LE: 10/11/2023
Introduction:
Hello, currently i am doing 40h for all Watchstones runs with different Ascendancies,skills that i wanted to try.
If you got into possesion of this PoB from not my channel on youtube than
https://www.youtube.com/@ArtaEva i'll mostly post 1 video with run in 1-2 weeks periods as it takes a lot of time.
I like to play classes and skills that i always wanted to try and as 3.22 PoE is in pretty good state why not?
Also i am learning something new and i don't mind sharing this runs with you boys and girls=).
This build/s ain't best, Meta and so on, i like to play PoE and experiment what i can do in approximately SSF league setting.
Neither i am best PoE Player or Theory crafter, it's just what i came up with, there is probably a lot that can be changed or improved.
PoB don't include Vaal Reap as it's inconsistent and more nice button to press, so if you want you can turn it on and see huge spike in DPS.
Warning: Build is Socket Heavy (after transition to selfcast), it's a Mapper, not Bosser.
This build is more of how i would do so if i had a task to complete Campaign, be prepared for early mapping and going for all 4 Watchstones with Ascendant SelfCast PhysDoT Vaal Reap/Exanguinate/Corrupting Fever on Fresh account/League Start in 40h.
Enjoy!
Before reading B- Blue Socket R- Red Socket G-Green Socket, also uses of those imply that those are linked:
Name is "Nessa" means interact with NPC after completing quest (mostly run forward or kill stuff).
/ means or.
( ) is Extra context, Optional Option or Cost of Gem.
You can sell Blacksmith's Whetstone, Orb of Transmutation, Orb of Alteration to a vendor for 4 Wisdoms.
You can sell Unidentified Magic/Rare for Transmutation Shard. (20 Shards will transform into 1 Orb of Transmutation)
You can sell Identified Magic/Rare for Alteration Shards. (20 Shards will transform into 1 Orb of Alteration)
If Identified Rare has 6 Affixes (3 Prefixes and 3 Suffixes) when sold it will give you 1 Orb of Augmentation.
Always sell not Needed Unique items Identified.
If you don't have Hideout you can Unlock 1st from doing it in Hideout in Dread Ticket (Marked with Blue icon) Act 2 that zone can be accessed from Northern Forest, or in The Sewers (Act 3).
Gear:
What to look for:
Wand:
+1 to Level of all Spell Skill Gems
+1 to Level of all Physical Spell Skill Gems
Increased minion damage (after getting Spiritual Aid node on Skill tree, basically after hitting Maps).
Increased spell damage
Physical Damage over Time Multiplier
Damage over Time Multiplier
Shield:
(Pure ES)
+1 to Level of all Physical Spell Skill Gems
Increased minon damage
Increased spell damage
Life
Resistances
+ to maximum element/elemental reistance
Avoid elemental ailments
(Not Pure ES)
Life
Resistances
+ to maximum element/elemental reistance
Supress spell damage
Avoid elemental ailments
Regenerate life
Body armour:
Life
Resistances
Supress spell damage
Regenerate life
Helmet/Gloves:
Life
Resistances
Supress spell damage
Regenerate life
Life Regeneration rate
Boots:
Movement speed
Life
Resistances
Supress spell damage
Regenerate life
Life Regeneration rate
Amulet:
+1 to Level of all Skill Gems
+1 to Level of all Physical Skill Gems
Damage over Time Multiplier
Life
Resistance
Attributes
Rings:
Life
Resistance
Attributes
Recoup Life
Belt:
Life
Armour
Resistance
Attributes
Regenerate life
Leveling:
Note: Balaar did excelent run on Phys DoT Scion (he is way faster), our approaches are pretty similar, but there are differences as game goes further. If you're interested how he did it:
https://www.youtube.com/watch?v=siWFhIAbpPo
Weapon:
I mostly use Two Handed Swords till lvl 24/28
Look for Blacksmith's Whetstone and Magic/Rare/Unique Rustic Sash.
Use this vendor recepie to get Wepon with (40-49)(50-64)(65-84)% increased Physcial Damage.
Weapon
Magic/Rare/Unique Rustic Sash
Blacksmith's Whetstone
Act 1:
Required Budget: 4+(1) Wisdom, 1 Transmute.
Make Mule character (Duelist), we are for his Chance to Bleed support and extra wisdoms, check vendors for MS boots, RGG (prefered),RRG, RGB, just Red sockets, Two Handed Sword, Iron Rings, Rustic Sash.
Note: Check Nessa for Wands with Physical Damage over time Multi and +1 to all Physical Spell skill gems, it will make game easier.
Sell everything (except Small mana potion) for Wisdom Scroll/Fragments.
1.) Buy Frost Blades from Nessa. (1 Wisdom)
2.) Check vendors for MS boots, RGG (prefered),RRG, RGB, just Red sockets, Two Handed Sword, Iron Rings, Rustic Sash.
Link RGB (Spectral Throw + Prismatic Burst + Chance to Bleed)
Link RGG (Spectral Throw + Chance to Bleed + Momentum (After Hailrake lvl 4)) (i mostly prefer)
Link RRG (Spectral Throw + Prismatic Burst + Added Fire (After Lower Prison lvl 8))
After Mud Flats and Hailrake.
3.) Take Ancestral Call from Nessa.
4.) Buy War Banner, Ancestral Protector, Momentum from Nessa. (3 Wisdoms)
5.) Take Frostblink, Decoy totem (you can leave it and take it later as it will be neede only after lvl 24) from Tarkleigh.
After getting to Lower Prison.
6.) Take Added Fire from Nessa.
After Brutus.
7.) But Vitality from Nessa. (1 Transmute)
8.) Take Leap Slam from Tarkleigh.
Link Leap Slam + Momentum (not mandatory, buy extra from Nessa for 1 wisdom)
After getting to Caverns
9.) Take Spectral Helix for later from Nessa.
Note: If you have Iron Ring you can sell it with Blue Gem to get Sapphire Ring, that will make Merveil (Act boss) way easier for you.
