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PoE 3.27.alternate·Phrecia 2.0·Wildspeaker

Dex Stacking Tornado Shot Wildspeaker

by Friisolini7 months ago1

DPS
128.56M
Effective HP
18.9K
Life
4.17K
Level
96
Min budget

Overview

Dex Stacking Tornado Shot Wildspeaker is a Path of Exile Wildspeaker build by Friisolini, made for the Phrecia 2.0 league (3.27.alternate). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 128.56M DPS with 18.9K effective HP, 4.17K life, 244 energy shield. Suited for: Bossing, Breach. Key uniques include Fractal Thoughts, Hyrri's Ire, Garukhan's Flight, Dying Sun.

Build Video

Friisolini's Notes

I decided to go my own route in Phrecia 2.0 and make a dex stacking Tornado Shot character and I must say I'm fairly pleased with the result. This is the first time I have made my own build, although it is loosely based off of other stat stacker builds I have played in the past, I have introduced a few techs I haven't utilized before. This build, like most bow builds, focuses on damage and clearing while having the defences of a wet paper towel. Nevertheless, I have managed to kill the uber bosses that I have attempted, and in a gauntlet nonetheless.

This build uses Tornado Shot and Storm Rain triggered through Manaforged Arrows. Storm Rain is utilized for single target damage and shock stacking through "Oath of Spring" (forbidden flesh/flame jewel), which will easily reach 100% shock. Furthermore, the mana cost of the skills have been lowered through bench crafts and passive tree to the point where Storm Rain trigger on every Tornado Shot, only limited by it's trigger cooldown, which have been slightly lowered through grafts with CDR. Wildspeakers "Scourge of the Wilds" ascendancy point provides the % increased damage scaling through dex stacking. The rest of the build is fairly standard dex stacking stuff. In boss encounters there is about a 50/50 split in damage between Tornado Shot and Storm Rain, but the benefit of Storm Rain linked with mirage archer is that it will provide damage uptime in those instances when you have to do boss mechanics. My lack of skills in this particular aspect of the game has led me down the path of “more damage, less mechanics”, which is the whole reason Storm Rain has been utilized in this way.

POB: https://pobb.in/vUYZgIt3ouet

Here is what I have been able to scrape together in terms of gear this past week. This POB is padded for best case scenario while fighting bosses. When clearing, it’s mostly Tornado Shot doing the heavy lifting, which then will be about 20-30 mill dps. As this is my first build, any feedback is much appreciated!

The part of this particular build making process which have not been satisfactory is the thought of not being able to play it in a regular league. When unchecking “Scourge of the Wilds” and “Aspect of the Avian” in POB, more than half the damage is gone, which will not fare well with my less than adequate mechanical prowess. The only ascendancy I see that can substitute Wildspeaker is Warden. I tinkered a bit in POB to see if it was possible to make it work, and it seems like the addition of tinctures and Unbound Avatar will provide the build with more than enough single target, even surpassing that of the Wildspeaker. Although, it is worth mentioning that these are conditional buffs, and their downtime leaves rather lacklustre damage numbers. To alleviate this, I added a few more aspirational gear pieces, such as a simplex amulet to provide the build with % increased damage, and a necrotic armour with a breach dex stacking mod for more attack speed and survivability. In this endeavour of creating a build suitable for a normal league, I would very much like some feedback on how to make it more well-rounded. By that I mean more damage, because that is the answer to most things in this game, and preferably damage in the clearing department not dependant on conditionals.

Here is the Warden POB: https://pobb.in/OowkWBdHJ0Ya

Again padded for single target, the clearing dps is what needs work, as that is hovering around 20 mill.

Thanks for (hopefully) reading through this wall of text, and any feedback on either of the builds is much appreciated!

Gear

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Entropy Branch
Fractal Thoughts
Hyrri's Ire
Dusk Clasp
Fate Nail
Gale Whorl
Soul Mitts
Morbid Lash
Garukhan's Flight
Gale Bolt
Gaunt Gesture
Necrotic Discharge
Morbid Portent
Plague Solace
Apocalypse Cut
Brutal Restraint
Forbidden Flame
Forbidden Flesh
Behemoth Prism
Watcher's Eye
Brood Spark

Skills

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Weapon 1

  • Tornado ShotTornado Shot21/20WMain
  • Elemental PenetrationElemental Penetration20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • Increased Critical DamageIncreased Critical Damage20W
  • HypothermiaHypothermia20W

Gloves

  • Tornado ShotTornado Shot20WMain
  • Sniper's MarkSniper's Mark20W
  • Manaforged ArrowsManaforged Arrows20W
  • Cast On Critical StrikeCast On Critical Strike20W

Body Armour

  • Storm RainStorm Rain20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • InspirationInspiration20/20W
  • Manaforged ArrowsManaforged Arrows20/20W
  • Concentrated EffectConcentrated Effect20W
  • Mirage ArcherMirage Archer20/20W

Boots

  • AngerAnger20W
  • FrostblinkFrostblink19W
  • Blink ArrowBlink Arrow20/20W
  • HasteHaste20W

Helmet

  • FrenzyFrenzy20W
  • Ensnaring ArrowEnsnaring Arrow20W
  • Manaforged ArrowsManaforged Arrows20W
  • Power Charge On CriticalPower Charge On Critical20W

Passive Tree

Passive tree 3.27
scroll to zoom
Warden
Warden
Bandits
Help Alira

Character Stats

Level
96

Damage

Full DPS
128.56M
Combined DPS
58.51M
Hit DPS
52.62M
With Poison DPS
52.62M
With Ignite DPS
52.64M
With Bleed DPS
52.63M
Damage over Time
37.14K
Ignite DPS
23.59K
Bleed DPS
13.55K
Culling DPS
5.85M
Reservation DPS
0
Average Damage
1.94M
Burst Damage
1.94M

Attack & Crit

Attack/Cast Rate
4.24/s
Hit Chance
100%
Accuracy
5.66K
Crit Chance
98%
Crit Multiplier
542%
Mana Cost
8
Life Cost
0

Defence

Effective Hit Pool
18.9K
Life
4.17K
Energy Shield
244
Mana
111
Ward
0
Armour
0
Evasion
35.66K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
84%
Evade (Projectile)
84%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+46%)
Cold Resistance
75% (+1%)
Lightning Resistance
75% (+3%)
Chaos Resistance
-12%

Max Hit Taken

Physical
5.63K
Fire
24.47K
Cold
20.1K
Lightning
20.1K
Chaos
4.75K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
244/s
Mana Regen
34.9/s
Life Leech
1.4K/s
ES Leech
0/s
Mana Leech
506.44/s

Attributes & Utility

Strength
205
Intelligence
164
Dexterity
1.91K
Movement Speed
181%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
10
Devotion
0
Item Rarity
27%