PoE 3.23·Affliction·Necromancer
3.23 Path of Exile Corpse Pact Necromancer [NO CoC, One Button] Detonate Dead of Chain Reaction, T16
by Xianfeng Meng2 years ago10Subscribe
- DPS
- 32.16M
- Effective HP
- ∞
- Energy Shield
- 4.04K
- Level
- 97
- Min budget
Overview
3.23 Path of Exile Corpse Pact Necromancer [NO CoC, One Button] Detonate Dead of Chain Reaction, T16 is a Path of Exile Necromancer build by Xianfeng Meng, made for the Affliction league (3.23). It is centered on Detonate Dead of Chain Reaction and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 32.16M DPS with ∞ effective HP, 22 life, 4.04K energy shield. Suited for: Abyss, Essence. Key uniques include Kitava's Thirst, Taste of Hate, Ashes of the Stars, Coruscating Elixir, Ralakesh's Impatience.
Build Video
Xianfeng Meng's Notes
This serves as a further illustration of the concept from the last video: https://youtu.be/E5u3u1IXe00
How it works: Unearth is linked with Archmage support. By reserving some proper portion of mana, we control the mana spent by unearth to slightly above 100 per cast. Then we use Kitava's Thirst to Trigger a 4L DD of chain reaction. To mitigate the mana cost, we use "% chance to recover 10% mana when you use a skill" mod on mana mastery, watcher's jewel mod while affected by clarity, charms, and the new charm-related jewel from 3.23, to stack the chance of recovery to 45%~50%.
At max roll: Charm: 10% x3 = 30% That Which was Taken jewel: 10% Watcher's Eye (clarity): 15% Mana Mastery: 10% Amulet with Essence mod: 10% (12% with catalyst)
Max Possible: 77% chance to recover 10% of total mana when you use a skill.
Archmage Support: 5% of unreserved mana as base mana cost, making it possible to spend 100+ mana per cast if we have some proper portion of unreserved mana. If we want to reserve more mana, we can also have increased mana cost modifiers from the passive tree (between Scion and Templar), the quality of the archmage support gem, and the Fevered Mind jewel, so that we have a smaller unreserved mana pool but the mana cost is still above 100.
Current setup: Dialla's body armour: Unearth-GMP-GV-Empower-Enhance-Archmage Kitava's Thirst: DDCR-Hypothermia-Awakened Fire pen-Combustion I think this mechanism can also be abused to utilize corpse pact to get the 200% inc cast speed for any spell. For example, have a 6L in body armour that costs 100 mana, and use Unearth-GMP-GV-DDCR (or Desecrate+DDCR) on Kitava's Thirst to consume corpses quickly so that the body 6L can benefit from the extra cast speed. Make sure to get at least a 2% cooldown recovery rate from belt/boots/abyss jewel so that the actual trigger rate can be three ticks instead of four (i.e., 0.099 seconds instead of 0.132)!
Current POB (not optimized!): https://pobb.in/FEfQvFr5rl7_
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Tukohama
Character Stats
- Level
- 97
Damage
- Full DPS
- 32.16M
- Combined DPS
- 4.34M
- Hit DPS
- 3.59M
- With Poison DPS
- 3.59M
- With Ignite DPS
- 3.91M
- With Bleed DPS
- 3.59M
- Damage over Time
- 320.81K
- Ignite DPS
- 320.81K
- Culling DPS
- 434.44K
- Reservation DPS
- 0
- Average Hit
- 575.18K
- Burst Damage
- 575.18K
Attack & Crit
- Attack/Cast Rate
- 6.24/s
- Hit Chance
- 100%
- Crit Chance
- 15%
- Crit Multiplier
- 100%
- AoE Radius
- 3.7 m
- Mana Cost
- 69
- Life Cost
- 0
Defence
- Effective Hit Pool
- ∞
- Life
- 22
- Energy Shield
- 4.04K
- Mana
- 479
- Ward
- 0
- Armour
- 96.53K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 75%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+41%)
- Cold Resistance
- 82% (+14%)
- Lightning Resistance
- 78% (+7%)
- Chaos Resistance
- 76% (+8%)
Max Hit Taken
- Physical
- 41.38K
- Fire
- 71.72K
- Cold
- 88.8K
- Lightning
- 74.59K
- Chaos
- 70.09K
Recovery
- Life Regen
- 0/s
- ES Regen
- 240.8/s
- ES Recharge
- 4.04K/s
- Mana Regen
- 448.3/s
- Life Leech
- 0/s
- ES Leech
- 809/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 160
- Intelligence
- 590
- Dexterity
- 175
- Movement Speed
- 49%
- Endurance Charges
- 4
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 24%