Act 1 before Boss Links:
Link RGB (Spectral Throw + Prismatic Burst + Chance to Bleed)
Link RGG (Spectral Throw + Chance to Bleed + Momentum) (i mostly prefer)
Link RRG (Spectral Throw + Prismatic Burst + Added Fire)
Frost Blades + Ancestral Call
Leap Slam + Momentum
Non Links:
War Banner
Ancestral Protector
Vitality
Frostblink
Act 2: (Kill all bandits)
Required Budget: 2 Alteration
After Chambers of Sins 2.
10.)Replace Spectral Throw with Spectral Helix.
You can remove Frost Blades setup.
11.) Buy Poacher's Mark, Blood Rage (2 Alteration) from Yenna.
12.) Buy Jade Amulet (1 Transmute) from Yenna. (if didn't find one beforehand and need Dexterity).
13.) Take Herald of Ash from Greust.
After Weaver.
14.) Leave Cruelty for later from Silk.
Note: If you have struggle with Vaal Ruins Zone consider getting Ruby Ring or Two Stoned ring with Fire resistance+Cold/Lightning Resistance, For Act 2 Boss you'll mostly need Lightning Resistance.
Act 2 before Boss Links:
Spectral Helix + Chance to Bleed + Momentum
Leap Slam + (Momentum)
Non Links:
War Banner
Ancestral Protector
Herald of Fire
Vitality
Poacher's Mark
Frostblink
Act 3:
Required Budget: 1 Alteration,1 Chance
From this Point look for 3R1B 2R2B 2R1G1B
At this Act i mostly tranition into Spellslinger.
After Crematorium.
15.) Buy Spellslinger from Clarissa.
16.) Take Vulnerabilty from Maramoa. ( at 24 put in on Left mouse click for instant use while holding LMK).
After Gravicious/Piety.
17.) Take Reap from Maramoa.
18.)Transitioning to Spell Slinger
Note: you can do Library quest for Shield Charge, but it's not mandatory, yes character will go slower, but loss will be in single digit minutes if counting time to progress throught Library Siosa Quest.
Note: Look for good shield.
Note: You can craft on Wands 25-34% increased Spell Damage for 4 Alteration each on Crafting bench.
Act 1:
Buy From Nessa. 3+(2) Transmutes
Efficacy
Flame Dash
Exsanguinate
(Maim)
(Enduring Cry)
Act 2:
Buy from Yenna. 2+(1) Alterations
Corrupting Fever
(Controlled Destruction) (Depends on 4link you find)
Frenzy
Take Cruelty from Silk.
Remove:
Spectral Helix setup
Poacher's Mark
Leap Slam setup
Herald of Fire
Vitality
(War Banner) depending on mana, don't throw out.
Act 3 before Boss Links:
Spellslinger + Exsanguinate + Reap + Cruelty/Controlled Destruction
Corrupting Fever + Efficacy
Frenzy + Maim
Frostblink/Flame Dash
Act 4:
Required Budget: 1 Alchemy
19.) Buy Brutality (1 Alchemy) From Petarus & Vanja (Corrupting Fever + Efficacy + Brutality).
Kill monster look for links, balance your resistance. Pickup Rare Wands/Shields.
After killing Malachai (Final act 4 boss).
20.) Take Chain from Dialla.
21.) Take Void Sphere from Oyun. (you can use it or not it does apply Corrupting Blood each pulse so it's pretty good to drop on boss fights. )
Act 4 before Boss Links:
Spellslinger + Exsanguinate + Reap + Cruelty/Controlled Destruction
Corrupting Fever + Efficacy + Brutality
Frenzy + Maim
Frostblink/Flame Dash
Enduring Cry
Vulnerability
Act 5:
Get Resistances set up and Currency for Act 6.
Act 6 and Beyond. I transition to Selfcast when Gear for full transititon is ready.
Required Budget: 2 Transmute, 1 Chance
After Twilight Strand quest completion.
Buy from Lilly (Act 6 or in your Hideout).
22.) Shield Charge + Faster Attacks (2 Transmute) ( if didn't do Library.)
23.) Swift Affliction (1 Chance)
Links:
Spellslinger + Exsanguinate + Reap + Cruelty/Controlled Destruction
Corrupting Fever + Efficacy + Brutality + Swift Affliciton
Frenzy + Maim
No Links:
Flame Dash
Enduring Cry
Transitioning to Selfcast:
Required Budget: 2+(2) Alteration, 1 Chance, 2+(2) Alchemy.
Buy:
(Brutality/Controlled Destruction) x2 (depending on links)
Unleash x2
Determination
Pride
Increased Duration
Links:
Exsangiunate + Chain + Unleash + Brutality/Controlled Destruction (Depending on links)
Vaal Reap + Unleash + Brutality/Controlled Destruction/Cruelty (Depending on links)
Corrupting Fever + Efficacy + Brutality + Swift Affliction
Shield Charge + Faster Attacks
Enduring Cry + (Increased Duration)
No Links:
Vulnerability
Determination
Pride
War Banner
Blood Rage
Flame Dash
Blast!
Note:
Avoid this Map Modifiers:
Reflect Physical Damage.
Steal Power/Frenzy/Endurance Charges.
Cannot Regenerate Life/Mana.
Reduced Life/Mana Recovery rate.
Usuable Uniques Early:
Cold Iron Point. (Can be used till end).
Hungry Loop. (Till end of game), can have even multiple ones to swap between single target (bosses) and clear.
Atlas Passives: (what i focus early).
Note: Atlas Tree is very flexable, there is no difinitive best tree on it, it's more for the preference and things you need to gather, at certain points it's different so take this ones with grain of salt.
