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PoE 3.22·Ancestor·Guardian

Laziest and EASIEST League Start Test I've EVER Done - SRS Guardian

by Big Ducks2 years ago1.12KSubscribe

DPS
3.31M
Effective HP
67.39K
Life
4.99K
Level
95
Min budget

Overview

Laziest and EASIEST League Start Test I've EVER Done - SRS Guardian is a Path of Exile Guardian build by Big Ducks, made for the Ancestor league (3.22). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 3.31M DPS with 67.39K effective HP, 4.99K life, 859 energy shield. Suited for: Legion, Essence. Key uniques include Darkness Enthroned.

Build Video

Big Ducks's Notes

This PoB is based off the original build by Phaze Find their full SRS Deep Dive Video here -> https://www.youtube.com/watch?v=Tl8z5UPazeU This PoB is designed for you to league start test either an SSF or Trade league Softcore run through of SRS Guardian. It is NOT a league start guide. I will most likely be working on a league start guide for my take on this build but this is not it, look for that to come after patch notes. -------------------- Leveling: -------------------- Gods and Souls are in the Configuration. Start as a Ranger and mule Momentum to use with your movement ability. Also check the vendors for 3 links BBB or BBR for your main abilities or 2 links RG for your movement ability, also be on the look out for movement speed boots. Start as either Rolling Magma for faster and more consistent clear, or as Summon Raging Spirits (SRS) to become familiar with the skill, or if you like playing the main skill from the get go. Either way you will be playing SRS at around Act 4 Level 38 when you obtain Unleash Support. My suggestion is to do your first lab immediately upon being able to as the Sentinel of Radiance will carry you all the way up through maps. -------------------- Gameplay Loop: -------------------- Early If Playing Rolling Magma - Drop Holy Flame Totem inside of Flame Wall and use Rolling Magma for extra damage, if you target a little bit before the enemy you can sometimes hit twice. Move with either Leap Slam or Shield Charge as well as Frost Blink or Flame Dash for additional gap clear. If using Leap Slam use two swords or axes and craft added fire damage to spells. If using Shield Charge look for an added damage to spells wand and craft added fire damage to spells. NOTE: Added Fire Damage to Spells is obtained through the door PAST Dialla when you first meet her. It is very easy to miss. Early if Playing SRS - Use either Melee Splash or Infernal Legion to help with clear depending on your links. Use Summon Holy Relic to assist with keeping your minions alive. You can also supplement your damage for bosses with Holy Flame Totem + Flame Wall. Use Shield Charge for movement and look out for Essences of Fear to craft on either a minion wand ideally or any other wand. Use Frost Blink or Flame Dash for additional gap clear. Mid-Late Campaign - At the start of the zone, summon Sentinel, put Convocation on left click and Shield Charge all the way to the exit. You will kill most Normal/White monsters just by him existing. If you get more than 3 levels under the zone, stop and kill some extra Magic/Blue monsters until you catch up. For difficult enemies or bosses summon your Sentinel, Use Divine Blessing Haste if you are able, curse with Elemental Weakness and spam SRS. Mapping and Beyond - Maintain your Sentinel, Golem, Flesh Offering and Divine Blessing Haste at all times, spawn SRS as needed. Put Convocation on left click or manually use it on rares or difficult enemies. For bosses place your Arcanist Brand to cast both of your curses, maintain your Sentinel, Golem, Divine Blessing Haste, and maintain Flesh Offering with manually casting Desecrate or through a trigger wand craft. Maintain your Bastion of Hope by Shield Charging occasionally. -------------------- Gearing: -------------------- Get as much Spell Suppression as you reasonably can. It is not realistic to hit 100% early on. More will make you more tanky, but we have other defensive layers available as well so it is not 100% required to have every piece with Suppression. You need enough Energy Shield to cast your abilities and maintain Divine Blessing Haste with Eldritch Battery. Attempt to get this working as soon as possible. In SSF you will only have access to what drops, most of your damage on your items will come from your wand. Focus on getting proper links and getting as tanky as you can manage so you don't die very often. The vast majority of your damage early on comes from Ascendancy Points and the Skill Tree. If using trade league gear, be sparing with what you can obtain as you want to make sure it is realistic. Don't go beyond the gear listed in Early Trade League as this will be unrealistic for most in the first few days of league start.

Gear

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Mid Wand
Mid Helmet
Mid Chest
Mid Amulet
Mid Ring
Mid Ring
Mid Gloves
Darkness Enthroned
Mid Boots
Mid Shield
Mid Abyss 2 Jewel
Mid Abyss 1 Jewel
M. Cluster
Fortress Covenant

Skills

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Body Armour

  • Summon Raging SpiritSummon Raging Spirit19WMain
  • UnleashUnleash19W
  • RuthlessRuthless19W
  • Melee SplashMelee Splash19W
  • Elemental Damage with AttacksElemental Damage with Attacks19W
  • Elemental FocusElemental Focus19W
  • MultistrikeMultistrike19W

Weapon 2

  • Elemental WeaknessElemental Weakness19W
  • PunishmentPunishment19W
  • Arcanist BrandArcanist Brand19W

Helmet

  • Tempest ShieldTempest Shield19W
  • DeterminationDetermination19W
  • Defiance BannerDefiance Banner19W

Weapon 1

  • Flesh OfferingFlesh Offering19W
  • DesecrateDesecrate19W

Gloves

  • HasteHaste16W
  • Divine BlessingDivine Blessing19W

Gloves

  • Molten ShellMolten Shell16W
  • Cast when Damage TakenCast when Damage Taken12W

Boots

  • Summon Carrion GolemSummon Carrion Golem19W
  • Feeding FrenzyFeeding Frenzy19W

Boots

  • Flame DashFlame Dash20W
  • Shield ChargeShield Charge20W

Weapon 1

  • Summon SkitterbotsSummon Skitterbots19W

Helmet

  • ConvocationConvocation19W

Passive Tree

Passive tree 3.22
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
3.31M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.64/s
Cooldown
0.33s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
67.39K
Life
4.99K
Energy Shield
859
Mana
62
Ward
0
Armour
12.21K
Evasion
826
Phys Damage Reduction
59%

Mitigation & Avoidance

Block
57%
Spell Block
71%
Spell Suppression
98%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+23%)
Cold Resistance
75% (+23%)
Lightning Resistance
75% (+23%)
Chaos Resistance
50%

Max Hit Taken

Physical
8.21K
Fire
17.81K
Cold
17.81K
Lightning
17.81K
Chaos
9.98K

Recovery

Life Regen
214.5/s
ES Regen
0/s
ES Recharge
859/s
Mana Regen
28/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
197
Intelligence
223
Dexterity
168
Movement Speed
42%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0