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PoE 3.20·Sanctum·Guardian

Disintegrator Eternity Shroud Guardian - A functional but limited build. Any suggestions?

by Dunkelvieh3 years ago6

DPS
2.7M
Effective HP
41.66K
Life
1.71K
Level
89
Min budget

Overview

Disintegrator Eternity Shroud Guardian - A functional but limited build. Any suggestions? is a Path of Exile Guardian build by Dunkelvieh, made for the Sanctum league (3.20). It is centered on Reap and plays as a strength, spell, physical, area archetype. In Path of Building it reaches 2.7M DPS with 41.66K effective HP, 1.71K life, 1.21K energy shield. Suited for: Mapping. Key uniques include Disintegrator, Axiom Perpetuum, Axiom Perpetuum, Call of the Brotherhood, The Eternity Shroud.

Dunkelvieh's Notes

Hey there,

i always wanted to make a functioning build around [[Disintegrator]], but never tried it or stumbled across a build that i wanted to try.

With how Disintegrator works (a lot of flat added phys damage), i thought going the known Exsanguinate / Reap approach should probably yield the best damage and gameplay feeling with chaining Exsanguinate. That much is in fact true. But the sheer investment to handle the phys degen even as Guardian is staggering. Here's my current PoB (set for single target with awakened (!) spell cascade:

https://pastebin.com/YwgT93k4

It clears wandering path maps without big issues, but i need to sub hatred for haste, or it feels too clunky.

Any ideas on how i could improve this setup while keeping the two core items in place? I know Disintegrator is basically shit, but i did in fact learn a few things while making it work - particularly the [[Rational Doctrine]] + Pious Path Forbidden Jewels are a pretty neat combo to get one of the absurd abilities of Templar going on another ascendancy.

The things i meddled with so far are:

  • trying to replace wrath and get full phys conversion somewhere else. But as i see it, it's capped at 95% conversion with Anomalous Physical to Lightning Support + Unveiled/aisling phys to lightning conversion mod on gloves. At least when you need all items to be shaper items.

  • trying to go south on the passive tree and grab the Endurance Charge nodes/mastery for the added duration of all charges. +100% charge duration is mandatory for siphoning charges if you dont attack/cast super fast. It also helps sustaining the other charges as guardian.

  • somehow fitting in the [[Original Sin]] ring. But it turns out if you already remove the enemies chaos res, it doesnt really help.

  • Going for divine ire. But that skill somehow falls short these days

So if you guys got suggestions - i'm all ears. The only limit is that i want to keep [[Disintegrator]] and [[The Eternity Shroud]]

Gear

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Disintegrator
Woe Dome
The Eternity Shroud
Rapture Torc
Call of the Brotherhood
Call of the Brotherhood
Demon Mitts
Soul Shackle
Hate Tread
Enthralling Oculus
Rational Doctrine
Forbidden Flesh
Watcher's Eye
Inertia
Efficient Training
Forbidden Flame

Skills

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Body Armour

  • ReapReap21/20WMain
  • Physical to LightningPhysical to Lightning20/20W
  • Awakened Spell CascadeAwakened Spell Cascade1/20W
  • Cold to FireCold to Fire20/20W
  • Increased Critical DamageIncreased Critical Damage20W
  • Increased Critical StrikesIncreased Critical Strikes20W

Weapon 1

  • Petrified BloodPetrified Blood19W
  • DeterminationDetermination19W
  • WrathWrath19W
  • HasteHaste14W
  • VitalityVitality19W
  • HatredHatred20W
  • EnlightenEnlighten3W

Boots

  • Summon Stone GolemSummon Stone Golem20W
  • Herald of PurityHerald of Purity19W
  • Meat ShieldMeat Shield19W
  • ArroganceArrogance19W

Gloves

  • WitherWither19W
  • Spell TotemSpell Totem19W
  • Multiple TotemsMultiple Totems18/20W

Helmet

  • Assassin's MarkAssassin's Mark20W
  • Mark On HitMark On Hit19W

Helmet

  • Molten ShellMolten Shell19W
  • Increased DurationIncreased Duration19W

Gloves

  • Flame DashFlame Dash19W

Passive Tree

Passive tree 3.20
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
89

Damage

Full DPS
0
Combined DPS
2.7M
Hit DPS
2.66M
With Poison DPS
2.66M
With Ignite DPS
2.69M
With Bleed DPS
2.66M
Damage over Time
37.57K
Ignite DPS
26.42K
Culling DPS
0
Average Hit
1.07M
Burst Damage
1.07M

Attack & Crit

Attack/Cast Rate
2.49/s
Hit Chance
100%
Crit Chance
67%
Crit Multiplier
421%
Totem Limit
1
Mana Cost
0
Life Cost
231

Defence

Effective Hit Pool
41.66K
Life
1.71K
Energy Shield
1.21K
Mana
7
Ward
0
Armour
32.11K
Evasion
2K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
11%
Evade (Projectile)
11%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+32%)
Cold Resistance
75% (+18%)
Lightning Resistance
75% (+31%)
Chaos Resistance
-22%

Max Hit Taken

Physical
25.07K
Fire
36.44K
Cold
36.44K
Lightning
36.44K
Chaos
7.49K

Recovery

Life Regen
995.3/s
Net Life Regen
404/s
ES Regen
888.66/s
ES Recharge
1.21K/s
Mana Regen
34/s
Life Leech
727.55/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
985.5/s

Attributes & Utility

Strength
347
Intelligence
347
Dexterity
143
Movement Speed
52%
Endurance Charges
4
Frenzy Charges
4
Power Charges
6
Devotion
0