However i wouldn't skip Kirac Missions in any of those early, as getting all needed Maps (expecially Unique ones) in SSF is task, that sometimes won't be completed when lvl 100 will be even hit.
https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAeQDOCBsO0w8tEYkUVxfLGMQfxCTLJOkl_ijpK9cr2jADMA4xazSINKQ51TufPl9AfkOpRHNILEm8SdRKDk2rUYJVh1WnWMFayVrOW9ldx2LVZLJn6XErc6Vz-HUnd7V7p30dgVqCUYOUg8OFJ4ZQiZGNKZEAkX2XRZlsm9idOJ1enYelJKVcpa6sGq1crgKu57MttX22KrdIt8y6F7rvvKjCI8YzxpvG0MbZyGDIbsofznrPI8-30ErQoteF2I7ZkNnn2r3e9d9L3_jil-Kn43DkjOjm7OXulO-p8ujzBPPj9lL35PkO-jD6svzk_cn-Qf7JAAA=
After 115/115 Atlas Completion: (you can have extra choices what to do (Maven, or Ichor farming), i would maybe even drop expedition at this point and focus on other things, for example Delirium for Clusters with keystone "Uneding NIghtmare" allocated.
https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAawDOB-EIGw7TDy0Q4RGJFFcXyxjEI9okyyTpJf4r1yvaMAMxazSINKQ51TufQH5CwUOpRHNILEoOTatRglWHVadWbVjBWslazl3HYtVksmfpc6Vz-HUngVqCUYOUg8ORAJF9mWyb2J1enYelJKWurBqtXK7nsfuzLbV9tiq3SLfMuu-8qMIjxjPGm8bQxtnHs8huznrPI8-30ErTtdZa14XYjtie2ZDZ59q93vXfS99e3_jil-Nw6Obqjezl7pTvqfLo8-P2Uvfk-Q76MPqy_OT9yf5B_skAAA==
Short Version
Masters: Kirac,Jun,Niko, Einhar,Alva.
Side Content: Essence,Expedition,Delirium(not fully speced),Metamorph,Blight,Harvest
Kirac: To complete all Maps, also there is strat with uncompleting 1 map (for 3.22 "Cells"), to force spawn it with Explorer's Scouting Report and doing Mission that give Full Stacks of Divination cards (That can give full stack of Chains that BInd(That grant 6 link) open those only when character hit atleast lvl 80 so chest would be ilvl 80(it won't become Higher ilvl with extra levels.)
Jun: Hunting for Unique Silver Flask for Catarina to Unveil 15% of Damage Recouped as life for Flask craft as Suffix, Aisling T4.
Rogue setup i mostly prefer:
Transportation: Vagan (Legion Splinters) or In That Fled(Breach Splinters), Gravicious (full stack of 1 card) (2 rogues at most)
Fortification: Hillock (20+ Quality on Armour), Riker (for 1 unqiue), Gravicious (Random Div cards).
Research: Aisling (Unveil Chaos orb), Janus (Expedition reroll currency), Leo T3 50 Orb of Fusing use, Rin Unique Map, Vorici White Sockets.
Intervention: Cameria (Neeko Scarabs), Janus (Expedition Scarabs), Jorgin (Beast Scarabs), Tora (Harbringer Scarabs) and so on.
Unveiled Crafts Needed:
Weapon Suffix:
Physical/Chaos Damage over time Multiplayer ( they both count as 1)
Helmet:
Physical Taken as Fire (Korell)
Body Armour
Physical taken as Fire/Lightning (Gravicious)
Other Equipment:
Elemental + Chaos Resistances
Belt:
Armour + Evasion
Niko: For Delve Juice.
Delve: (Delve is our top interest till we get very good +2 Wand and Large Cluster jewel.)
Prime Resonators
Other Resonators
Fossils:
Jagged (Found in Petrified Forest biomes) (Grey Background)
Corroded (Found in Fungal Caverns and Petrified Forest biomes) (Violet and Grey Background)
Metalic (Found in Sulphur Vents) (Yellow Rust like Background)
Shuddering (Found in Frozen Hollow biomes) (Blue Background)
Pristine (Found in Magma Fissure biomes) (Magma Background)
Minion Aura Biomes.
Looking for: Essences of Fear, Fractured Wands/Items. Maybe some good Rares.
Alva:
Locus of Corruption (Tier 3 Corruption Chamber), for Double corrupting
Doryani's Institute (Tier 3 Gemcutter's Workshop), for 21 Vaal Reap, afterwards can be used for any gem also good for Empower/Enlighten Corrupting (higher chance of +1)
Einhar:
Mostly for Imprint Beasts.
Essences:
Greed, Hatred, Anger, Wrath, Envy (General Life and Resistances).
Loating (Mana Reservation for Body Armour/Helmet,(Not Mandatory).
Dread (Armour for Belt).
Spite (For attributes).
Scorn (For Stun Avoidance on Boots).
Zeal (Movement Speed for boots, but just optional as Early Betrayal craft 20% Move speed+100% Avoid Chill is way better).
Essence of Delirium (For Gloves), can only be obtained by corrupting with Remnant of Corruption monsters that are affected by any tier of Scorn,Envy,Misery,Dread.(Dark Blue - Violet ones).
Expedition:
Tujen (For currency).
Rog (For crafting, Start to look at him after hitting lvl 90 and rerolling once).
Delirium:
Large Cluster: (8 Passive Increased Physical Damage).
Small Cluster: (3 Passive Mana Reservation).
Metamorph: (Not needed to be focused on, but no need to block it).
Prismatic
Fertile
Noxious
Harvest:
Sacred Blossom. For BiS Amulet/Wand and other crafting.
Yellow seeds: For BiS Amulet/Wand and other crafting.
Blight:
Oils
Ichors:
Always needed =)
Crafting:
Note: MAY HAVE MISTAKES, it shouldn't, but it may have expecially in Long crafting sequinces (i checked, but i may miss something in wall of text =))!
Note:Don't forget that Rog Crafting is very Powerfull, and sometimes he Gives BiS or close to it items that doesn't require specific Essence Modifier (Example Loathing, Delirium and so on).
Wand
Note: 1st Wand is ~ 1-3% better than just Cold Iron Point, if you have 1 just don't bother.
1st Wand:
Create Mule
Buy: Driftwood Wand (ilvl 2-3) not lower.
Use: Essence of Fear till you Hit +1 to Physical (and open Suffix).
Craft: Physical Damage over Time Multiplier.
Best 1st Wand:
Create Mule
Buy: Driftwood Wand (ilvl 2-3) not lower.
Use: Essence of Fear till you HIt +1 to Physical (Has open Prefix and Suffix).
Craft: Prefix Cannot be Changed use Scouring Orb.
