SSF Guardian SRS Leveling [Blast from the Past / Sentinel + Kalandra]
2 years ago4
by Life and Lifestyle2 years ago4Subscribe
Fetching prices...
3.43M
DPS
48.8K
Effective HP
4.9K
Life
1K
Energy Shield
Overview
SSF Guardian SRS Leveling [Blast from the Past / Sentinel + Kalandra] is a Path of Exile Guardian build by Life and Lifestyle, made for the Ancestor league (3.22). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 3.43M DPS with 48.8K effective HP, 4.9K life, 1K energy shield. Suited for: Harvest, Essence, Sanctum.
Build Video
Life and Lifestyle's Notes
3.22 Guardian SRS (Tri-Element) SSF
Earlygame-Midgame focus
Twitch: https://www.twitch.tv/phazeplays
Youtube: https://www.youtube.com/@PhazePlays_
Discord: https://discord.gg/DkUz2Ke6V4
Work in progress, not a final PoB
=================================
============ Campaign ============
=================================
Use Rolling Magma until level 38 (for Unleash) and then swap to SRS (Summon Raging Spirits)
For Rolling Magma single target, put your cursor a bit short of the target (don't name-lock) so that Rolling Magma can double-hit
After 1st lab, focus on good Convocation usage and timing, as the Sentinel of Radiance will carry you through the entire camapign
Convocate the Sentinel next to Rares as you travel through campaign zones, his melee hits hard
This leveling PoB assumes dual wield Leap Slam along with Frostblink from level 10 until maps, if you prefer Shield Charge that works too
If you leap slam, you'll want two 1.5+ speed axes or swords by level 10 -- you can often buy usable weapons from Tarkleigh in Act 1 if you check every time you visit town. Ideal weapon colors are red-green for Leap Slam or as many blues as possible.
Craft "Adds (12-16) to (23-27) Fire Damage to Spells" on your axes/swords around level 24, this is a massive damage boost (8 transmutes)
== Bandits ==
Softcore: Kill all
Hardcore with currency and twink gear: Kill all
Hardcore fresh start: Help Alira
== Leveling ==
Mule momentum on a Ranger - check vendor for BBB / BB / RG / BBR
rolling magma - elemental proliferation - combustion
leap slam - momentum
arcane surge - frostblink
flame wall, holy flame totem
2: rolling magma
4: arcane surge, holy flame totem, flame wall -- optional: war banner (for adrenaline)
8: combustion
10: leap slam -- buy SRS at some point and offhand level it
16: herald of ash, desecrate (keep it level 1) -- herald of thunder or herald of ice (check your sockets)
18: elemental damage with attacks
24: determination, convocation, elemental weakness -- optional wrath
Skip Gravicius
IMPORTANT: Solaris 2 - Grab the "Added Fire Damage to Spells" craft through the door North of Lady Dialla. Craft it on both weapons if you have 8 transmutes. Augment them when you can
In Lunaris 2, Grab "% increased Minion Movement speed" crafting recipe (top of Piety's boss arena)
Lab1: Take "Radiant Crusade" -- remember to activate this minion at the beginning of every zone. He lasts for ~32 seconds once you get the full "Enduring Bond" wheel
Take "40% Convocation cooldown recovery rate" (minion defense mastery) -- swap this to "5% minion life on death" sometime in early white maps
Take the 30% Minion AoE mastery ASAP
Convocate your Sentinel of Radiance, he'll hard carry clear
While Leap Slamming through zones, I'd recommend timing your Convocation presses to drop him directly next to Rares, as his melee attack hits quite hard
== SRS Swap (Level 38) ==
SRS - melee splash - unleash - ( ele dmg with attacks (best) / minion damage (slightly worse) )
DROP: all rolling magma links, all heralds
34: carrion golem reward
38: unleash reward
A1: melee splash, flesh offering
run determ and/or wrath
Craft % Minion Movement Speed (suffix) on amulet when you can (4 Augments)
== Act 6 ==
BUY: haste, faster attacks, feeding frenzy, elemental army -- desecrate lvl 1 if needed
Run determination + haste for the rest of the campaign once you can fit both in
carrion golem - feeding frenzy - elemental army ----- try to get these links going for 2nd lab
Lab2: Take "Unwavering Crusade"
Fresh SSF option: Spam reset Quarry for Betrayal until Trigger craft, and at least 2 res+chaos crafts -- (Foothills waypoint was nerfed with extra mobs)
Lab3: Take "Bastion of Hope"
== Enter Maps ==
BUY:
A1: flame dash, shield charge
A2: tempest shield, defiance banner
A3: punishment
A4: multistrike (offhand level)
Lily: divine blessing, cast when damage taken, molten shell, skitterbots
Take Eldritch Battery
If you have Vaal Orbs or Sacrifice Fragments, try to get Vaal Haste
Drop the "30% Mana Cost as Life" mastery
Offhand level 5x SRS, 1x multistrike
Swap "40% Convocation CDR" to "Minions recover 5% of life on minion death" at some point early in white maps
Uber Lab: "Radiant Faith" and "Time of Need" are both mediocre, take whichever you prefer. I take Time of Need if I don't need the extra ES
=================================
========== Guardian SRS ===========
=================================
== Convocation Lategame? ==
I'm torn on this one as sockets can be tight
Early on when you're weak Convocation is a no-brainer, with enough gear though I think it's probably droppable
Experiment and find out what works for you
== How often should I resummon Sentinel of Radiance? ==
I'd recommend the "50% increased Non-Curse Aura Duration" mastery, and then just refresh both your Divine Blessing Haste and Sentinel of Radiance every 15-18 seconds, especially if in HC
== Exarch without Dying to Balls hitting Minions? ==
