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PoE 3.21·Crucible·Pathfinder

[PoE 3.21] ZERO INVESTMENT - 100 MAPS on Jungle Valley(T16) - Prep & Results (3-5div per hour)

by SnooBAE853 years ago832Subscribe

DPS
17.86M
Effective HP
36.96K
Life
3.21K
Level
93
Min budget

Overview

[PoE 3.21] ZERO INVESTMENT - 100 MAPS on Jungle Valley(T16) - Prep & Results (3-5div per hour) is a Path of Exile Pathfinder build by SnooBAE85, made for the Crucible league (3.21). It is centered on Poisonous Concoction and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 17.86M DPS with 36.96K effective HP, 3.21K life, 503 energy shield. Suited for: Mapping, Heist, Expedition. Key uniques include Asenath's Gentle Touch, Dying Sun, Maligaro's Cruelty, The Overflowing Chalice, Leper's Alms.

Build Video

SnooBAE85's Notes

CORRECTIONS: The Attack Mastery skill point, "Gain Adrenaline for 1 second when you change Stance," has been preemptively removed from the game prior to launch due to community backlash. As described in the video, a good alternative is to move that skill point over to the Aura Mastery, "8% increased Damage for each of your Aura or Herald skills affecting you," and switch Blood and Sand out for Defiance Banner. BANDITS & PANTHEON: The priority is passive skills and improving defenses. Bandits: Kill all Major God: Soul of Arakaali Minor God: Soul of Ralakesh LEVELING: Use the Skills and Items section under Poisonous Concoction to gain an idea of how best to outfit your character as you progress through the campaign and into maps. Just recognize everything is tailored more towards an early endgame setup. Leveling in the campaign is pretty straightforward. After killing Hillock, choose between with Galvanic Arrow or Caustic Arrow as your primary damage ability. Use this until you unlock Poisonous Concoction at the end of Act 1. The loss of 10 life on hit and 5 mana on hit from the Claw mastery means you'll want to run Vitality and or Clarity gems early on in the campaign. Blood Rage can be dropped at any point if it's causing life recovery issues. As of patch 3.21, Poisonous Concoction suffers a loss of 30% increased AoE from the Ascendancy and now endures rising life charge cost per projectile per attack. Both of these nerfs are circumvented greatly by swapping the traditional Greater Multiple Projectiles support out for another damage support gem. Use Poisonous Concoction all the way into red maps. If you manage to acquire a 6-link, Deadly Ailments support will likely be the best choice for the final gem slot. If at any point you find yourself shy on attribute requirements, you can always sacrifice a point or two for the +30 strength/intelligence nodes nearby. SWAPPING: This guide assumes you will not be swapping to Tornado Shot until you're at least level 88 and have already have Darkscorn, Ming's Heart, and Zerphi's Heart on standby. Killing bosses and doing Maven invitations is likely to be less of a challenge with Poisonous Concoction than Poison Tornado Shot, so bear that in mind when timing your swap. Once you begin using Darkscorn, you'll want to make sure your chaos resistance is capped or very close to it. You can forgo Magic Finding gear in favor of more standardized rare gear to achieve a much smoother transition into the build. UPGRADING: Here are some strong but expensive upgrades to consider that go beyond the budget of this "league start" build guide (in no particular order of importance). 1) Reaching maximum quality on all gems that provide some benefit from it 2) Acquiring perfect or near-perfect rolls on all flasks. 3) Leveling and corrupting cheaper gems for a chance at a level 21 gem (priority Tornado Shot, Plague Bearer, Grace) 4) Swapping damage support gems for their Awakened gem counterparts 5) Divergent Tornado Shot for increased attack speed 6) Anomalous Blood Rage for Frenzy charges against bosses 7) Divergent Plague Bearer for added global chaos dot multi 8) Anomalous Purity of Elements for increased aura effect 9) Divergent Vaal Haste for increased projectile speed 10) "Tornado Shot Fires an Additional Secondary Projectile" helmet enchant for 25% more DPS (preferrably as a base to be crafted) 13) Squeezing in an Enlighten support and adding anadditional aura 14) Pairing the corrupted implicit on amulet "You can apply an additional curse" (or Whispers of Doom anoint) with a good corrupted implicit on gloves like Despair or Enfeeble on hit 15) Corrupting Ming's Heart for a much more potent implicit (such as "Bleeding cannot be inflicted on you" or "+% increased Quantity of Items found") 16) Socketing a massive wheel Thread of Hope near the Ranger starting area for more powerful passive skill point allocation opportunities 17) Adding a high-value Lethal Pride or Brutal Restraint to the Ranger side for a more traditional high-end skill tree setup 18) Getting Expedition's End, thereby unlocking Freeze to an already large list of ailments 19) Crafting a better helmet with more rarity and mana reservation efficiency 20) Crafting a better quiver with more life and bigger damage rolls 21) Crafting a high-end physical DPS Spine Bow to replace Darkscorn for more overall DPS, resulting in a move away from the poison cap towards more hit-based damage (see unused items) 22) Swapping Bisco's Leash for Headhunter or Mageblood and using a Sinvicta's Mettle weapon swap to retain Rampage while also gaining massive amounts of AoE PRICES: Prices are subject to fluctuate wildly on account of builds gaining unforseen levels of popularity. In the case of this build, Darkscorn and Zerphi's Heart are especially susceptible. For reference, these are the following prices from day 7 of the previous league on softcore trade, courtesy of poe.ninja. Prices will be much higher for perfect or near perfect rolls. Darkscorn: 8c (likely to be much higher) Daresso's Defiance: 2c Asenath's Gentle Touch: 16c Goldwyrm: 2c Zerphi's Heart: 18c Ming's Heart: 5c Ventor's Gamble: variable Bisco's Leach: 2c Dying Sun: 40c Divination Distillate: 2c