Craft: Can have up to 3 Crafted Modifiers.
Craft: Increased Damage Over time + Physical Damage over Time Multiplier.
Calling Wand, why? Low Intelligence requirment.
Prime Resonator with Corroded + Jagged + Metallic + Shuddering.
Till we hit +1 to all Spells + (Minions Deal increased Damage) with 1 open Prefix and Suffix.
Craft: Prefix Cannot be Changed use Scouring Orb.
Craft: Can have up to 3 Crafted Modifiers + Prefix Cannot be Changed + Cannot Roll Attack Modifier.
Harvest: Add Physical Modifier (hit +1 to all Physical 100%).
Option 1:
Craft: Can have up to 3 Crafted Modifiers.
Craft: Minions Deal increased Damage + Physical Damage over Time Multiplier.
Option 2: (Has Minion Deal increased Damage and +2 to Spell+Physical Spell Skills).
Craft: Can have up to 3 Crafted Modifiers.
Craft: Trigger Blood Rage 10% chance + Physical Damage over Time Multiplier.
Option 3: (Has Minion Deal increased Damage and +2 to Spell+Physical Spell Skills).
Craft: Prefix Cannot be Changed.
Harvest: Reforge Physical till you hit High tier Physical Damage over Time Multiplier/Physical Damage over Time Multiplier with Damage over Time Multiplier.
Option 3.1: Has Open Suffix
Craft: Blood Rage 10% chance.
Option 3.2: If all Suffixes were filled (well that's your wand or use Orb of Annulment and Pray that it removes Suffix).
Craft: Blood Rage 10% chance.
Shield:
Get STR/DEX Shaper/Hunter Influenced base.
Use: Essence of Greed till you hit Socketed Gems have 20-30% increased Reservation Efficiency/#% Chance to Supress Spell Damage or both and open Suffix.
Craft: #% chance to Avoid Elemental Ailments.
Helmet:
Get STR/DEX base (Fractured preffered).
Eater Implicit: #% (Element) Damage taken Recouped as Life, Vulnerability Curse Effect, to maximum Lightning Resistance.
Exarch Implicit: Physical Damage from Hits taken as (Element), Increased Mana Reservation Efficiency of Skills (BiS).
Use: Essence of Loathing, till it's good.
Craft: Physical damage taken as Fire.
Gloves:
Get STR/DEX base (Fractured preffered).
Eater Implicit: chance to Suppress Spell Damage, Physical Damage Leeched as Life.
Exarch Implicit: to Physical Damage over Time Multiplier (BiS).
Use: Essence of Delirium till it's good.
Craft: Needed Modifiers (life,resistance,minion damage).
Boots:
Get STR/DEX base (Fractured preffered).
Eater Implicit: #% of Life per second per Endurance Charge, Enduring Cry has #% increased Cooldown Recovery Rate, #% chance to Avoid Elemental Ailments.
Exarch Implicit: chance to Avoid being Stunned, to maximum Fire Resistance.
Use: Essence of Scorn till it's good (MS,Life, good Suffixes with open suffix).
Craft: #% chance to Avoid Elemental Ailments.
Body Armour:
Get STR/DEX base (Fractured preffered).
Note: Don't Roll Eater/Exarch Implicits before Body Armour is ready.
Eater Implicit: Pride has #% increased Aura Effect.
Exarch Implicit: increased effect of Non-Curse Auras from your Skills, to all maximum Resistances, of Damage taken Recouped as Life.
Use: Resistance Essences till it's good and have open prefix.
Option 1:
Craft: Suffixes Cannot be changed
Use: Veiled Chaos Orb
Option 1.1: Has open Prefix.
Craft: Block Attack/Spell.
Unveil: % Avoid Ailment/Stun. (if didn't get it) repeat from Option 1.
Option 1.2: Prefixes were filled and are bad.
Craft: With Exarch Eldrich Currency, Exarch Eldrich Implicit must be higher than Eater (Body Armour don't need to have Eater Implicit, it's just if it has it it must be Exarchs muct be higher).
Option 1.2.1
Use: Eldritch Orb of Annulment (Hope it removes not needed Prefixes and Veiled stays if not repeat from Option 1).
Option 1.2.1.1: Has 1 Open Prefix:
Craft: Block Attack/Spell.
Unveil: % Avoid Ailment/Stun. (if didn't get it) repeat from Option 1.
Option 1.3.1:
Use: Eldritch Chaos Orb (till has 1 open Prefix, repeat from Option 1).
Next step:
Option 1: Has 2 Open prefix
Craft: Any mana modifier
Use: Exalted Orb
Craft: Phys taken as Fire/Lightning.
Option 2: Has 1 Open Prefix
Craft: Phys taken as Fire/Lightning.
Option 2: Has 2-1 Open Prefix and bad Prefix Modifier/s
Option 2.1:
Craft: With Exarch Eldrich Currency, Exarch Eldrich Implicit must be higher than Eater (Body Armour don't need to have Eater Implicit, it's just if it has it it must be Exarchs muct be higher).
Use: Eldritch Orb of Annulment (Remove all Prefixes).
Option 2.2:
Craft: Suffixes Cannot be changed
Use: Orb of Scouring
Next Step:
Craft: Suffixes Cannot be changed
Mastermind: Aisling T4 Research.
Craft: Block Attack/Spell.
Unveil: % Avoid Ailment/Stun. (if didn't get it) repeat from Option 1.
Craft: Any mana modifier
Use: Exalted Orb
Craft: Phys taken as Fire/Lightning.
Option 3: Has 2-1 Open Prefix and Good Prefix Modifier
Option 3.1: 1 Open Prefix and Good Prefix Modifier
Craft: With Exarch Eldrich Currency, Exarch Eldrich Implicit must be higher than Eater (Body Armour don't need to have Eater Implicit, it's just if it has it it must be Exarchs muct be higher).
Use: Eldritch Orb of Annulment (Remove bad Prefix, if removed good one, can keep it or remove all left Prefixes, also can do Suffixes Cannot be Changed + Orb of Scouring at this point, completly your choice and depends on amount of currency you willing to spend).
