[PoE 3.19] 100 MAPS with MAXIMUM JUICE on Jungle Valley(T16) - Prep & Results (15-25div per hour)
- DPS
- 24.04M
- Effective HP
- 50.16K
- Life
- 1.75K
- Level
- 100
- Min budget
Overview
[PoE 3.19] 100 MAPS with MAXIMUM JUICE on Jungle Valley(T16) - Prep & Results (15-25div per hour) is a Path of Exile Ascendant build by SnooBAE85, made for the Kalandra league (3.19). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 24.04M DPS with 50.16K effective HP, 1.75K life. Suited for: Simulacrum, Legion, Mapping, Abyss, Magic Find, Delirium. Key uniques include Dying Sun, Wyrmsign, Headhunter, Divination Distillate, Maloney's Mechanism.
Build Video
SnooBAE85's Notes
Here's a video you may have seen coming. Up to this point, I had yet to test god-touched farming in a giga-juiced quadruple winged elevated sextant setup, and for good reason. The prevailing community opinion has been that doing this scale of juicing for any reason is counter-productive post-nerfs to loot in 3.19. I decided it's time for me to see for myself if that perception is real. Does scaling juice up to obscene levels result in LESS or MORE currency relative to the investment? Is god-touched farming a legitimately aspirational way to farm currency this league?
With a sample size of just 100 maps, it's hard to say truly whether or not the results found in this video are within the margin of error. Fortunately, we can estimate how many more divines and or currency-god-touched should show up based on numerous other samples of lesser-juicing strategy sessions I've done in the past. My recent Wandering Path 100-maps video showcased a currency-god-touched monster spawning once every 8 maps on average with an average divine explosion of 10 (seemed a bit lucky), so I expected to find them more often with greater drops given the upgrade to the scarab and forcing more juice into each map (I suspect this level of god-touched frequency still surprises a lot of viewers). Every single currency-god-touched kill was featured in the highlights portion of the video. Across these 100 maps, I found 19 currency-god-touched (including Innocence-touched) with an average divine orb drop of 12. This was with Winged Reliquary scarabs on a character that has +56% IIQ & +625% IIR on gear.
UPDATE: I forgot to include the value of high-quality beasts in the final calculation. In total, 5 Fenumal Plagued Arachnids, 2 Saqawine Rhexes, 3 Fenumal Hybrid Arachnids, 1 Craicic Spider Crab, 8 Farric Wolf Alphas, and 8 Farric Lynx Alphas were acquired for a total added value of around 2 divine orbs.
0:00 - Setup 12:37 - Full map run-through(s) 25:23 - Highlights 1:03:13 - Results 1:16:22 - Gamble 1:20:47 - Final Thoughts
Cliff Notes:
Target: High-value currency, High-value scarabs, Legion emblems, Tainted currency, Simulacrums
Maps: 100x T16 Jungle Valley - 6+-mod corrupted rare quality
Kirac Bench: Legion
Scarabs: Winged Reliquary; Winged Legion; Winged Abyss; Winged Bestiary
Sextants: Elevated Beyond, Elevated Abyss, Deli Mirror, +1 Legion
Investment: ~1.8div/map
Results can be found in the video.
Link to the first of the full farm videos UNCUT on twitch ► https://www.twitch.tv/videos/1632998428
PoE Profile ► https://poe.ninja/challenge/builds/char/SnooBAE85/SnooKalandra POB (at the time of recording) ► https://pastebin.com/8uLHMrBm Atlas Passive Tree (at the time of recording) ► https://tinyurl.com/kh46f3vu
My Loot Filter(s) ► https://www.pathofexile.com/account/view-profile/SnooBAE85/item-filters Watch Me Live at ► https://www.twitch.tv/SnooBae85 My Community Discord ► https://discord.gg/mc4hXa3Cty Become a Patron ► https://www.patreon.com/SnooBAE85
The Forbidden Trove ► http://discord.tftrove.com/
Gear
Tap an item to open trade.

































































Skills
Tap a skill to open trade.
Passive Tree
















- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Ralakesh
Character Stats
- Level
- 100
Damage
- Full DPS
- 24.04M
- Combined DPS
- 2.69M
- Hit DPS
- 2.41M
- With Poison DPS
- 2.41M
- With Ignite DPS
- 2.42M
- With Bleed DPS
- 2.41M
- Damage over Time
- 16.96K
- Ignite DPS
- 16.96K
- Culling DPS
- 269.23K
- Average Damage
- 346.45K
Attack & Crit
- Attack/Cast Rate
- 6.95/s
- Hit Chance
- 100%
- Crit Chance
- 46%
- Crit Multiplier
- 263%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 50.16K
- Life
- 1.75K
- Energy Shield
- 0
- Mana
- 23
- Ward
- 0
- Armour
- 2.72K
- Evasion
- 21.35K
- Phys Damage Reduction
- 45%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 98%
- Evade (Melee)
- 71%
- Evade (Projectile)
- 71%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+199%)
- Cold Resistance
- 75% (+111%)
- Lightning Resistance
- 75% (+87%)
- Chaos Resistance
- 5%
Max Hit Taken
- Physical
- 23.75K
- Fire
- 31.42K
- Cold
- 22.62K
- Lightning
- 22.62K
- Chaos
- 3.57K
Recovery
- Life Regen
- 353.03/s
- Net Life Regen
- 330/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 31.8/s
- Life Leech
- 697.05/s
- ES Leech
- 0/s
- Mana Leech
- 227/s
- Total Degen
- 23.03/s
Attributes & Utility
- Strength
- 263
- Intelligence
- 161
- Dexterity
- 435
- Movement Speed
- 394%
- Endurance Charges
- 4
- Frenzy Charges
- 5
- Power Charges
- 3
- Devotion
- 0
- Item Quantity
- 52%
- Item Rarity
- 215%