Omni TS next steps: Is Cold Convert the only next step?
by UnderpaidMET3 years ago6
- DPS
- 16.71M
- Effective HP
- 43.64K
- Life
- 3.97K
- Level
- 99
- Min budget
Overview
Omni TS next steps: Is Cold Convert the only next step? is a Path of Exile Deadeye build by UnderpaidMET, made for the Sanctum league (3.20). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 16.71M DPS with 43.64K effective HP, 3.97K life, 109 energy shield. Suited for: Simulacrum, Delirium. Key uniques include Crystallised Omniscience.
UnderpaidMET's Notes
Current Omni trinity POB: https://pastebin.com/9cQpaXr3
Hi folks; I've been having fun farming deli mirrors w/Harbinger on strand and melting Lyrica, starting to get some currency and playtime again but not sure how to further grow this character. I know rearranging the tree a little for accuracy and a different timeless jewel w/double damage is there but after that (if it's even worth)...
I worked hard for that bow that cost 58 div at the time haha. Is it true the only thing to do next with a build/character like this is start trying to make/buy a phys bow for cold convert? Do you know of any other build directions this can go as well? Should I work on ditching SoS first?
I'm not against phys>cold, I'm just not PoE wise enough to know my options here and so I'm asking you guys before I start throwing money/resources around. =)
If you have recommendations on how I should/would enjoy making the changes that'd be a big plus, I know I'm very fortunate to have the fractures on this quiver and bow for instance; should I craft on them? Are the bases wrong/too bad to use?
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 99
Damage
- Full DPS
- 16.71M
- Combined DPS
- 2.09M
- Hit DPS
- 1.88M
- With Poison DPS
- 1.88M
- With Ignite DPS
- 1.88M
- With Bleed DPS
- 1.88M
- Damage over Time
- 0
- Culling DPS
- 208.92K
- Average Damage
- 303.9K
- Burst Damage
- 303.9K
Attack & Crit
- Attack/Cast Rate
- 6.19/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 444%
- Totem Limit
- 1
- Mana Cost
- 5
- Life Cost
- 0
Defence
- Effective Hit Pool
- 43.64K
- Life
- 3.97K
- Energy Shield
- 109
- Mana
- 75
- Ward
- 0
- Armour
- 11.52K
- Evasion
- 14.62K
- Phys Damage Reduction
- 60%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 64%
- Evade (Projectile)
- 64%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+18%)
- Cold Resistance
- 75% (+46%)
- Lightning Resistance
- 75% (+10%)
- Chaos Resistance
- -9%
Max Hit Taken
- Physical
- 15.02K
- Fire
- 36.18K
- Cold
- 36.18K
- Lightning
- 36.18K
- Chaos
- 9.79K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 109/s
- Mana Regen
- 17.2/s
- Life Leech
- 714.42/s
- ES Leech
- 0/s
- Mana Leech
- 132/s
Attributes & Utility
- Strength
- 14
- Intelligence
- 14
- Dexterity
- 32
- Omniscience
- 1.12K
- Movement Speed
- 143%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0