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Bleeding Explosive Arrow Totems 3.18 || Path of Exile

PoE 3.18 · SentinelGladiatorExplosive Arrow

4 years ago2

by Sword ShankerSubscribe

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34.44K

DPS

58.23K

Effective HP

5.22K

Life

0

Energy Shield

Overview

Bleeding Explosive Arrow Totems 3.18 || Path of Exile is a Path of Exile Gladiator build by Sword Shanker, made for the Sentinel league (3.18). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 34.44K DPS with 58.23K effective HP, 5.22K life. Key uniques include Maloney's Nightfall, Death Rush, Belly of the Beast.

Build Video

Sword Shanker's Notes

pob : https://pastebin.com/DiAU86iE Hello and welcome back to Path of Exile As you know, Sentinel League is here, and you're all going to die. I know dying those 12 times that I did was pretty heartbraking and I know I could've avoided some of those had I been more careful. And yes that's right, I only died 12 times on this character. While, it's not hard core viable, it's not exactly easy killing this build. If you read the title then, you know that This is an Explosive Arrow totem build. The difference here is that I am using the Siege cluster jewel, which gives Kineticism, meaning that every attack projectile makes enemies bleed, get maimed and get knocked back. This also applies to attack projectiles from totem. As all attack projectiles bleed, I went for gladiator for Gratuitous Violence, or blood explosions. This is a damage over time type of build, as such my bow is crafted with that in mind. The main damage is off of bleed and ignite, with ignite as primary damage and bleed as secondary. Both bleed and ignite count as ailments, and so the main links are a representative as such. Greater volley is used mainly for preferrence. While you could go for rain of splinters, and use volley, just keeping greater volley, giving it 20 quality, and actually using any jewel that increases your damage, will do more damage. Explosive arrow totems are the main damage, with Blast Rain used for clear and as a curse on hit, with the curse being Temporal Chains. As enemies have their action speed slowed, and are suffering from bleed, and ignite they don't always get into range to attack or even cast some spells before they die. Each totem fires five fuses at a time, one for each arrow, and I have 4 totems up at almost all times. With all 20 fuses being fired at the same time, attack speed is not as important as it is on other ea builds, it does still help though.
This build while it doesn't feel powerful nor does it one shot any bosses, but the overall damage overtime is pretty high. This is a dot build and sometimes it can take a while for it to kill somethings. It's not great against the immortal syndicate, as they just get away before they die to the dot. And its not great against the Lava Lake boss, as it's resisted highly against and the boss will pretty much constantly heal. The totems die pretty easily even with Ironwood. I actually found that they die at the same speed even with Ironwood, so I unallocated it and used the two points elsewhere. However most of the time, it's just a case of keep attacking and wait for the boss to die.

Gear

Viper Song
Brood Bolt
Pandemonium Salvation
Belly of the Beast
Armageddon Torc
Sorrow Grasp
Death Rush
Behemoth Paw
Dusk Lash
Demon Pace
Grim Gaze
Carrion Bliss
The Siege

Skills

Weapon 1

  • Explosive ArrowExplosive Arrow20WMain
  • CrueltyCruelty19W
  • Ballista TotemBallista Totem19W
  • Deadly AilmentsDeadly Ailments18W
  • Unbound AilmentsUnbound Ailments18W
  • Greater VolleyGreater Volley19/20W

Gloves

  • Temporal ChainsTemporal Chains19W
  • HextouchHextouch19W
  • Blast RainBlast Rain19W
  • CombustionCombustion18W

Body Armour

  • Wave of ConvictionWave of Conviction8W
  • Blink ArrowBlink Arrow19W
  • Cast when Damage TakenCast when Damage Taken19W

Boots

  • PrecisionPrecision19W
  • Enduring CryEnduring Cry19W

Helmet

  • Blood and SandBlood and Sand5W
  • FrostblinkFrostblink19W

Boots

  • ClarityClarity18W

Boots

  • GraceGrace19W

Body Armour

  • Vaal Molten ShellVaal Molten Shell18W

Body Armour

  • Defiance BannerDefiance Banner19W

Helmet

  • Phase RunPhase Run19W

Helmet

  • DeterminationDetermination19W

Gloves

  • Commandment of Inferno1W

Passive Tree

Passive tree 3.18
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Gladiator
Gladiator

Character Stats

Defence

Effective Hit Pool
58.23K
Life
5.22K
Energy Shield
0
Mana
99.35
Phys Max Hit Taken
30.9K
Armour
17.93K
Evasion
17.54K
Block | Spell Block
0% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
61%

Offence

Total DPS
34.44K
Crit Chance
10%
Crit Multiplier
182%

Attributes & Utility

Strength
243
Intelligence
160
Dexterity
378
Movement Speed
103%