Corpse Explosion Autobomber - Ignite Proliferation Chieftain - T16 80% delirious showcase
by HolesHaveFeelingsToo2 years ago16
- Effective HP
- 63.78K
- Life
- 4.01K
- Level
- 95
- Min budget
Overview
Corpse Explosion Autobomber - Ignite Proliferation Chieftain - T16 80% delirious showcase is a Path of Exile Chieftain build by HolesHaveFeelingsToo, made for the Ancestor league (3.22). Defensively it sits at 63.78K effective HP, 4.01K life. Suited for: Mapping, Simulacrum, Delirium. Key uniques include The Fulcrum, The Formless Flame, Mageblood, Cinderswallow Urn, Impresence.
Build Video
HolesHaveFeelingsToo's Notes
Demonstration of a T16 80% delirious Strand with my corpse explosion autobomber.
No, I had no idea what was going on from 2:05 to 2:40.
Build uses chieftain ascendancy for defenses and to enable 500% enemy life corpse explosion with 100% chance to ignite. Since enemy HP scales very high in the end-game, this results in very strong (DoT DPS capped) ignites. Those ignites are reflected to myself using The Fulcrum while "unaffected by ignite." The self-ignite is then proliferated to new enemy packs by simply running close to them. Sources of increased AoE are stacked for quality of life.
Movement speed is a combination of Mageblood flasks, high uptime on Adrenaline from Death Rush and self-chill with reversed chill effect. Build is possible to play without Mageblood; you lose some armour and high movement speed uptime. Recovery is a mixture of regen, life on kill, and the Adrenaline buff. Defenses are 89% max all elemental resistances with 60k armour, crit immunity, greater than 50% block, etc.
Best way to play the build is to run through the map while you have the strong ignites on you then run back and loot once the map is completed. Ignites fell off a couple times this map; 60% deli is the sweetspot for this build.
Forum build guide coming soon.
Path of building links: https://pobb.in/WMkbZjhaNpP8 https://pastebin.com/izVHVNX8
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Hit DPS
- 0
- Damage over Time
- 1.22M
- Ignite DPS
- 1.22M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 615.28K
- Average Damage
- 30.76K
- Burst Damage
- 30.76K
Attack & Crit
- Attack/Cast Rate
- 0/s
- Hit Chance
- 5%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- AoE Radius
- 3 m
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 63.78K
- Life
- 4.01K
- Energy Shield
- 56
- Mana
- 18
- Ward
- 0
- Armour
- 64.21K
- Evasion
- 443
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 46%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 89% (+211%)
- Cold Resistance
- 89% (+96%)
- Lightning Resistance
- 89% (+50%)
- Chaos Resistance
- 73%
Max Hit Taken
- Physical
- 30.44K
- Fire
- 41.25K
- Cold
- 41.09K
- Lightning
- 41.09K
- Chaos
- 16.51K
Recovery
- Life Regen
- 641.9/s
- ES Regen
- 0/s
- ES Recharge
- 56/s
- Mana Regen
- 11.1/s
Attributes & Utility
- Strength
- 133
- Intelligence
- 38
- Dexterity
- 84
- Movement Speed
- 236%
- Endurance Charges
- 7
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0