Next Step:
(Option 3.2: 2 Open Prefix and Good Prefix Modifier)
Craft: Suffixes Cannot be changed
Mastermind: Aisling T4 Research.
Craft: Block Attack/Spell.
Unveil: % Avoid Ailment/Stun. (if didn't get it) repeat from Option 1.
Craft: Any mana modifier
Use: Exalted Orb
Craft: Phys taken as Fire/Lightning.
Ring:
Get Amethyst, Unset, Vermillion. (Fractured preffered).
Use: Fertile Catalysts ( only 4 for normal,10 for magic).
Use: Essence of Spite ( to have Intelligence on gear)/ Essence of Delirium (also Good option, if Intelligence Problem is solved)
Option 1: (Has Open Prefix)
Craft: Suffixes cannot be changed
Use: Veiled Chaos Orb
Option 1.1: (Has Open Prefix, got veiled Prefix).
Craft: Any Mana Modifier
Unveil: (55-60) to maximum Life 5.3 Mana Regenerated per Second.
Option 1.2: (Has Open Prefix).
Unveil: (55-60) to maximum Life 5.3 Mana Regenerated per Second.
Didn't Get Life Unveil:
Option 1.2.1:
Use: Orb of Annulment (Hope it removes Prefix, Repeat from Option 1).
Option 1.2.2: Repeat from Start.
Option 2: (Has Open Prefix)
Craft: Suffixes cannot be changed
Mastermind: Aisling Research T4.
Option 2.1: (Has Open Prefix).
Craft: Any Mana modifier.
Unveil: (55-60) to maximum Life 5.3 Mana Regenerated per Second, if no life and has open Prefix (Not mandatory) repeat from Option 2.
Option 2.2: (Has no Open Prefix).
Unveil: (55-60) to maximum Life 5.3 Mana Regenerated per Second, if no life and has open Prefix (Not mandatory).
Didn't Get Life Unveil:
Option 2.2.1:
Use: Orb of Annulment (Hope it removes Prefix, Repeat from Option 1).
Option 2.2.2: Repeat from Start.
Next Step:
Craft: Unwanted Modifier (mostly Mana) (if 2 Open Prefix)
Use: Exalted orb (if 2 open Prefix)
Craft: Non channeling mana cost
Belt:
Stygian Vise,Heavy Belt (Fractured Prefered)
Use on Normal Rarity Fertile/Prismatic/Intrinstic Catalyst
Influence: None, Elder/Hunter
Use: Resistance Essence, Dread/Rage Essence till you get good belt.
Option 1: If no Influence, not Fractured, Open Prefix and has 3 Suffixes
Use: Hunter's Exalted Orb and pray for %Increased maximum life/chaos damage.
Option 2:
Craft: Desired Modifiers.
Option 3: (Has Open Prefix)
Craft: Suffixes Cannot be changed
Harvest: Reforge Life/Defence (Repeat with Option 3 till Get Good Modifier (Life/Armour,Energy shield) or all 3 Prefixes are filled if all 3 Prefixes are bad than Use: Orb of Annulment and pray it removes undesired Prefix, if not repeat from start =).
Option 3.1: (Has Open Prefix)
Craft: Desired Modifier
Option 3.2: If no Influence, not Fractured, Open Prefix and has 3 Suffixes
Use: Hunter's Exalted Orb and pray for %Increased maximum life/chaos damage.
Craft: Desired Modifier (if has Open Prefix)
Amulet:
Get Turquoise Amulet (Most preffered), (not Fractured) ilvl 80+.
Starting Item:
Craft: with Orb of Alteration, Orb of Augument ( if not Prefix) till you hit +1 to all Skills.
If not suffix use Orb of Augument.
Option 1: (have as Much Imprints as you may need).
Bestiary: Imprint Amulet.
Use: Regal Orb (Till you hit Good Prefix, if not Imprint Amulet Back).
Option 2: ( i would aim for).
Bestiary: Imprint Beast.
Use: Regal orb. Best scenario would be hitting High tier Life, +1 to all Physical, but we aim for just a Suffix (if you hit Good Prefix,Good Suffix Mod (don't throw Imprint yet)).
Option 3:
Use: Regal Orb. Best scenario would be hitting High tier Life, +1 to all Physical, but we aim for just a Suffix (if you hit Good Prefix, any Suffix Mod or want bother with recrafting Amulet we go further).
Option 3.1: (if you hit Good Prefix, any Suffix Mod or don't want bother with recrafting Amulet we go further).
Option 3.2: (Hit Bad Prefix)
Use: Orb of Annulment (Hope it removes bad Prefix, if not Repeat from start.)
Option 1: (Hitted Good Prefix) (No Risk,"Low" Cost).
Craft: Prefix Cannot Be changed.
Use: Orb of Scouring.
Craft: Can have up to 3 Crafted Modifiers.
Craft: Prefixes Cannot Be Changed.
Craft: Cannot roll Attack Modifiers.
Harvest: Add Physical (15000 Vivid Crystalized Lifeforce (Yellow) + 1 Sacred Crystalized Lifeforce).
Use: Hunter's Exalted Orb.
If didn't get Phyical Damage Over Time:
Craft: Prefixes Cannot be Changed. (If was Removed first time).
Harvest: Reforge Physical ( will get Physical Damage Over time 100%), repeat till High tier (Prefix Cannot be Changed + Reforge Physical), hope that all Suffixes won't be filled, if they do well,either (Use: Orb of Annulment,Revert with Imprint to Magic Amulet or Enjoy your amulet =)).
Next Step: (If did get good Tier Phyical Damage Over Time)
Note: Remove Crafted Modifiers on Crafting Bench if Can have up to 3 Crafted Modifiers Stayed
Option 1.1:
Craft: not wanted Modifier.
Use: Exalted Orb.
Craft: Desired Modifier.
Option 1.2:
Bestiary: Craft Wanted Aspect (Spider mostly).
Craft: Desired Modifier.
Option 1.3: (High Risk, High Cost)
Craft: Prefixes Cannot be changed
Mastermind: Aisling T4 Research ( Hope that it will remove Prefixes Cannot be changed, if not repeat with Craft: Prefixes Cannot be Changed,Harvest: Reforge Physical)
Craft: You have Vaal Pact while Focused
Unveil: Hope For Good Unviel if not repeat with Craft: Prefixes Cannot be Changed,Harvest: Reforge Physical/or go with it.
