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PoE 3.19·Kalandra·Ascendant

[PoE 3.19] 100 CONQ MAPS - Deli Orbs God-touched Jungle Valley(T16) - Prep & Results (12-15div/h)

by SnooBAE853 years ago86Subscribe

DPS
38.8M
Effective HP
47.78K
Life
1.72K
Level
100
Min budget

Overview

[PoE 3.19] 100 CONQ MAPS - Deli Orbs God-touched Jungle Valley(T16) - Prep & Results (12-15div/h) is a Path of Exile Ascendant build by SnooBAE85, made for the Kalandra league (3.19). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 38.8M DPS with 47.78K effective HP, 1.72K life. Suited for: Simulacrum, Legion, Mapping, Abyss, Magic Find, Delirium, Breach. Key uniques include Dying Sun, Wyrmsign, Headhunter, Divination Distillate, Maloney's Mechanism.

Build Video

SnooBAE85's Notes

Bandits: Kill all Pantheon: Brine King & Garukhan Leveling skill gem choices: Leveling in the campaign is pretty straightforward. Start with Galvanic Arrow as your primary damage ability. Use this until you unlock Tornado Shot towards the end of Act 3 (preferably with a 4-link at your disposal). Alternatively, leveling with Lightning Arrow starting at the end of Act 1 all the way through the campaign until you transition into Soulthirst is not only viable but more efficient, in fact. The same leveling tree can be used. Potential issues while leveling: If at any point you find yourself shy on attribute requirements, you can always sacrifice a point or two for the +30 strength/intelligence nodes nearby. Once you equip Trinity, make sure your elemental damage spread is balanced so you achieve resonance on all three reliably. You will have to maintain doing this until you make the transition into 100% phys>ele conversion. Two major transitions that occur with this build: First, when you transition from the campaign to maps, featuring the following: 1) Major respec in favor of getting more effective health 2) Dropping Haste in favor of Grace & Defiance Banner 3) Picking up Soulthirst and changing your flask setup accordingly 4) Continuing the pure-elemental Trinity-focused damage archetype 5) Working towards a pair of corrupted implicits on gloves/amulet to unlock Elemental Weakness on Hit (on top of Sniper's Mark) Second, when you transition from doing low/mid-tier maps to high-tier juiced maps 1) Finishing your atlas, including getting all four voidstones (you will almost certainly have to buy the necessary carries) 2) Transitioning from pure-elemental to 100% physical-to-elemental conversion 3) Picking up an Inspired Learning and two 6-passive flask duration medium cluster jewels (ilvl 68+) 4) Picking up the remaining unique gear pieces necessary to flesh out the build 5) Continuing to work towards a pair of corrupted implicits on gloves/amulet to unlock Elemental Weakness on Hit (on top of Sniper's Mark) Upgrades to consider when moving forward with the build: 1) Getting maximum quality onto the remainder of the gems 2) Awakened Elemental Damage with Attacks support for elemental reflect immunity at max rank 3) Awakened Fork support to fork arrows not once but twice (even at rank 1) 4) Diver Dash to help give Phasing for when the Quartz flask isn't up 5) 28% quality on the Bismuth Flask from Hillock in the Mastermind's Lair 6) "Tornado Shot Fires an Additional Secondary Projectile" helmet enchant. 7) Converging the two medium clusters onto an 8-passive bowyer Large Cluster jewel with good notables Additional notes: You cannot have Elemental Weakness as an implicit on your gloves without an Additional Curse implicit on your amulet paired with it, else the curse will simply override Sniper's Mark, resulting in a net DPS loss. Annointing Sovereignty onto an already corrupted amulet will cost a Tainted Oil alongside three Silver Oils. Given the corruption's low weighting and the annointment's high cost, it's still best to use a Tainted Oil after the fact.

Gear

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Rune Volley
Vengeance Cowl
Daresso's Defiance
Carnage Heart
Ventor's Gamble
Kalandra's Touch
Wyrmsign
Headhunter
Goldwyrm
Kraken Quill
Mantra of Flames
Forbidden Flame
Thread of Hope
Forbidden Flesh
Voices
Watcher's Eye
Viper Ornament
Megalomaniac
Bramble Vessel
Elegant Hubris
Megalomaniac
Thread of Hope

Skills

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Weapon 1

  • Tornado ShotTornado Shot21/23WMain
  • TrinityTrinity21/20W
  • InspirationInspiration20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks6/23W
  • Awakened ChainAwakened Chain6/23W
  • Increased Critical DamageIncreased Critical Damage21/23W

Body Armour

  • Purity of ElementsPurity of Elements21/20W
  • Vaal HasteVaal Haste21/20W
  • HatredHatred21/20W
  • Petrified BloodPetrified Blood21/20W
  • GraceGrace21W
  • Awakened EnlightenAwakened Enlighten5/23W

Helmet

  • VitalityVitality21/20W
  • Herald of IceHerald of Ice21/20W
  • ArroganceArrogance21/20W
  • Awakened EnlightenAwakened Enlighten5/20W

Boots

  • Flame DashFlame Dash17/20W
  • BerserkBerserk21/20W
  • Blood RageBlood Rage21/20W
  • Awakened EnhanceAwakened Enhance5/23W

Gloves

  • Immortal CallImmortal Call21/20W
  • Sniper's MarkSniper's Mark21/20W
  • Mark On HitMark On Hit21/20W
  • LifetapLifetap20/20W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.19
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
38.8M
Combined DPS
4.33M
Hit DPS
3.89M
With Poison DPS
3.89M
With Ignite DPS
3.9M
With Bleed DPS
3.89M
Damage over Time
15.06K
Ignite DPS
15.06K
Culling DPS
433.37K
Average Damage
500.41K

Attack & Crit

Attack/Cast Rate
7.76/s
Hit Chance
100%
Crit Chance
55%
Crit Multiplier
414%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
47.78K
Life
1.72K
Energy Shield
0
Mana
46
Ward
0
Armour
2.72K
Evasion
20.52K
Phys Damage Reduction
45%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
98%
Evade (Melee)
70%
Evade (Projectile)
70%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+145%)
Cold Resistance
75% (+43%)
Lightning Resistance
75% (+51%)
Chaos Resistance
5%

Max Hit Taken

Physical
22.88K
Fire
30.27K
Cold
21.79K
Lightning
21.79K
Chaos
3.44K

Recovery

Life Regen
350.73/s
Net Life Regen
328.55/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
31.5/s
Life Leech
682.24/s
ES Leech
0/s
Mana Leech
225.2/s
Total Degen
22.18/s

Attributes & Utility

Strength
213
Intelligence
141
Dexterity
385
Movement Speed
394%
Endurance Charges
4
Frenzy Charges
5
Power Charges
3
Devotion
0
Item Quantity
42%
Item Rarity
164%