PoE 3.27·Keepers of the Flame·Occultist
Doom Blast Occultist - my build of the league
by carlovski997 months ago1
- DPS
- 16.95M
- Effective HP
- 171.61K
- Energy Shield
- 10.8K
- Level
- 96
- Min budget
Overview
Doom Blast Occultist - my build of the league is a Path of Exile Occultist build by carlovski99, made for the Keepers of the Flame league (3.27). It is centered on Doom Blast. In Path of Building it reaches 16.95M DPS with 171.61K effective HP, 1 life, 10.8K energy shield. Suited for: Simulacrum, T17, Mapping, Bossing, Blight. Key uniques include Unlight Extant, Precursor's Emblem, Foulborn Romira's Banquet, Whispers of Infinity, Ralakesh's Impatience.
Build Video
carlovski99's Notes
Thought I'd post before everyone goes full Phrecia...
It's been a moderately popular build, but not really hyped like Herald stacking or Kboc variants. It's not really new for the league - but a couple of foulborn items have made it much cheaper and more accessible.
Pros
- One taps the screen. Pretty speedy (Though that's mostly mageblood if you use one)
- Big purple explosions from profane bloom
- 10k ES, plenty of block chance. So pretty tanky.
- Can run pretty much any map mod.
- Enough DPS for ubers and t17 boss farming
- Easy gearing. It's all uniques apart from chest. And can be pretty cheap.
Cons
- Can't see much...
- Not mega tanky, and you need to stay active
- It does reach a ceiling, unlike the giga scaling builds. But that ceiling is pretty high.
My Pob - https://pobb.in/MWJCB81C6aa4
A few details on the PoB
- Haven't tried to model the actual dps, which depends on overlaps. It's a lot more than it says there. Also haven't configured wither stacks, or modelled for punishment curse uptime.
- I've built for being an allrounder and some QoL. You can go more dps, or go tankier.
- Yes my flasks aren't rollled properly. I was lazy! Last flask is a flex slot. Diamond for bossing or a defensive flask depending on content. I mostly use a gold flask for mapping.
- Why not ailment immune? Already shock, freeze and chill immune. Could get ignite immune on flask, but hardly been an issue. Not going full immune saves a jewel socket and a flask suffix. Would go full immune if doing simulacrum.
- If it's so good/tanky, why am I only lvl 96? I started running rippy stuff. Plus I'd really need to get to 99/100 to make much difference (throatseeker or another medium cluster). And unlikley to do that.
- Random arctic armours are to enable the cooldown per green skill gem on the grafts.
- Yes I've got an unallocated point. Its a flex one for strongbox opening or defensive/QoL masteries.
Notes on budget/gearing
- You don't need mageblood. Gravens secret is more dps and absorption charges are great for some content. Would probably need to use a rare ring for stats/resists though.
- +1PC helmet is expensive now. I actually corrupted my own, first try. But that can be a late game optimisation.
- Going for attack block ups the cost considerably. Corrupted shield (Not that expensive, unless you want good rolls) and impossible escape. Plus passive points. Most stuff is dead before it hits you anyway so you can definitely play without it. Spell block is easy to get though and pretty efficient. So don't drop that.
- Double mod balance of terror is great if you are running t17s, and nice for things like uber uber elder but not needed if you aren't.
- Only essential expensive things are the awakened spell cascades. I'm sure its playable without - I didn't try as I respecced to this later. But won't be as good.
- Loads of options for second ring slot. Defensive vs Offensive precursors. Another foulborn Romira, rare ring. Obviously mirror synth ring would be great, but thats a whole different level of investment
A few example videos - I don't normally record so these aren't edited. And I was a bit laggy and made some mistakes as you will see...
Also - don't judge me on dodgy item filter, haven't changed since doing some budget dust farming.
- Minotaur alc and go. Not really much of a test in current state of the game, but just to see vs 'normal ' content. Lucky bonus divine drop too! https://youtu.be/StWuRpr7uEY
- Fairly nasty Abomination map. I lagged out and died vs boss which is annoying as I'd ran about 30 previously, not even checking mods without dying. https://youtu.be/tzMbKi-Gu_o
- Uber eater - can't blame lag. Just walked straight into tentacle slam. But shows the DPS. Also forgot to stop recording so bonus footage of me fiddling with stash.... https://youtu.be/tVqp2KFHyUo
All in all a very fun and strong build. Great for boss rush, strongbox farming or pretty much anything really. Probably doesn't hold up for mega blight farms, though I haven't actually tried. Apologies for all the bullet points!
Gear
Tap an item to open trade.

























Skills
Tap a skill to open trade.
Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Runegrafts
- Runegraft of TimeRunegraft of Time20% chance for Skills to not consume a Cooldown on useLimited to 1 Runegraft of TimeRunegraft of the FortressRunegraft of the Fortress10% reduced Attributes40% increased Global DefencesLimited to 1 Runegraft of the Fortress
Character Stats
- Level
- 96
Damage
- Full DPS
- 16.95M
- Combined DPS
- 16.95M
- Hit DPS
- 16.95M
- With Poison DPS
- 16.95M
- With Ignite DPS
- 16.95M
- With Bleed DPS
- 16.95M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 1.62M
- Burst Damage
- 1.62M
Attack & Crit
- Attack/Cast Rate
- 10.47/s
- Cooldown
- 0.1s
- Hit Chance
- 100%
- Crit Chance
- 81%
- Crit Multiplier
- 418%
- AoE Radius
- 3.3 m
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 171.61K
- Life
- 1
- Energy Shield
- 10.8K
- Mana
- -571
- Ward
- 0
- Armour
- 130
- Evasion
- 28
- Phys Damage Reduction
- 15%
Mitigation & Avoidance
- Block
- 65%
- Spell Block
- 75%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+33%)
- Cold Resistance
- 75% (+6%)
- Lightning Resistance
- 76% (+32%)
- Chaos Resistance
- 22%
Max Hit Taken
- Physical
- 24.25K
- Fire
- 66.95K
- Cold
- 66.95K
- Lightning
- 69.43K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 100/s
- ES Recharge
- 10.8K/s
- Mana Regen
- 20.5/s
- Life Leech
- 0/s
- ES Leech
- 2.08K/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 105
- Intelligence
- 323
- Dexterity
- 109
- Movement Speed
- 159%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 13
- Devotion
- 55