Craft: Desired Modifier.
Next Step:
Use: Noxious Catalyst. (why not before? GGG stated that Catalysts don't affect Weight of mods, but i am still convinced it does so +1 to all Skills will be rarer, also this catalysts are pretty fast to get they have mid rarity).
Option 2: (Hitted Prefix) (High Risk,"Low" Cost).
Craft: Prefix Modifier.
Option 2.1:
Bestiray: Any Aspect.
Option 2.2:
Use: Exalted Orb.
Next Step:
Craft: Cannot Roll Attack Modifier. ( So item has 3 Suffixes)
Harvest: Add Physical (15000 Vivid Crystalized Lifeforce (Yellow) + 1 Sacred Crystalized Lifeforce), (has 100% chance that we hit +1 to Physical Skill gems and 75% that we Keep +1 to all gems, if we get 25% chance that we remove +1 all gems, than use Revert with Imprint to Magic Amulet and repeat process).
Option 2.1: (Removed Suffix)
Craft: Prefixes Cannot be Changed.
Use: Orb of Scouring.
Use: Hunter's Exalted Orb.
If didn't get Phyical Damage Over Time:
Craft: Prefixes Cannot be Changed.
Harvest: Reforge Physical ( will get Physical Damage Over Time 100%), repeat till High tier (Prefix Cannot be Changed + Reforge Physical), hope that all Suffixes won't be filled, if they do well,either (Use: Orb of Annulment, or Enjoy your amulet =)).
Next Step:
Option 2.1.1:
Craft: not wanted Modifier.
Use: Exalted Orb.
Option 2.1.2:
Bestiary: Craft Wanted Aspect (Spider mostly).
Option 2.1.3: (High Risk, High Cost)
Craft: Prefixes Cannot be changed
Mastermind: Aisling T4 Research
Option 2.1.3.1: (Removed Crafted Modifier)
Craft: You have Vaal Pact while Focused
Unveil: Hope For Good Unviel if not repeat with Craft: Prefixes Cannot be Changed,Harvest: Reforge Physical/or go with it.
Option 2.1.3.2: (Removed Physical Damage Over Time) (Repeat From Option 2.1.3)
Next Step:
Craft: Desired Modifier
Use: Noxious Catalyst. (why not before? GGG stated that Catalysts don't affect Weight of mods, but i am still convinced it does so +1 to all Skills will be rarer, also this catalysts are pretty fast to get they have mid rarity).
Option 2.2: (Removed Undesired Prefix)
Option 2.2.1: (High Risk, "Low" Cost)
Craft: Prefixes Cannot be Changed.
Use: Veiled Chaos orb (If it bricks, we can use Orb of Annulment and hope that Suffix will be removed/Revert with Imprint to Magic Amulet)
Option 2.2.2.1: (Got Veiled Prefix)
Unveil: Prefix Modifier, Hope for (55-60) Life + 5.3 Mana regeneration, you can do Orb of Annulment Gamble and if you Remove +1 to all Skills use Imprint to Revert to Magic Amulet/ if +1 Physical Was removed go back to Prefixes Cannot be Changed, Harvest add Physcial/if Veiled mod Craft: Prefix cannot be changed, Use: Veiled Chaos Orb, i wouldn't do so but it's an option.
Option 2.2.2.2: (Got Veiled Suffix)
Option 2.2.2.2.1:
Craft: Prefixes Cannot be Changed.
Use: Orb of Scouring. (Repeat from Option 2.2, if Prefixes still open)
Option 2.2.2.2.2:
Craft: Prefixes Cannot Be Changed.
Use: Orb of Annulment. (If Crafted Modifier was removed, Repeat from Option 2 if Prefixes still open)
Option 2.2.2: (No Risk, "Low" Cost)
Option 2.2.2.1: (If 2 Suffixes)
Craft: Prefixes Cannot be Changed.
Use: Orb of Scouring.
Option 2.2.2.2: (if less than 2 Suffixes).
Craft: Prefixes Cannot be Changed.
Mastermid: Aisling T4 Research (Hope for Veiled Prefix, if didn't Hit : Repeat from Option 2.2.2)
Option 2.2.2.1: (Got Veiled Prefix)
Unveil: Prefix Modifier, Hope for (55-60) Life + 5.3 Mana regeneration, you can do Orb of Annulment Gamble and if you Remove +1 to all Skills use Imprint to Revert to Magic Amulet/ if +1 Physical Was removed go back to Prefixes Cannot be Changed, Harvest add Physcial/if Veiled mod Craft: Prefix cannot be changed, Use: Veiled Chaos Orb, i wouldn't do so but it's an option.
Option 2.2.2.2: (Got Veiled Suffix)
Option 2.2.2.2.1:
Craft: Prefixes Cannot be Changed.
Use: Orb of Scouring. (Repeat from Option 2)
Option 2.2.2.2.2:
Craft: Prefixes Cannot Be Changed.
Use: Orb of Annulment. (If Crafted Modifier was removed, Repeat from Option 2.2.2.2.2)
Note: If Item has 2 Suffixes than
Craft: Prefixes Cannot be Changed
Use: Orb of Scouring
Next Step:
Use: Hunter's Exalted Orb.
If didn't get Phyical Damage Over Time:
Craft: Prefixes Cannot be Changed.
Harvest: Reforge Physical (Will get Physical Damage Over Time 100%), repeat till High tier (Prefix Cannot be Changed + Reforge Physical), hope that all Suffixes won't be filled, if they do well,either (Use: Orb of Annulment, or Enjoy your amulet =)).
Next Step:
Option 2.1:
Craft: not wanted Modifier.
Use: Exalted Orb.
Craft: Desired Modifier.
Option 2.2:
Bestiary: Craft Wanted Aspect (Spider mostly).
Craft: Desired Modifier.
Next Step:
Use: Noxious Catalyst. (Why not before? GGG stated that Catalysts don't affect Weight of mods, but i am still convinced it does so +1 to all Skills will be rarer, also this catalysts are pretty fast to get they have mid rarity).
