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Impale Reap Juggernaut Build Guide

3 years ago995

by CaptainLance9Subscribe

3.76M

DPS

163.05K

Effective HP

3.96K

Life

Overview

Impale Reap Juggernaut Build Guide is a Path of Exile Juggernaut build by CaptainLance9, made for the Sanctum league (3.20). It is centered on Reap and plays as a strength, spell, physical, area archetype. In Path of Building it reaches 3.76M DPS with 163.05K effective HP, 3.96K life, 468 energy shield. Suited for: Sanctum, Harvest, Essence. Key uniques include Entropic Devastation, Sandstorm Visage, Progenesis, Kongming's Stratagem, Annihilation's Approach.

Build Video

CaptainLance9's Notes

************************************************ Build About Basics/Summary *********************************************************************** ~ Impale via entropic devastation(need crit) -> get crit with sandstorm helm and crit clusters ~ eternal damnation + tempered by war + jugg + max fire res -> giga elemental damage reduction ~ Stack endurance charges for phys reduction/aoe scaling/%damage/regen ~ throw on annihilations approach with our insane fire damage mitigation for extra speed. (will pk you if you aren't res capped for fire without endurance charge when afk) ************************************************ Mandatory Key Pieces **************************************************************************** *Sandstorm: This unique represents up to 5-6% base crit on our build and is mandatory in order to have easy time crit capping. *Eternal Damnation: Helps us get insane mitigation when combined with jugg armour node *Entropic devastation: A large part of our damage is based around impale/phys damage *Awakened Spell cascade: Reap does not feel good imo without the extra area hits from awakened spell cascade and it allows us to triple hit for big damage. word of caution: *Annhiliations approach: not mandatory and I would recommend not using this until overkill sustain/mitigation is achieved as it comes with hefty degen downside ************************************************ Pros & Cons ****************************************************************************************** Pros: *Ultra tanky(can afk most content) *high dps *All Content Viable *solid clear Cons: *Not OP tanky against chaos damage(only chaos res capped) *harder to gear due to extra res needs with tempered by war *dies to -max / no regen / less recovery / phys reflect maps (map mods can be punishing(turn off flame touch for some of these mods is necessary)) ************************************************ Budget Friendly / SSF Viable?? ****************************************************************************************** No, I believe awakened spell cascade is mandatory piece of this build. without it reap will not feel very good to play in my opinion. ************************************************ Leveling ********************************************************************************** This character has too many mandatory pieces with high level requirement (awakened spell cascade / eternal damnation / entropic devastation / sandstorm ect). Because of this I recommend leveling as another build(example rf jugg) until you can respec and equip these pieces. I will only be including trees from 70 to 98 because of this. ************************************************ PoB DPS? ****************************************************************************************** I honestly have no idea/very little care to setup dps correctly in pob, damage is good enough for ubers in relatively short time frame. ************************************************ Bandits & Pantheon ************************************************* Bandits: Kill all Pantheon: arakaali for extra degen mitigation / solaris is good as well. Minor: garukhan to mitigate shocks ************************************************ Body Armour Craft ********************************************************************************** ~Buy fractured life glorious plate ~fossil Dense + faceted + sanctified (go for high armour +1strength, can add in glyphic fossil for onslaught when hit if you want to go ultra high end) ~Benchcraft if open affix once you get satisfactory affixes ~eldritch currency for +2 max res + pride/determ/purity of fire effect/life recovery rate. ************************************************ Shield Craft ********************************************************************************** 1~ Buy Fractured Max all res(ifyou are rich) or max fire res(es base shield) 2~ phys reforge till high % spell damage + reflect phys( or if you hit phys spell skip to step 5) 3~ anul to open prefix / suffix if full prefixes/suffixes 4~ prefixes can't be changed + add physical harvest aug craft 5~ Cannot roll caster bench + anul to remove reflect physical(this protects +1 phys and %spell damage from anul, but anul may still remove benchcraft) reapply benchcraft and keep trying till reflect phys mod is gone. 6~ benchcraft prefix and exalt slam a suffix to get to 2 suffixes(we want one open suffix, do not slam if already 2 suffixes) 7~ benchcraft prefixes can't be change or (cannot roll caster(im not sure this works or not for harvest aug/anul combo, can't remember if its obeyed or not tbh) -> harvest add life and pray you hit decent life roll prefix(go bad to step 5 if bad life roll) 8~ prefixes can't be changed + reforge caster -> pray for good spell crit(repeat till happy or bricked suffixes) 9~ benchcraft you are done. ************************************************ Wand Craft ********************************************************************************** 1~ buy fractured base sage wand or other wand with high base crit and low int requirement(fractured spell crit/base crit/spell damage/multi) 2~ fossil spam (corroded + jagged + metallic + shuddering) 3~ anul off a suffix, if brick go back to fossil step 4~ cannot roll attack add physical harvest (can potentially brick here as well(removing all spell)) we are here~ +2 wand with fractured mod and potentially good spell damage 5~prefixes can't be changed + veiled chaos -> crit chance/trigger/multi/double dam 6~bench craft trigger/multi/double damage DONE ************************************************ Damage Rare Ring ********************************************************************************** 1~Scorn essence spam till 2 or 3 good suffix 2~(only if open suffix, must anul if only good 2 suffix) suffixes can't be changed + caster reforge to force on cast speed suffix 3~suffixes can't be changed + veiled chaos -> block mana -> unveil life ************************************************ Belt ********************************************************************************** 1~pristine fossil spam a elder/hunter stygian till good %life and flat life 2~prefixes can't be changed +reforge crit to force flask crit mod if open prefix 3~prefixes can't be changed + veiled chaos 4~slam + benchcraft = done

