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PoE 3.27·Keepers of the Flame·Inquisitor

[POE1: 3.27] Sanctum Rush Day 1 (Energy Blade Pbod Inquisitor): lvl83 Sanctums

by mas0ny111 months ago69Subscribe

DPS
7.94M
Effective HP
7.19K
Energy Shield
2.61K
Level
89
Min budget

Overview

[POE1: 3.27] Sanctum Rush Day 1 (Energy Blade Pbod Inquisitor): lvl83 Sanctums is a Path of Exile Inquisitor build by mas0ny1, made for the Keepers of the Flame league (3.27). It is centered on Raise Spectre and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 7.94M DPS with 7.19K effective HP, 366 life, 2.61K energy shield. Suited for: Blight, Heist, Sanctum. Key uniques include Sin Trek, Call of the Brotherhood, Foulborn Lori's Lantern, Repentance, The Magnate.

Build Video

mas0ny1's Notes

POB: https://pobb.in/EGuo3S3cMmRt

Penance brand stuff https://docs.google.com/spreadsheets/d/1vzjVbRiuztVthoxoOKs4sBB2yjJW_R7LCozjhd8gkTM/edit?gid=554049535#gid=554049535 Credits: @kua1558

Apologies for the vid quality, am tired and wanted to get this out asap since I'm new busy with irl stuff for the next few days

Note regarding spectres: For spectres buy the NON Perfect versions first (spirit of fortune and pain artist). Just getting the auras is huge for early dmg and the non perfects are way way way cheaper, it's worth getting them early then upgrading to the perfect versions later.

I did not think about this at all and it would have made it way easier for rushing 83 sanctums (the lvl 89 pob will be able to do them perfectly fine with 2 spectres) and instead I wasted 2d on one perfect spectre, when I could get the non perfect ones for 30c each and wait for the perfect ones to drop in price but getting most the provided character power from them

Campaign notes: I started heist at the end of act 7, around lvl 55. On leaguestart it's better because u can beat early inflation especially like items like cotb which should be ur first purchase as it inflates in the first few hours (hour 5-7)

Also make sure u do 1 blight in the campaign (Guranteed in the sewers zone in act 3) so u can annoint ur amulets without a friend.

As for flasks I just get my friends to craft the automation for me but you can use tft

00:00 - Start 01:37 - Initial Transition/Quest Sanctum 10:57 - Covering the Upgrade progression to break into higher level sanctums 22:00 - Covering when to starting Heist during campaign (End of Act 7) 23:53 - Conclusion/Wrap up

Loadouts

Gear

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Energy Blade One Handed
Malachai's Simula
Ghostwrithe
Astramentis
Call of the Brotherhood
Foulborn Lori's Lantern
Repentance
The Magnate
Sin Trek
Dragon Wish
Luminous Vessel
Bramble Heart
Dragon Vessel
Bramble Shine
Kraken Curio

Skills

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Gloves

  • Summon Stone GolemSummon Stone Golem19W
  • Animate GuardianAnimate Guardian19W
  • Raise SpectreRaise Spectre19WMain
  • Minion LifeMinion Life19/7W

Body Armour

  • Penance Brand of DissipationPenance Brand of Dissipation19/20W
  • Faster CastingFaster Casting18W
  • Concentrated EffectConcentrated Effect19/20W
  • Increased Critical DamageIncreased Critical Damage19/18W
  • SpellbladeSpellblade19W

Helmet

  • ConvocationConvocation1W
  • AutomationAutomation19W
  • DisciplineDiscipline19W
  • VitalityVitality19W

Boots

  • Shield ChargeShield Charge19W
  • HasteHaste19W
  • Eternal BlessingEternal Blessing18W
  • Faster AttacksFaster Attacks19W

Weapon 1

  • Galvanic FieldGalvanic Field19W
  • Culling StrikeCulling Strike19W
  • Power Charge On CriticalPower Charge On Critical19W

Weapon 2

  • Assassin's MarkAssassin's Mark19W
  • Flame DashFlame Dash19W
  • Energy BladeEnergy Blade19/20W

Passive Tree

Passive tree 3.27
scroll to zoom
Inquisitor
Inquisitor
Bandits
Help Alira

Character Stats

Level
89

Damage

Full DPS
7.94M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.66/s
Hit Chance
100%
Crit Multiplier
343%
Minion Limit
2
Mana Cost
0
Life Cost
32

Defence

Effective Hit Pool
7.19K
Life
366
Energy Shield
2.61K
Ward
0
Armour
1.03K
Evasion
798
Phys Damage Reduction
8%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
68%
Cold Resistance
75%
Lightning Resistance
76% (+40%)
Chaos Resistance
48%

Max Hit Taken

Physical
3.17K
Fire
8.51K
Cold
10.64K
Lightning
11.03K
Chaos
704

Recovery

Life Regen
295.2/s
ES Regen
0/s
ES Recharge
2.61K/s
Mana Regen
0/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
452
Intelligence
525
Dexterity
203
Movement Speed
49%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0