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PoE 3.23·Affliction·Necromancer

3.23 Path of Exile Corpse Pact Necromancer [NO CoC, One Button] Detonate Dead of Chain Reaction, T16

by Xianfeng Meng2 years ago10Subscribe

DPS
32.16M
Effective HP
Energy Shield
4.04K
Level
97
Min budget

Overview

3.23 Path of Exile Corpse Pact Necromancer [NO CoC, One Button] Detonate Dead of Chain Reaction, T16 is a Path of Exile Necromancer build by Xianfeng Meng, made for the Affliction league (3.23). It is centered on Detonate Dead of Chain Reaction and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 32.16M DPS with ∞ effective HP, 22 life, 4.04K energy shield. Suited for: Abyss, Essence. Key uniques include Kitava's Thirst, Taste of Hate, Ashes of the Stars, Coruscating Elixir, Ralakesh's Impatience.

Build Video

Xianfeng Meng's Notes

This serves as a further illustration of the concept from the last video: https://youtu.be/E5u3u1IXe00


How it works: Unearth is linked with Archmage support. By reserving some proper portion of mana, we control the mana spent by unearth to slightly above 100 per cast. Then we use Kitava's Thirst to Trigger a 4L DD of chain reaction. To mitigate the mana cost, we use "% chance to recover 10% mana when you use a skill" mod on mana mastery, watcher's jewel mod while affected by clarity, charms, and the new charm-related jewel from 3.23, to stack the chance of recovery to 45%~50%.

At max roll: Charm: 10% x3 = 30% That Which was Taken jewel: 10% Watcher's Eye (clarity): 15% Mana Mastery: 10% Amulet with Essence mod: 10% (12% with catalyst)

Max Possible: 77% chance to recover 10% of total mana when you use a skill.

Archmage Support: 5% of unreserved mana as base mana cost, making it possible to spend 100+ mana per cast if we have some proper portion of unreserved mana. If we want to reserve more mana, we can also have increased mana cost modifiers from the passive tree (between Scion and Templar), the quality of the archmage support gem, and the Fevered Mind jewel, so that we have a smaller unreserved mana pool but the mana cost is still above 100.

Current setup: Dialla's body armour: Unearth-GMP-GV-Empower-Enhance-Archmage Kitava's Thirst: DDCR-Hypothermia-Awakened Fire pen-Combustion I think this mechanism can also be abused to utilize corpse pact to get the 200% inc cast speed for any spell. For example, have a 6L in body armour that costs 100 mana, and use Unearth-GMP-GV-DDCR (or Desecrate+DDCR) on Kitava's Thirst to consume corpses quickly so that the body 6L can benefit from the extra cast speed. Make sure to get at least a 2% cooldown recovery rate from belt/boots/abyss jewel so that the actual trigger rate can be three ticks instead of four (i.e., 0.099 seconds instead of 0.132)!

Current POB (not optimized!): https://pobb.in/FEfQvFr5rl7_

Gear

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Rapture Spell
Kitava's Thirst
Dialla's Malefaction
Ashes of the Stars
Precursor's Emblem
Blood Nail
Dread Claw
Invasion Thread
Ralakesh's Impatience
Aegis Aurora
Whispering Sight
Enthralling Lens
Watcher's Eye
Brutal Restraint
Slayer's Lupine Charm of the Trickster
Kraken Cut
Impossible Escape
That Which Was Taken
Chieftain's Ursine Charm of the Hierophant
Hollow Globe
Unnatural Instinct
Necromancer's Corvine Charm of the Hierophant

Skills

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Helmet

  • Detonate Dead of Chain ReactionDetonate Dead of Chain Reaction20/23WMain
  • HypothermiaHypothermia21W
  • CombustionCombustion20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W

Body Armour

  • UnearthUnearth21/20W
  • ArchmageArchmage20/23W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1/13W
  • EmpowerEmpower4W
  • EnhanceEnhance4/20W
  • Greater VolleyGreater Volley1W

Weapon 1

  • Bone OfferingBone Offering21/20W
  • Tempest ShieldTempest Shield20W
  • Increased DurationIncreased Duration20W

Gloves

  • DeterminationDetermination20W
  • ClarityClarity21W
  • ArroganceArrogance20/20W

Boots

  • Frost ShieldFrost Shield20W
  • Molten ShellMolten Shell20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Weapon 2

  • GraceGrace21W
  • VitalityVitality21W
  • DisciplineDiscipline21W

Gloves

  • Frostblink of Wintry BlastFrostblink of Wintry Blast20W

Boots

  • FlammabilityFlammability20W

Passive Tree

Passive tree 3.23
scroll to zoom
Necromancer
Necromancer
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Tukohama

Character Stats

Level
97

Damage

Full DPS
32.16M
Combined DPS
4.34M
Hit DPS
3.59M
With Poison DPS
3.59M
With Ignite DPS
3.91M
With Bleed DPS
3.59M
Damage over Time
320.81K
Ignite DPS
320.81K
Culling DPS
434.44K
Reservation DPS
0
Average Hit
575.18K
Burst Damage
575.18K

Attack & Crit

Attack/Cast Rate
6.24/s
Hit Chance
100%
Crit Chance
15%
Crit Multiplier
100%
AoE Radius
3.7 m
Mana Cost
69
Life Cost
0

Defence

Effective Hit Pool
Life
22
Energy Shield
4.04K
Mana
479
Ward
0
Armour
96.53K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+41%)
Cold Resistance
82% (+14%)
Lightning Resistance
78% (+7%)
Chaos Resistance
76% (+8%)

Max Hit Taken

Physical
41.38K
Fire
71.72K
Cold
88.8K
Lightning
74.59K
Chaos
70.09K

Recovery

Life Regen
0/s
ES Regen
240.8/s
ES Recharge
4.04K/s
Mana Regen
448.3/s
Life Leech
0/s
ES Leech
809/s
Mana Leech
0/s

Attributes & Utility

Strength
160
Intelligence
590
Dexterity
175
Movement Speed
49%
Endurance Charges
4
Frenzy Charges
4
Power Charges
3
Devotion
0
Item Rarity
24%