool
53.71K
Life
4.07K
Energy Shield
754
Mana
2
Ward
0
Armour
17.22K
Evasion
22.85K
Phys Damage Reduction
76%

Mitigation & Avoidance

Block
0%
Spell Block
8%
Spell Suppression
100%
Evade (Melee)
82%
Evade (Projectile)
82%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+59%)
Cold Resistance
75% (+60%)
Lightning Resistance
75% (+60%)
Chaos Resistance
54%

Max Hit Taken

Physical
13.22K
Fire
29.91K
Cold
29.91K
Lightning
29.91K
Chaos
18.21K

Recovery

Life Regen
81.5/s
ES Regen
0/s
ES Recharge
754/s
Mana Regen
16.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
170
Intelligence
367
Dexterity
265
Movement Speed
91%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0