Option 3: (Hitted +1 to Physical Prefix with Regal orb)
Option 3.1: (High Risk, "Low" Cost)
Craft: Prefixes Cannot be Changed.
Use: Veiled Chaos orb (If it bricks, we can use Orb of Annulment and hope that Suffix will be removed/Revert with Imprint to Magic Amulet)
Option 3.1.1: (Got Veiled Prefix)
Unveil: Prefix Modifier, Hope for (55-60) Life + 5.3 Mana regeneration, you can do Orb of Annulment Gamble and if you Remove +1 to all Skills use Imprint to Revert to Magic Amulet/ if +1 Physical Was removed go back to Prefixes Cannot be Changed, Harvest add Physcial/if Veiled mod Craft: Prefix cannot be changed, Use: Veiled Chaos Orb, i wouldn't do so but it's an option.
Option 3.1.2: (Got Veiled Suffix)
Option 3.1.2.1:
Craft: Prefixes Cannot be Changed.
Use: Orb of Scouring. (Repeat from Option 3.1)
Option 3.1.2.2:
Craft: Prefixes Cannot Be Changed.
Use: Orb of Annulment. (If Crafted Modifier was removed, Repeat from Option 3.1.2.2)
Option 3.2: (No Risk, "Low" Cost)
Craft: Prefixes Cannot be Changed.
Mastermid: Aisling T4 Research (Hope for Veiled Prefix, if didn't Hit Craft: Prefix Cannot Be changed, Use: Orb of Scouring and repeat from Option 3.2)
Option 3.2.1: (Got Veiled Prefix)
Unveil: Prefix Modifier, Hope for (55-60) Life + 5.3 Mana regeneration, you can do Orb of Annulment Gamble and if you Remove +1 to all Skills use Imprint to Revert to Magic Amulet/ if +1 Physical Was removed go back to Prefixes Cannot be Changed, Harvest add Physcial/if Veiled mod Craft: Prefix cannot be changed, Use: Veiled Chaos Orb, i wouldn't do so but it's an option.
Option 3.2.2: (Got Veiled Suffix)
Option 3.2.2.1:
Craft: Prefixes Cannot be Changed.
Use: Orb of Scouring. (Repeat from Option 3)
Option 3.2.2.2:
Craft: Prefixes Cannot Be Changed.
Use: Orb of Annulment. (If Crafted Modifier was removed, Repeat from Option 3.2.2.2)
Note: If Item has 2 Suffixes than
Craft: Prefixes Cannot be Changed
Use: Orb of Scouring
Next Step:
Use: Hunter's Exalted Orb (If did get good Tier Phyical Damage Over Time Craft: Undesired Modifier, Use: Exalted Orb, Craft: Desired mod)
If didn't get Phyical Damage Over Time:
Craft: Prefixes Cannot be Changed.
Harvest: Reforge Physical (Will get Physical Damage Over time 100%), repeat till High tier (Prefix Cannot be Changed + Reforge Physical), hope that all Suffixes won't be filled, if they do well,either (Use: Orb of Annulment/Revert with Imprint to Magic Amulet, or Enjoy your amulet =)).
Next Step:
Option 3.1:
Craft: Not wanted Modifier.
Use: Exalted Orb.
Craft: Desired Modifier.
Option 3.2:
Bestiary: Craft Wanted Aspect (Spider mostly).
Craft: Desired Modifier.
Next Step:
Use: Noxious Catalyst (Why not before? GGG stated that Catalysts don't affect Weight of mods, but i am still convinced it does so +1 to all Skills will be rarer, also this catalysts are pretty fast to get they have mid rarity).
Option 4: (Hitted Suffix). (High Risk,"Low" Cost).
Craft: Cannot Roll Attack Modifier. (So item has 3 Suffixes)
Harvest: Add Physical (15000 Vivid Crystalized Lifeforce (Yellow) + 1 Sacred Crystalized Lifeforce), (has 100% chance that we hit +1 to Physical Skill gems and 75% that we Keep +1 to all gems, if we get 25% chance that we remove +1 all gems, than use Revert with Imprint to Magic Amulet and repeat process).
Option 4.1:
Craft: Prefixes Cannot be Changed.
Use: Veiled Chaos orb (If it bricks, we can use Orb of Annulment and hope that Suffix will be removed/Revert with Imprint to Magic Amulet)
Option 4.1.1: (Got Veiled Prefix)
Unveil: Prefix Modifier, Hope for (55-60) Life + 5.3 Mana regeneration, you can do Orb of Annulment Gamble and if you Remove +1 to all Skills use Imprint to Revert to Magic Amulet/ if +1 Physical Was removed go back to Prefixes Cannot be Changed, Harvest add Physcial/if Veiled mod Craft: Prefix cannot be changed, Use: Veiled Chaos Orb, i wouldn't do so but it's an option.
Option 4.1.2: (Got Veiled Suffix)
Option 4.1.2.1:
Craft: Prefixes Cannot be Changed.
Use: Orb of Scouring. (Repeat from Option 4.1)
Option 4.1.2.2:
Craft: Prefixes Cannot Be Changed.
Use: Orb of Annulment. (If Crafted Modifier was removed, Repeat from Option 4.1.2.2)
Option 4.2:
Craft: Prefixes Cannot be Changed.
Mastermid: Aisling T4 Research (Hope for Veiled Prefix, if didn't Hit Craft: Prefix Cannot Be changed, Use: Orb of Scouring and repeat from Option 4.2)
Option 4.2.1: (Got Veiled Prefix)
Unveil: Prefix Modifier, Hope for (55-60) Life + 5.3 Mana regeneration, you can do Orb of Annulment Gamble and if you Remove +1 to all Skills use Imprint to Revert to Magic Amulet/ if +1 Physical Was removed go back to Prefixes Cannot be Changed, Harvest add Physcial/if Veiled mod Craft: Prefix cannot be changed, Use: Veiled Chaos Orb, i wouldn't do so but it's an option.
Option 4.2.2: (Got Veiled Suffix)
Option 4.2.2.1:
Craft: Prefixes Cannot be Changed.
