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Thorns can actually have good clear! - Dreadfist Thorns Martial Artist Build Guide

PoE2 0.5 · Runes of AldurMartial ArtistQuarterstaff Strike

1 month ago30

by SillyIsLilySubscribe

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28.25K

DPS

1.97K

Effective HP

1.3K

Life

167

Energy Shield

Overview

Thorns can actually have good clear! - Dreadfist Thorns Martial Artist Build Guide is a Path of Exile 2 Martial Artist build by SillyIsLily, made for the Runes of Aldur league (0.5). It is centered on Quarterstaff Strike and plays as a attack, area, melee, strike archetype. In Path of Building it reaches 28.25K DPS with 1.97K effective HP, 1.3K life, 167 energy shield. Key uniques include Matsya, The Brass Dome, Dreadfist, Briarpatch, Lavianga's Spirits.

Build Video

SillyIsLily's Notes

Watch my stream at twitch.tv/sillyislily to see updates as they happen --- IMPORTANT NOTES --- DO NOT RUNEFORGE YOUR BRASS DOME - It will remove all the armour and replace it with ward and this will destroy your flat damage Your Undying Hate only has to be in tribute to Amanamu, the numbers don't matter Make sure you have 10 of each colour support gem when you instill Gem Enthusiast. You can slap on some skills that you don't plan to use to fill gaps --- CRIT CHANCE --- You want to keep your Whirling Assault and Thorns crit chances at 100% at all times There is no value in overcapping, so take and drop crit nodes on the tree as and when you need them Crit from your weapon only applies to Whirling Assault Crit from Briarpatch, Thornhide and Heart of the Well only applies to your Thorns Helmet, amulet and Dreadfist all provide global crit chance Dreadfist and Weapon crit chance is flat so makes a much bigger difference than you'd expect --- ARMOUR BREAK --- Armour Break is a bit awkward to solve on monk - I've chosen to go the route of Warding Runes of Disintigration More Ward = More Armour Broken Helmet is our best source of Ward. The better the base, the more ward, Imperial Greathelm being our best option Quality increases ward, as does a Sovereign Alloy and Greater Ward Rune You can also get flat ward as a prefix on rings and increased global ward on amulets with the Runic Alloy If you are still struggling to maintain Scavenged Plating stacks after optimising your ward, consider running 2 runes Resonating Shield or Armour Breaker on a weapon swap are also strong options if you don't like the rune --- RUNES --- PoB doesn't properly support Runic Meridians yet, so I've just added extra runes to all the items in the Uber Endgame setup If in doubt, use Greater Runes of Tithing in your armour Other good options by slot: - Helmet: Greater Ward Rune - Body Armour: Rune of Foundations and Greater/Perfect Iron Rune are must have in Brass Dome. For Runic Meridians Emergent Instinct is really strong - Boots: Legacy of Briarpatch and/or Farrul's Rune of the Chase Weapon: - At least ONE Warding Rune of Disintigration is mandatory - Saqawal's Rune of the Sky and Fenumus' Rune of Agony both function as similarly strong more damage multipliers - Soul Core of Azcapa can give you extra spirit if you need it --- CHOICE REWARDS --- - Valley of the Titans - Personal preference, I take Increased Charm Charges Gained - Can be changed - Venom Vial - Stun Threshold - Can't be changed - Tattoos - 3x Attributes - Can't be changed - Abandoned Prison - 30% Increased Mana Recovery From Flasks - Can be changed - Shark Fin - 15% of Armour Also Applies... - Can't be changed - Seven Pillars - Anything goes, I prefer Movement Speed - Can be changed --- FAQ --- Q: Is this League Start viable? A: Probably. You can play thorns from level 16 on any class on league start for about 5 exalts. This guide isn't tailored to that though, I'll update it if I decide to league start this build in a future league Q: Is this HC viable? A: NO - Forced movement from Whirling Assault will cause random deaths. Not all the time, but enough to RIP an HC character Q: Is this SSF viable? A: As a second character if you already have a Brass Dome. The other uniques are all super common and the rare gear is all easy crafts Q: Why not x skill? A: There are other good options, I just like Whirling Assault most of what I tested Rapid Assault and Spearfield have comparable single target damage and removes a button from the build, but the clear is much worse Shattering Palm has comparable clear and looks really cool, almost feeling like Flicker Strike with enough investment, but the single target DPS is much worse Maces are probably really good with Hoghunt or Quecholli solving crit, I just find the skills too clunky and button heavy Talismans have some very cool options and will be the subject of my next build guide, crit is just much more expensive to solve Q: Why not Prized Pain? A: I've already made that build, it's best served on a Ritualist - https://youtu.be/bZ2DpDu-6jk --- MISC --- Any mistakes in this guide credit to Menoske - https://discord.com/channels/1392851908951150752/1504146410139025541/1509267838689612011
Loadouts