Gear

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Behemoth Crest
Cherrubim's Maleficence
Maligaro's Cruelty
Thief's Torment
Asenath's Gentle Touch
Rift Snare
Sorrow Track
Leper's Alms
Sol Eye

Skills

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Body Armour

  • Poisonous ConcoctionPoisonous Concoction20/23WMain
  • Greater VolleyGreater Volley20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Vicious ProjectilesVicious Projectiles20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles19/20W

Helmet

  • Ancestral ProtectorAncestral Protector17W
  • Shield ChargeShield Charge17W
  • Faster AttacksFaster Attacks20W
  • Culling StrikeCulling Strike20W

Boots

  • Immortal CallImmortal Call5W
  • Vaal HasteVaal Haste20W
  • Increased DurationIncreased Duration20W
  • Cast when Damage TakenCast when Damage Taken3W

Weapon 2

  • Plague BearerPlague Bearer21/20W
  • Withering StepWithering Step20W
  • Increased Area of EffectIncreased Area of Effect14W

Gloves

  • Herald of AgonyHerald of Agony20W
  • Blood RageBlood Rage20/20W
  • MalevolenceMalevolence21/16W

Gloves

  • Decree of Light1W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
93

Damage

Full DPS
17.86M
Combined DPS
1.48M
Hit DPS
50.02K
With Poison DPS
1.48M
With Ignite DPS
50.02K
With Bleed DPS
50.02K
Damage over Time
1.43M
Poison DPS
47.1K
Culling DPS
0
Reservation DPS
0
Average Damage
11.29K
Burst Damage
11.29K

Attack & Crit

Attack/Cast Rate
4.43/s
Hit Chance
100%
Crit Chance
15%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
13
Life Cost
0

Defence

Effective Hit Pool
36.96K
Life
3.21K
Energy Shield
503
Mana
509
Ward
0
Armour
1.1K
Evasion
12.32K
Phys Damage Reduction
28%

Mitigation & Avoidance

Block
43%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
65%
Evade (Projectile)
65%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+115%)
Cold Resistance
76% (+4%)
Lightning Resistance
75% (+47%)
Chaos Resistance
0%

Max Hit Taken

Physical
14.6K
Fire
37.92K
Cold
28.83K
Lightning
27.68K
Chaos
4.37K

Recovery

Life Regen
64.2/s
Net Life Regen
11.92/s
ES Regen
0/s
ES Recharge
503/s
Mana Regen
20.7/s
Life Leech
257.14/s
ES Leech
0/s
Mana Leech
132.91/s
Total Degen
52.28/s

Attributes & Utility

Strength
173
Intelligence
116
Dexterity
356
Movement Speed
261%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0
Item Quantity
16%
Item Rarity
33%