Wuslwiz
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Hey there Exiles!
Today I wanted to showcase my dedicated "ToTA only build" with you. It was a lot of fun to put together, and I think I will be going to lvl 100 with it over the league, because it is so much fun to play matches with it.
I am able to win all matches effortlessly, regardless of rank, enemy unit combination or tribe and I don't have to go aggressively for good unites either, so I am able to pick the rewards I want.
ToTA is profitable I find, not highly, but it is fresh and fun to do, so I decided to make a dedicated build just for it. You don't have to be a skilled player - with this build, everyone can win consistently.
With new tattoos coming out soon, I thought I wanted to share my build with the community.
Min-Maxed PoB lvl 100 - includes crafting guide for rares in notes
Since playing ToTA matches is a lot of fun and somewhat rewarding at the same time, I wanted to make a dedicated character for it that can handle any opponent regardless of rank and team composition and just have a good time - the build features:
The goal was to create a build with maximum chance to avoid and reduce damage at all cost. So going Champion was the natural choice.
Yes, you will get oneshot anyway on most builds at high ranks from most attacks and DoTs (but not all), but your teammates don't, since they scale as well as enemies do! Protecting and enabling your teammates is a key strategy for this build to win; we use the following layers:
Enemies that have their damage dealt reduced by roughly ~60%, their action speed lowered by 60%, their movement speed lowered by 50% that can't inflict any ailments at all to your teammates are easy to beat, even if you have a significantly weaker team and lower unit quality compared to your opponent.
You yourself have enough defense layering to survive small hits and DoTs (you can run out of ground effects quickly and survive) which is very helpful and speeds things up significantly.
We don't abuse Void Sphere like other builds do, we just use it to disrupt the enemy for a brief time and stack them together to clump them up when they decide to attack in a group formation, to give our flankers room to get into their back line.
We also use it to deal with the Titanic Shell bug for the time being (bug will get fixed next patch, probably). Titanic Shells while channeling protect all totems in a radius, which prevents your teammates from attacking them - they will hang around in your base and do nothing. Titanic Shell is immune to knock back, but not immune to Void Sphere! So with smart placing of consecutive Void Spheres in a straight line, you can drag the Titanic Shell to your base while it is still channeling where your defenders and Attackers will start to attack and kill her eventually for you - after she is dead, run to its totem and destroy it manually quickly.
I only do the effort when the reward is good, otherwise I just log out and take the loss since it is quicker to deal with. But this gives you a method to win regardless if needed.
Tawhanuku is the only enemy on the field that does significant amounts of chaos damage after all the layering applied, I found - she will oneshot you regardless if you are not immune to chaos damage at some point with her abilities.
Her abilities are telegraphed with an audio que attached to it:
Otherwise, she is harmless - you can stand right next to her and do you stuff, she won't be able to touch you with her auto attacks.
When it comes to Death's Guide chaos aura totems... just tech your team for it to deal with those, that's it. If you don't have good unites to deal with it, just drag the Death's Guide in your base with Void Sphere and let your defenders kill him for you so that the aura gets disabled around his totem.
Kahuturoa is where most builds struggle, since his teammates and his abilities all oneshot due to %phys damage reduction penetration. This build can deal with him easly and has a good time against him, since all his attackers are usually melee and all his heavy slams are slow - he can't do anything against you if you apply all your layers and win quickly.
Proximity Shields are also no big issue, just run into their bubbles, place your totems and attack to apply your debuffs, run out, and deal with totems - they usually are not able to hit you at all. When you hear the audio que "Valako's Ire", which is a multihit thunderstorm area of effect ability, just run away quickly and don't get caught in the area where the ground gets lit up, it will oneshot you.
That's probably it - if you have any questions, feel free to ask, thanks for reading!
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