Loadouts

Gear

Sol Branch
Sandstorm Visage
Wrath Veil
Eternal Damnation
Eagle Knuckle
Dread Whorl
Entropic Devastation
Morbid Snare
Annihilation's Approach
Glyph Pith
Ancient Sphere
Split Personality
Phoenix Ornament
Behemoth Eye
Watcher's Eye
Forbidden Flame
Forbidden Flesh
Cataclysm Star
Gale Shard
Behemoth Bliss
Lethal Pride
Megalomaniac
Ghoul Glimmer

Skills

Body Armour

  • ReapReap21/20WMain
  • Spell EchoSpell Echo20/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W
  • Awakened BrutalityAwakened Brutality5/20W
  • EmpowerEmpower4W
  • Increased Critical DamageIncreased Critical Damage20W

Gloves

  • Righteous FireRighteous Fire20/20W
  • Molten ShellMolten Shell21/20W
  • Blood RageBlood Rage8/20W
  • EnhanceEnhance4W

Helmet

  • DeterminationDetermination21W
  • PridePride21W
  • Purity of FirePurity of Fire21W
  • EnlightenEnlighten3W

Weapon 1

  • VulnerabilityVulnerability20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • LifetapLifetap1W

Weapon 2

  • Shield ChargeShield Charge20/23W
  • Flame DashFlame Dash20/23W
  • Faster AttacksFaster Attacks15/20W

Boots

  • VitalityVitality21W
  • ArroganceArrogance20/20W

Boots

  • Approaching Flames20W
  • ArroganceArrogance20/20W

Boots

  • War BannerWar Banner21/20W

Boots

  • Enduring CryEnduring Cry21/20W

Passive Tree

Passive tree 3.20
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
3.76M
Hit DPS
2.02M
With Poison DPS
2.02M
With Ignite DPS
2.02M
With Bleed DPS
2.02M
With Impale DPS
3.6M
Damage over Time
165K
Impale DPS
1.57M
Culling DPS
0
Average Hit
636.24K
Burst Damage
636.24K

Attack & Crit

Attack/Cast Rate
3.17/s
Hit Chance
100%
Crit Chance
75%
Crit Multiplier
429%
Mana Cost
0
Life Cost
554

Defence

Effective Hit Pool
163.05K
Life
3.96K
Energy Shield
468
Mana
53
Ward
0
Armour
87.12K
Evasion
1.24K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
88% (+41%)
Cold Resistance
75% (+2%)
Lightning Resistance
75% (+7%)
Chaos Resistance
72% (+11%)

Max Hit Taken

Physical
63.89K
Fire
205.07K
Cold
140.08K
Lightning
140.08K
Chaos
49.86K

Recovery

Life Regen
1.86K/s
Net Life Regen
674.44/s
ES Regen
0/s
ES Recharge
468/s
Mana Regen
26.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
1.19K/s

Attributes & Utility

Strength
338
Intelligence
179
Dexterity
103
Movement Speed
52%
Endurance Charges
10
Frenzy Charges
3
Power Charges
3
Devotion
0