Logout when the Ball phase begins. Pull the Carrion Golem gem out, unbind Sentinel of Radiance and/or SRS if in HC until the Ball phase ends. Do not recast any minions while dodging balls!
It's clunky but it's fine for non-Uber. Things get FAR trickier on Uber Exarch though unless you have enough damage to make it a non-issue
Your Elemental Relics also collide with Balls
== What about Guardian's Blessing gem? ==
I haven't actually tried it but it looks solid, you just have to invest more into minion defenses
== Minion Accuracy ==
Always check PoB for this. It mostly depends on the monsters level, SRS gem level, and minion accuracy mods
As a general rule, just run the "+250 minion accuracy" mastery until you get 1 or 2 accuracy rolls on Ghastly jewels
Check it often in PoB when you swap gear around in the endgame
== Helm Enchants ==
Best to Least best
1. Summon Raging Spirit has 24% chance to summon an extra Minion
2. Flesh Offering grants an additional 21% increased Attack Speed
3. Summon Raging Spirit has 30% increased Duration
4. Summon Raging Spirits deals 40% increased damage
== Melee Splash / Multistrike ==
I'd highly recommend always keeping Multistrike in your inventory for the possibility to gem swap for sanctums or bosses etc
Gem swapping is unnecessary during general mapping
== Divergent Melee Splash ==
Enormous for mapping clear. If in Trade league, get it whenever possible
== Is the "30% Minion AoE" mastery good for mapping? ==
Yep
== SRS Targeting ==
Mouseover priority targets while casting SRS if you want them to only attack that target
=================================
============= F.A.Q. ==============
=================================
== Why Guardian? ==
King of SSF, minimum gear requirements
== Is Crit SRS good? ==
Honestly I kind of doubt it. Losing the minion movement speed from Flesh Offering feels incredibly bad
The opportunity cost of going minion crit is too high right now in my opinion
Maybe it can be good though who knows
== Exposure? ==
Elemental Army on the Carrion Golem should give both fire and lightning exposure
== How does this compare to Poison or Lightning? ==
In my opinion, Lightning > Guardian > Poison
== Can I Arcanist Brand my Curses? ==
You can, but you may have to drop a non-essential gem or wear an unset ring
== Why Convening Wand? ==
Getting 240 intelligence doesn't always happen, and not worth with tattoos currently in the game
== Blessed Rebirth medium cluster required? ==
For Guardian, it is not required but it is definitely nice if you have access to it
== Useful items ==
Fortress covenant inside of a cluster jewel is solid on Guardian to give our minions extra block on top of the 25% Attack/Spell Block from Guardian's Bastion of Hope
=================================
======= ENDGAME CRAFTING ========
=================================
== Minion Wand ==
In trade league, use fossils for +2 wands
Corroded, Jagged, Metallic, Shuddering
1/12 chance to hit +1 all spells and +1 minion together
== Minion Shield ==
- Prefixes -
1. Get a Fossilised Spirit Shield i84 or i85. If fractured, I'd generally recommend a Suffix fracture, since Prefixes are deterministic and it makes finishing Suffixes easier. If not fractured, you can Redeemer Orb a Suffix later
2. Spam Greed Essences (I'd recommend Shrieking usually) until T1, T2, or T3 "% increased Minion Damage" (depends on budget). T1 is extremely rare, settle on T2 if you hit it
3. Get an open Prefix. The only Prefixes should be Life and % Minion Damage. Annul if needed
4. Craft "Prefixes Cannot Be Changed" to FILL UP SUFFIXES. Suffixes must be full for the next step. If you only have 1 natural suffix, you can craft a Prefix, Exalt, then craft Prefixes Cannot Be Changed
5. Harvest Augment Fire for guaranteed +1 Fire. Import your shield into CraftOfExile's Emulator before doing this step to confirm everything is correct. Prefixes are done!
Suffixes aren't rigid, there are many ways to finish it
== Endgame Large Cluster ==
i84+ 12 Passive Minion Damage Cluster
Warning, the base is very expensive and crafting it is expensive
Generally, spam Harvest Reforge Caster or Harvest Reforge Attack
Alternatively, Alt/Aug until really good mods and imprint
Fracturing is an option here if you're rich
Endgame BiS i84+ clusters always have both 3% increased attack/cast speed and 35% increased effect of passives on them
For early game clusters, use Harvest Reforge Caster until Call to the Slaughter and 2% increased minion attack cast speed or something equivalent
== Endgame Medium Cluster ==
Get an i68-i83 Medium Minion Life Cluster Jewel base
We want Blessed Rebirth + Renewal. They aren't targetable mods so they have to be brute forced
Two different methods work (along with expected costs)
Alt/Aug/Regal = 624 alts, 325 augs, 57 regals, 56 scours, 56 transmutes
Alch/Scour = 510 alchemy, 509 scour
PoB from PhazePlays: https://pobb.in/AG4sMXvIde7S Sadly this event only lasts a week. Sentinel + Kalandra mechanics would have been so much fun for crafting.
Gear
































Skills
Passive Tree

scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom

Character Stats
Defence
- Effective Hit Pool
- 48.8K
- Life
- 4.9K
- Energy Shield
- 1K
- Mana
- 0
- Phys Max Hit Taken
- 8.23K
- Armour
- 13.37K
- Evasion
- 1.18K
- Block | Spell Block
- 57% | 54%
- Ward
- 0
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 43%
Offence
- Total DPS
- 3.43M
- Crit Chance
- 0%
- Crit Multiplier
- 150%
Attributes & Utility
- Strength
- 173
- Intelligence
- 223
- Dexterity
- 164
- Movement Speed
- 71%