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PoE 3.23·Affliction·Elementalist

❰Path of Exile 3.23 Affliction❱ Crackling Lance Golem League Starter! | 8 Golems | Strong BOSSER

by tabl3s2 years ago231Subscribe

DPS
3.73M
Effective HP
24.1K
Life
4.16K
Level
92
Min budget

Overview

❰Path of Exile 3.23 Affliction❱ Crackling Lance Golem League Starter! | 8 Golems | Strong BOSSER is a Path of Exile Elementalist build by tabl3s, made for the Affliction league (3.23). It is centered on Crackling Lance and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 3.73M DPS with 24.1K effective HP, 4.16K life, 239 energy shield. Suited for: Bossing. Key uniques include Agnerod North, The Primordial Chain, Atziri's Promise.

Build Video

tabl3s's Notes

Welcome to my Crackling Lance Elementalist 3.23, in this section you will find any information you may need to access for league start, tips, swaps, and other general information ***** Leveling ********************************************************************************************************************************************************************************************************************************************************** --- My typical early 3 link setup is Arc - Added Lightning - Crit Strikes --- My typical 4 link is Crackling Lance - Intensity - Spell Echo - Conc Effect --- THIS IS VERY IMPORTANT | 1. WHEN DOING YOU LABS, YOU MAY CONSIDER SWAPPING SPELL ECHO FOR ADDED LIGHTING DAMAGE AS THAT LAB BOSS IS VERY FAST AND OUR CAST SPEED WON'T BE HIGH ENOUGH TO "FEEL GOOD". YOU WILL REMIAIN STATIONARY WHILE CASTING AND THIS CAN MAKE FIGHTING THE LAB BOSS VERY DIFFCULT SOMETIMES. ^ 2. SWAP IN LIFETAP ONCE YOUR REGEN IS HIGH ENOUGH TO SUSTAIN YOUR LIFE POOL WITH A BIT OF OVERHEAD REGEN. THIS MAY OR MAY NOT HAPPEN TILL MID TO LATE BUT BE AWARE OF YOUR REGEN VS. HOW MUCH LIFE ITS COSTING YOU PER SEC TO SPAM CRACKLING LANE. --- This build is very straight forward, always keep a mana flask handY until you swap to lifetap. --- This build doesnt have a ton of buttons which is nice but I prefer movement to be on space bar. --- You can use Galvanic field asap if you wish but Orb of storms is generally better until you get enough crit to support Galvanic Field, then you can use it of all rare mobs. --- Look for +1 to lightning skill gem wands/staffs, or minion wands with +1 to lighting skill gems. --- ACENDENCY CHOICES --- These are setup in the different passive skill sections on the tree. I prefer taking the route of boss damage first, just to lean into Crackling Lances strengths. ***** Gearing ********************************************************************************************************************************************************************************************************************************************************** --- The mods we are looking for on gear, as a BASELINE are as follows... - Max Life - Global Crit/Spell Crit - Resist (chaos last) - Minion Damage - Crit Damage - Movement Speed (boots) - Life Regen Most of your gear early on will either be ES bases or hybrid ES/Armor. Eventually when I have the currency, I prefer to go full armor bases to help increase your phys. dmg. reduction. Hybrid has its place to and if you find one with good mods, absolutely use it. --- Alt Currency mods like eldrich/searing mods can be whatever youd like, generic max res, minion life / damage, damage or defense mods. I don't really concern myself with those mods until I get my end game pieces and can really hone in on the mods I want to min/max. --- Socket pressure is a bit tight and coloring should be very very straight forward and easy. We use mainly blue gems with the occasional red and green gems. --- Raw stat requirements arent too too bad. If you want evasion/armor bases for Spell suppression, then dex will be harder to get. Grab it on the tree and/or rings and amulets. --- Be on the look out for minion wand bases! And or a minion wand with +1 to level of lightning skill gems. These are HUGE for leveling. --- Once you hit your first set of staff nodes, I would make the swap from wands to staffs so we can start getting more crit. This will be done during the campaign. --- Pickup the unique staff from the gearing section of this POB ASAP. It will carry you through early mapping! Shouldnt cost more then a couple of Chaos. ***** Mapping ******************************************************************************************************************************************************************************************************************************************************** --- Every mod is pretty much fair game but beware, crit/crit dmg mods, mods that reduce your resistance and additional proj./chain can be EXTREMLY rippy until you get powerful enough to just one shot most everything. Run those mods with high caution early on. No regen bricks our build, as well as ele reflect. *****************************************************************************************THANK YOU FOR PLAYING MY BUILD********************************************************************************************************************************* --- I really do enjoy the process of build making and providing a good experience to those that use my builds. Please feel free to comment on my youtube videos, my discord or my live stream to ask questions, give suggestions on how this build could improve, or if something was incorrect. My top priority is yall and having a positive experience. So please, do not hesitate to give feedback.

Loadouts

Gear

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Agnerod North
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The Primordial Chain
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Skills

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Body Armour

  • Crackling LanceCrackling Lance21WMain
  • Spell EchoSpell Echo20W
  • IntensifyIntensify20W
  • LifetapLifetap20W
  • Concentrated EffectConcentrated Effect20W
  • Increased Critical DamageIncreased Critical Damage20W

Weapon 1

  • Summon Lightning GolemSummon Lightning Golem20W
  • Summon Ice GolemSummon Ice Golem20W
  • Summon Chaos GolemSummon Chaos Golem20W
  • Summon Stone GolemSummon Stone Golem20W
  • Summon Flame GolemSummon Flame Golem20W
  • Culling StrikeCulling Strike20W

Helmet

  • ZealotryZealotry20W
  • Purity of ElementsPurity of Elements20W
  • VitalityVitality20W
  • Immortal CallImmortal Call20W

Gloves

  • Galvanic FieldGalvanic Field21W
  • Power Charge On CriticalPower Charge On Critical20W
  • Arcane SurgeArcane Surge5W
  • Increased Critical DamageIncreased Critical Damage20W

Boots

  • Arcanist BrandArcanist Brand20W
  • Wave of ConvictionWave of Conviction20W
  • Assassin's MarkAssassin's Mark20W
  • Flame DashFlame Dash20W

Passive Tree

Passive tree 3.23
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Elementalist
Elementalist
Warlock of the Mists
Warlock of the Mists
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Gruthkul

Character Stats

Level
92

Damage

Full DPS
3.73M
Combined DPS
3.12M
Hit DPS
3.12M
With Poison DPS
3.12M
With Ignite DPS
3.12M
With Bleed DPS
3.12M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
613.9K
Burst Damage
1.23M

Attack & Crit

Attack/Cast Rate
5.08/s
Hit Chance
100%
Crit Chance
85%
Crit Multiplier
519%
AoE Radius
1.4 m
Mana Cost
0
Life Cost
224

Defence

Effective Hit Pool
24.1K
Life
4.16K
Energy Shield
239
Mana
185
Ward
0
Armour
4.73K
Evasion
23
Phys Damage Reduction
65%

Mitigation & Avoidance

Block
30%
Spell Block
12%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+144%)
Cold Resistance
75% (+132%)
Lightning Resistance
75% (+147%)
Chaos Resistance
-17%

Max Hit Taken

Physical
9.91K
Fire
26.65K
Cold
26.65K
Lightning
26.65K
Chaos
3.55K

Recovery

Life Regen
776.4/s
ES Regen
0/s
ES Recharge
239/s
Mana Regen
76.4/s
Life Leech
831.6/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
164
Intelligence
372
Dexterity
124
Movement Speed
45%
Endurance Charges
3
Frenzy Charges
3
Power Charges
5
Devotion
0