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PoE 3.17·Archnemesis·Ascendant

POE 3.17 SSF Low Life WInter Orb Mapping Test (Don't Play This Build)

by RexDragonfly4 years agoSubscribe

DPS
656.72K
Effective HP
35.47K
Energy Shield
5.09K
Level
87
Min budget

Overview

POE 3.17 SSF Low Life WInter Orb Mapping Test (Don't Play This Build) is a Path of Exile Ascendant build by RexDragonfly, made for the Archnemesis league (3.17). It is centered on Winter Orb and plays as a cold, intelligence, spell, channelling archetype. In Path of Building it reaches 656.72K DPS with 35.47K effective HP, 29.92 life, 5.09K energy shield. Suited for: Mapping, Blight. Key uniques include Headhunter, Viridi's Veil, Bottled Faith, Shavronne's Wrappings, Presence of Chayula.

Build Video

RexDragonfly's Notes

This is kinda bad showcase of the build I'm currently playing, but I'm showing it anyway so that people will get the idea of winter orb gameplay. Please read my explanation of the skill itself why I'm not recommending playing it if your budget is low or trying to build the same way as I did. Considering with a headhunter, it does not carry you on mapping at all if your DPS is shit. You need a bare minimum of 1 or 2 million DPS in order to keep stacking up more buffs by killing rare monsters across the map. Theoritically with all the projectiles hit the same target, this build still doesn't crack a million DPS, such a shame.

Okay, now for the main explanation. This is the first time I'm playing Winter Orb, yet I immediately found out the biggest flaw of this skill which still makes it a very bad skill to play even after the 3.17 buff. The skill will fire all projectiles in sequence, at certain frequency that is affected by your cast speed and state of channeling or not. You will notice the projectiles are not hitting the same target at close/very close range, only 1 or 2 projectiles out of 6 will hit the same target only at such situation. You will need to position yourself at mid range (about 40 units) in order to allow all projectiles to overlap. However, in real situations most monsters are gonna just ramping up close to you immediately and you will never be able to stand still for the optimal range at all. The skill itself is much worse against fast moving target where all your projectiles lagging behind the target that Winter Orb is trying to aim automatically.

Despite of the flaw mentioned, I might have planned the build wrong entirely. My initialy thoughts of this build is that I can stack as much auras as I can by going low life since I manage to 6-link the shav successfully under 1k fusings. Apparently I'm wrong and this is probably the worst way of doing it while the character is under level or budget. Playing this build since Lv70 to 87 after transitioning is not enjoyable at all, simply because it is hard to keep up the headhunter buffs with low DPS.

Gonna start to scrap off the gears and try to salvage them into other builds. Current upcoming build lists are Burning Arrow, Brutus Lead Sprinkler and Smite. Probably go with Wintertide brand first, because DoT builds can bypass all the annoying proximity shields from monsters. Especially for farming blighted maps this could be a great alternative besides minion builds.

Lv87 PoB: https://pastebin.com/dX1vG4aT Ascendancy: Ascendant (Deadeye + Assassin) Keystone: Zealot's Oath, Pain Attunement. Bandits: Kill All Pantheon: Major God = Lunaris; Minor God = Ralakesh.

Gear

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Glyph Thirst
Viridi's Veil
Shavronne's Wrappings
Presence of Chayula
Elreon's Amethyst Ring of Expertise
Synthesised Elreon's Two-Stone Ring of Euphoria
Doom Hold
Headhunter
Oblivion Track
Doom Mark
Dusk Bliss
Armageddon Ruin
Kraken Solace
Bramble Eye
Phoenix Glimmer
Armageddon Hope
Glyph Heart
Phoenix Hope
Honour Creed
Cataclysm Spark
Watcher's Eye
Loath Shard

Skills

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Body Armour

  • Winter OrbWinter Orb19/20WMain
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Infused ChannellingInfused Channelling19/18W
  • Cold PenetrationCold Penetration20/20W
  • Increased Critical DamageIncreased Critical Damage19/20W
  • InspirationInspiration19/20W

Gloves

  • Defiance BannerDefiance Banner18/20W
  • Purity of ElementsPurity of Elements19W
  • ClarityClarity1W
  • ArroganceArrogance18/20W

Boots

  • Herald of IceHerald of Ice19/20W
  • HypothermiaHypothermia19/20W
  • Ice BiteIce Bite19W
  • Elemental ProliferationElemental Proliferation19W

Helmet

  • DeterminationDetermination20W
  • HatredHatred19W
  • ZealotryZealotry19W
  • EnlightenEnlighten3/20W

Weapon 2

  • Vaal DisciplineVaal Discipline19W
  • GraceGrace19W
  • EnlightenEnlighten3/20W

Weapon 1

  • Sniper's MarkSniper's Mark21/20W
  • Flame DashFlame Dash19/20W
  • InspirationInspiration18W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
87

Damage

Full DPS
656.72K
Combined DPS
109.45K
Hit DPS
109.45K
With Poison DPS
109.45K
With Ignite DPS
109.45K
With Bleed DPS
109.45K
Damage over Time
0
Culling DPS
0
Average Hit
23.83K

Attack & Crit

Attack/Cast Rate
6.87/s
Hit Rate
4.59/s
Crit Chance
48%
Crit Multiplier
385%
Mana Cost
4
Life Cost
0

Defence

Effective Hit Pool
35.47K
Life
29.92
Energy Shield
5.09K
Mana
25
Ward
0
Armour
14.42K
Evasion
12.83K
Phys Damage Reduction
50%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
61%
Evade (Projectile)
61%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+9%)
Cold Resistance
75% (+27%)
Lightning Resistance
76% (+16%)
Chaos Resistance
75% (+4%)

Recovery

Life Regen
0/s
ES Regen
131.39/s
Mana Regen
37/s
Life Leech
0/s
ES Leech
661.31/s
Mana Leech
0/s

Attributes & Utility

Strength
171
Intelligence
354
Dexterity
169
Movement Speed
83%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
30%