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PoE2 0.4·The Last of the Druids·Blood Mage

Freezing Shards Pounce Bloodmage

by silversurfer0228 months ago3

Effective HP
18.83K
Energy Shield
5.18K
Spirit
160
Level
94

Overview

Freezing Shards Pounce Bloodmage is a Path of Exile 2 Blood Mage build by silversurfer022, made for the The Last of the Druids league (0.4). It is centered on Life Remnants and plays as a buff, persistent, remnant archetype. Defensively it sits at 18.83K effective HP, 2.87K life, 5.18K energy shield. Suited for: Mapping, Bossing, Abyss. Key uniques include Atziri's Acuity, Soul Tether.

Build Video

silversurfer022's Notes

Mapping: https://www.youtube.com/watch?v=pI8MIrRKcyU

Bossing: https://www.youtube.com/watch?v=zuhTrxYwZYY

Build (still experimenting, gear is mid at best): https://pobb.in/D0Z-Ox7KMDF3

They buffed staves this league so I thought it's finally time for our boy freezing shards. I've been leveling freezing shards from the start and was getting more and more unsatisfied with it. It just seemed like there is no reason to ever play it over Spark. The play style is exactly the same, spam the main skill with CoC/CoA and offhand curse for bosses.

The problem with freezing shards is that while it is insane vs packs with mana tempest, it almost feels like a melee skill vs single target because of the wide spread. Often with abyss rares, they have ground effects/packs which force you to run away first to dodge. After clearing the trash mobs from a distance, you can't get to melee range to shotgun the rare because they throw nonstop ground effects.

So I thought why not Pounce in the offhand? After playing a bit it turns out Pounce is secretly busted for casters too. First and most importantly it just feels good. Having a movement skill makes for a much more dynamic style of play. Secondly the numbers on it are a little overtuned to say the least. Why does it have 100% increased effect of marks? Freezing mark freezes bosses at 70% threshold, and gives 50+% more freeze buildup. With pounce, freezing mark gives 100% more freeze buildup. So just pouncing on a boss with freezing mark effectively triples your freeze build up. That's pretty insane and in this build worth losing Sigil of Power and some weapon set 2 curse nodes for. Finally Pounce actually needs zero support from your tree. You can keep all your weapon set 2 curse setup and manually switch to your chiming staff when needed. Who casts sigil in maps anyway?

TLDR: Pounce is great, try and see if your caster build can use it for mapping.

Gear

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Woe Call
Vortex Visage
Grim Shelter
Dragon Scarab
Brood Hold
Spirit Twirl
Atziri's Acuity
Soul Tether
Rage Pace
Seething Ultimate Life Flask of the Perpetual
Potent Ultimate Mana Flask of the Surgeon
Clinician's Stone Charm of the Abundant
Investigator's Thawing Charm of the Bountiful
Sprouting Staunching Charm of the Sylvan
Carrion Drop
Viper Prism
Ghoul Breath
Maelstrom Solace

Skills

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  • Life RemnantsLife Remnants20WMain
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Remnant Potency IRemnant Potency I1W
  • Khatal's RejuvenationKhatal's Rejuvenation1W
  • Life RemnantsLife Remnants1WMain
  • Freezing ShardsFreezing Shards20W
  • Pinpoint CriticalPinpoint Critical1W
  • Rapid Casting IIRapid Casting II1W
  • Shock Conduction IIShock Conduction II1W
  • ForkFork1W
  • Vilenta's PropulsionVilenta's Propulsion1W
  • Mana TempestMana Tempest18W
  • Efficiency IIEfficiency II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Arcane SurgeArcane Surge1W
  • Rapid Casting IIRapid Casting II1W
  • Cast on CriticalCast on Critical18/20W
  • CometComet19/20W
  • LifetapLifetap1W
  • Efficiency IIEfficiency II1W
  • Boundless Energy IIBoundless Energy II1W
  • Concentrated AreaConcentrated Area1W
  • PouncePounce18W
  • Freezing MarkFreezing Mark12/20W
  • Rapid Attacks IIIRapid Attacks III1W
  • Cooldown Recovery IICooldown Recovery II1W
  • LifetapLifetap1W
  • Holy DescentHoly Descent1W
  • Cast on Elemental AilmentCast on Elemental Ailment18/10W
  • CometComet19/20W
  • Efficiency IIEfficiency II1W
  • LifetapLifetap1W
  • Boundless Energy IIBoundless Energy II1W
  • Concentrated AreaConcentrated Area1W
  • Frost WallFrost Wall18W
  • Shock Conduction IIShock Conduction II1W
  • LifetapLifetap1W
  • Magnified Area IIMagnified Area II1W
  • Fortress IFortress I1W
  • Elemental WeaknessElemental Weakness18W
  • Efficiency IEfficiency I1W
  • Cursed GroundCursed Ground1W
  • Prolonged Duration IIProlonged Duration II1W
  • LifetapLifetap1W
  • Frost BombFrost Bomb18W
  • Atziri's ImpatienceAtziri's Impatience1W
  • Compressed Duration IICompressed Duration II1W
  • Potent ExposurePotent Exposure1W
  • LifetapLifetap1W
  • ThunderstormThunderstorm12W
  • ExpandExpand1W
  • Prolonged Duration IIProlonged Duration II1W
  • Overabundance IIOverabundance II1W
  • LifetapLifetap1W
  • Ice NovaIce Nova18W
  • Magnified Area IIMagnified Area II1W
  • Rapid Casting IRapid Casting I1W

Weapon 1

  • Freezing ShardsFreezing Shards20W

Passive Tree

Passive tree 0.4
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Blood Mage
Blood Mage

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Multiplier
315%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
18.83K
Life
2.87K
Energy Shield
5.18K
Mana
917
Spirit
0
Darkness
0
Armour
153
Evasion
193
Phys Damage Reduction
2%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
2%
Evade (Projectile)
2%
Evade (Spell)
2%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+4%)
Cold Resistance
75% (+3%)
Lightning Resistance
75% (+4%)
Chaos Resistance
55%

Max Hit Taken

Physical
9.02K
Fire
32.17K
Cold
32.17K
Lightning
32.17K
Chaos
14.26K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
5.18K/s
Mana Regen
36.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
130
Intelligence
166
Dexterity
42
Movement Speed
36%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4.3 m
Item Rarity
20%