PoE 3.23·Affliction·Juggernaut
Nearly DOT Cappped + Super Tank HoAG Juggernaut mini build write-up (no Mageblood)
by Damian_Killard2 years ago3
- Effective HP
- 191.27K
- Life
- 3.89K
- Level
- 97
- Min budget
Overview
Nearly DOT Cappped + Super Tank HoAG Juggernaut mini build write-up (no Mageblood) is a Path of Exile Juggernaut build by Damian_Killard, made for the Affliction league (3.23). It is centered on Herald of Agony and plays as a dexterity, spell, herald, minion archetype. Defensively it sits at 191.27K effective HP, 3.89K life, 320 energy shield. Suited for: T17, Mapping. Key uniques include Darkness Enthroned, Defiance of Destiny, The Fourth Vow, Circle of Nostalgia, Circle of Nostalgia.
Build Video
Damian_Killard's Notes
I just wanted to put the build I've been playing this league onto people's radar, as I think it's strong, fun, and the way I'm building is novel in this meta as far as I know. According to Poe Ninja, I'm THE ONLY HoAG player that is using a rare bow, which I feel is a super strong (dare I say best?) choice for slotting HoAG into. Not wasting your body armor slot on a corrupted Lioneye's or Skin of the Lords lets you use the Fourth Vow, which is one of the best defensive packages in the game, ESPECIALLY with the Juggernaut ascendency.
Here is my current set up: https://pobb.in/_nWHkPPBfvkI
I'm just a bit shy of 17 mil DPS, and have 190k EHP. I know EHP is viewed as a somewhat obtuse number with varying usefulness, but I can attest that game feel wise I feel incredible tanky, and once I got defiance of destiny I'm nearly unkillable outside of Ubers.
It's not low budget by any means, but I crafted everything myself, and it's scaleable from VERY low investment. I transitioned the build from boneshatter in late yellows/early reds all the way to Ubers, T17s, etc. Slowly investing more and more felt really smooth. The build basically got going on just a two link Pragmatism (21/20 HoAG and Minion Damage) and a quill rain, so it is truly dirt cheap to start, not even requiring a six link.
This set-up is my next step: https://pobb.in/-0upwFYupoO1
It's mainly just rejigging things with a Devouring Diadem, and getting an Empower 4. The Empower 4 is only a bit more damage. Using a diadem lets me drop some reservation nodes and invest into a third cluster set up for more Pure Agony notables. My only concern for this version is keeping up 85 virulence stacks, as I'd need to try it out and see how fast they fall off. Currently I have no problem keeping up 70, and with getting wither from Balance of Terror we should be able to slot mirage archer into Storm Rain for more poisons. Getting EB will also let us slot in a Divine Blessing Malevolence. The issue with this is sockets, but by my count dropping life tap from the chest and recrafting the quiver (just attributes, res, life) onto an ornate quiver base should solve everything.
A lot of people seem to hate the HoAG playstyle, and while it's not the MOST fun build (no explodedy :( ), it's still 1-button build with only slightly, slightly delayed damage. I just swap Vicious Proj for Pierce when mapping and everything feels pretty smooth.
If people are interested I can explain how to craft the bow and gloves, as everything else is just stats, res, life, etc.
EDIT: I recorded a video showcase of a two death (skill issue) Uber Cortex with pretty easy mods. Please ignore my fucked up loot filter, I am incredibly lazy.
Gear
Tap an item to open trade.



























Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 1.02s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 191.27K
- Life
- 3.89K
- Energy Shield
- 320
- Mana
- 24
- Ward
- 0
- Armour
- 74.14K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 1%
- Spell Block
- 0%
- Spell Suppression
- 2%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+47%)
- Cold Resistance
- 75% (+24%)
- Lightning Resistance
- 76% (+23%)
- Chaos Resistance
- 85%
Max Hit Taken
- Physical
- 31.65K
- Fire
- 67.87K
- Cold
- 66.01K
- Lightning
- 67.87K
- Chaos
- 111.73K
Recovery
- Life Regen
- 451/s
- ES Regen
- 25.7/s
- ES Recharge
- 320/s
- Mana Regen
- 21.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 311
- Intelligence
- 140
- Dexterity
- 187
- Movement Speed
- 44%
- Endurance Charges
- 8
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0