Use: Orb of Scouring. (Repeat from Option 4.2)
Option 4.2.2.2:
Craft: Prefixes Cannot Be Changed.
Use: Orb of Annulment. (If Crafted Modifier was removed, Repeat from Option 4.2.2.2)
Note: If Item has 2 Suffixes than
Craft: Prefixes Cannot be Changed
Use: Orb of Scouring
Next Step:
Use: Hunter's Exalted Orb (If did get good Tier Phyical Damage Over Time Craft: Undesired Modifier, Use: Exalted Orb, Craft: Desired mod)
If didn't get Phyical Damage Over Time:
Craft: Prefixes Cannot be Changed.
Harvest: Reforge Physical (Will get Physical Damage Over time 100%), repeat till High tier (Prefix Cannot be Changed + Reforge Physical), hope that all Suffixes won't be filled, if they do well,either (Use: Orb of Annulment/Revert with Imprint to Magic Amulet, or Enjoy your amulet =)).
Next Step:
Option 4.1:
Craft: Not wanted Modifier.
Use: Exalted Orb.
Craft: Desired Modifier.
Option 4.2:
Bestiary: Craft Wanted Aspect (Spider mostly).
Craft: Desired Modifier.
Next Step:
Use: Noxious Catalyst (Why not before? GGG stated that Catalysts don't affect Weight of mods, but i am still convinced it does so +1 to all Skills will be rarer, also this catalysts are pretty fast to get they have mid rarity).
Option 5: (Hitted Suffix).
Craft: Prefixes cannot be changed.
Use: Orb of Annulment, if Prefixes Cannot be Changed will be removed, recraft till only +1 to all Skills stays.
Option 5.1: (High Risk, "Low" Cost). (We look for 1 Open Prefix and Sufix).
Craft: Prefixes Cannot Be Changed.
Use: Veiled Chaos orb (If it bricks, we can use Orb of Annulment and hope that Suffix will be removed/Revert with Imprint to Magic Amulet)
Option 5.1.1: (Got Veiled Prefix)
Unveil: Prefix Modifier, Hope for (55-60) Life + 5.3 Mana regeneration, you can do Orb of Annulment Gamble and if you Remove +1 to all Skills use Imprint to Revert to Magic Amulet/ if +1 Physical Was removed go back to Prefixes Cannot be Changed, Harvest add Physcial/if Veiled mod Craft: Prefix cannot be changed, Use: Veiled Chaos Orb, i wouldn't do so but it's an option.
Option 5.1.2: (Got Veiled Suffix)
Option 5.1.2.1:
Craft: Prefixes Cannot be Changed.
Use: Orb of Scouring. (Repeat from Option 5.1)
Option 5.1.2.2:
Craft: Prefixes Cannot Be Changed.
Use: Orb of Annulment. (If Crafted Modifier was removed, Repeat from Option 5.1.2.2)
Option 5.2: (No Risk, High Cost).
Craft: Prefixes Cannot Be Changed.
Mastermid: Aisling T4 Research (Hope for Veiled Prefix, if didn't Hit Craft: Prefix Cannot Be changed, Use: Orb of Scouring and repeat from Option 5.2)
Option 5.2.1: (Got Veiled Prefix)
Unveil: Prefix Modifier, Hope for (55-60) Life + 5.3 Mana regeneration, you can do Orb of Annulment Gamble and if you Remove +1 to all Skills use Imprint to Revert to Magic Amulet/ if +1 Physical Was removed go back to Prefixes Cannot be Changed, Harvest add Physcial/if Veiled mod Craft: Prefix cannot be changed, Use: Veiled Chaos Orb, i wouldn't do so but it's an option.
Option 5.2.2: (Got Veiled Suffix)
Option 5.2.2.1:
Craft: Prefixes Cannot be Changed.
Use: Orb of Scouring. (Repeat from Option 5.2)
Option 5.2.2.2:
Craft: Prefixes Cannot Be Changed.
Use: Orb of Annulment. (If Crafted Modifier was removed, Repeat from Option 5.2.2.2)
Next Step:
Craft: Can have up to 3 Crafted Modifiers.
Craft: Cannot roll Attack Modifiers.
Craft: Prefixes Cannot Be Changed.
Harvest: Add Physical (15000 Vivid Crystalized Lifeforce (Yellow) + 1 Sacred Crystalized Lifeforce).
Use: Hunter's Exalted Orb.
If didn't get Phyical Damage Over Time:
Craft: Prefixes Cannot be Changed.
Harvest: Reforge Physical (Will get Physical Damage Over time 100%), repeat till High tier (Prefix Cannot be Changed + Reforge Physical), hope that all Suffixes won't be filled, if they do well,either (Use: Orb of Annulment, or Enjoy your amulet =)).
Next Step:
Option 5.1:
Craft: Not wanted Modifier.
Use: Exalted Orb.
Craft: Desired Modifier.
Option 5.2:
Bestiary: Craft Wanted Aspect (Spider mostly).
Craft: Desired Modifier.
Next Step:
Use: Noxious Catalyst (Why not before? GGG stated that Catalysts don't affect Weight of mods, but i am still convinced it does so +1 to all Skills will be rarer, also this catalysts are pretty fast to get they have mid rarity).
Delirium Jewels:
Large Cluster increased Physical Damage:
Use: Jagged Fossils +(Pristine), Reforge Physical, Orb of Alteration + Regal Orb and so on.
Almost any outcome that with 3 Noteables that don't contain Grim Oath is good for us.
BiS: Would be 8 passive Physical Damage with: Battle-Hardened, Master the Fundamentals, Furious Assault.
Small Cluster Jewel with Mana Reservation.
Harvest: Reforge Chaos (Till you get "Mortifying Aspect" notable (there is only 2 modifiers with Chaos Tag, so it's common)).
Other jewels:
Use: Jagged Fossils +(Pristine), Reforge Physical, Orb of Alteration + Regal Orb and so on.
For Abyss we simply look for any good modifiers with Avoid Stun to Cap our Stun Avoidance and Spec out from Unwavering Stance.
Enjoy Game and Have Fun!