Gear

Matsya
The Brass Dome
Dreadfist
Briarpatch
Dense Transcendent Life Flask of the Foliage
Lavianga's Spirits
The Fall of the Axe
Petaled Staunching Charm of the Verdant
Natural Thawing Charm of the Sylvan
Split Personality
Heart of the Well

Skills

  • Quarterstaff StrikeQuarterstaff Strike20WMain
  • Exploit WeaknessExploit Weakness1W
  • Whirling AssaultWhirling Assault11/20W
  • Pinpoint CriticalPinpoint Critical1W
  • Rapid Attacks IIIRapid Attacks III1W
  • Magnified Area IIMagnified Area II1W
  • Barbs IIBarbs II1W
  • Rigwald's FerocityRigwald's Ferocity1W
  • Tempest BellTempest Bell3W
  • Magnified Area IIMagnified Area II1W
  • Overabundance IIOverabundance II1W
  • Pinpoint CriticalPinpoint Critical1W
  • Rapid Attacks IIIRapid Attacks III1W
  • Culling Strike IICulling Strike II1W
  • Voltaic BarrierVoltaic Barrier13/20W
  • Ahn's CitadelAhn's Citadel1W
  • Kaom's MadnessKaom's Madness1W
  • Armour Demolisher IIArmour Demolisher II1W
  • Culling Strike IICulling Strike II1W
  • Pinpoint CriticalPinpoint Critical1W
  • Hollow FocusHollow Focus20W
  • Cooldown Recovery IICooldown Recovery II1W
  • Magnified Area IIMagnified Area II1W
  • Uruk's SmeltingUruk's Smelting1W
  • Armour Break IIIArmour Break III1W
  • Culling Strike IICulling Strike II1W
  • Hollow ResonanceHollow Resonance20W
  • Magnified Area IIMagnified Area II1W
  • Armour Break IIIArmour Break III1W
  • Armour Demolisher IIArmour Demolisher II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Culling Strike IICulling Strike II1W
  • Scavenged PlatingScavenged Plating20/20W
  • Physical MasteryPhysical Mastery1W
  • Prolonged Duration IIProlonged Duration II1W
  • Thornskin IIThornskin II1W
  • Clarity IIClarity II1W
  • Wind DancerWind Dancer12/20W
  • Armour Demolisher IIArmour Demolisher II1W
  • Armour Break IIIArmour Break III1W
  • Quill BurstQuill Burst1W
  • Magnified Area IIMagnified Area II1W
  • Time of NeedTime of Need20/20W
  • Thornskin IThornskin I1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Hollow FocusHollow Focus1W
  • Hollow ResonanceHollow Resonance1W
  • Charge RegulationCharge Regulation19W

Passive Tree

Passive tree 0.5
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Martial Artist
Martial Artist

Character Stats

Defence

Effective Hit Pool
1.97K
Life
1.3K
Energy Shield
167
Mana
448
Phys Max Hit Taken
2.98K
Armour
20.45K
Evasion
619

Resistances

Fire Resistance
-45%
Cold Resistance
-45%
Lightning Resistance
-45%
Chaos Resistance
0%

Offence

Total DPS
28.25K
Crit Chance
56%
Crit Multiplier
386%

Attributes & Utility

Strength
132
Intelligence
71
Dexterity
80
Movement Speed
22%