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PoE 3.10·Delirium·Assassin

Update on my Elemental Hit from start of the league (8.2M DPS, 7k EHP, 68/68/48 Avoidance)

by thedeathbeam6 years ago19

DPS
8.23M
Life
4.67K
Level
91
Min budget

Overview

Update on my Elemental Hit from start of the league (8.2M DPS, 7k EHP, 68/68/48 Avoidance) is a Path of Exile Assassin build by thedeathbeam, made for the Delirium league (3.10). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 8.23M DPS with 4.67K life, 2.38K energy shield. Suited for: Bossing, Mapping, Essence. Key uniques include Hands of the High Templar, Cinderswallow Urn, Soul Tether, Dying Sun, Xoph's Blood.

Build Video

thedeathbeam's Notes

Hello again everyone. So I decided to make update video with my Elemental Hit Wandslinger theorycraft from start of the league (in case anyone was wondering how it went).

Here is the link to original post: https://www.reddit.com/r/PathOfExileBuilds/comments/fhxby8/here_is_my_elemental_hit_wander_guide_for_310/

So the build turned out to be really good, both at league start, at mid investment and also at high investment, even though not in the way I originally expected. With some help from PoE community the build went through few iterations during the league. The biggest change is that I ended up dropping Indigon and replacing it with Crown of the Inward Eye and also I added Soul Tether for ES sustain. And also the build kind of branched into 2 different versions, MoM with Essence Worm for huge EHP (and more league start friendly because of easier pathing) and Phase Acrobatics version with Point Blank and Vaal Pact for dodging and outsustaining everything with tad more damage (I am using deviation of that version in this video, with Phase Acrobatics + Silent Steps with Thread of Hope to get back a bit of EHP with this dodge/dps route).

For the general feel of the build when mapping and bossing, it is really good boss killer imo. I use my poison wander for mapping and this ele hit wander when I need to just kill something (even though atm I am trying to push ele hit one a bit further with gear). The mapping is usually pretty safe thanks to very high sustain and corpse removal (either just from Pyre on budget or explody chest on top after some investment). The biggest issue I initially had with the build was DPS while clearing, because 4l in gloves with chain, gmp, edwa and ele hit is not the greatest damage ever. But I ended up solving that with Essence Craft (70% crit multi) and +1 to socketed gems craft intially (what is super easy to get) and then I moved to +4 Hands of the High templar with some extra stuff on top and atm I am mostly one-tapping stuff.

Here is pastebin for my current character:

https://pastebin.com/X8NzKixL

And here is the guide (I try to keep it up-to-date, it also contains a lot of extra videos of the build):

https://www.pathofexile.com/forum/view-thread/2784902

Gear

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Vengeance Bane
Crown of the Inward Eye
Sol Guardian
Xoph's Blood
Armageddon Grip
Pyre
Hands of the High Templar
Soul Tether
Corpse Urge
Corruption Ward
Combat Focus
Thread of Hope
Enthralling Edge
Combat Focus
Vivid Ruin

Skills

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Body Armour

  • Elemental HitElemental Hit21/23WMain
  • Barrage SupportBarrage Support20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks21/23W
  • Energy LeechEnergy Leech20/23W
  • HypothermiaHypothermia20/20W
  • Elemental FocusElemental Focus20/20W

Gloves

  • Elemental HitElemental Hit21WMain
  • ChainChain20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks19/20W

Helmet

  • Summon SkitterbotsSummon Skitterbots19/20W
  • Flesh and StoneFlesh and Stone18W
  • PrecisionPrecision20W
  • EnlightenEnlighten3W

Boots

  • DashDash20W
  • SpellslingerSpellslinger20W
  • Wave of ConvictionWave of Conviction20/1W
  • CombustionCombustion20/2W

Weapon 2

  • Shield ChargeShield Charge12/23W
  • FortifyFortify20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Vaal GraceVaal Grace20W
  • Blood RageBlood Rage20/20W
  • Increased DurationIncreased Duration19/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
91

Damage

Combined DPS
8.23M
Hit DPS
8.23M
With Poison DPS
8.23M
Average Damage
324.65K

Attack & Crit

Attack/Cast Rate
4.22/s
Hit Chance
99%
Crit Chance
95%
Crit Multiplier
411%
Mana Cost
46

Defence

Life
4.67K
Energy Shield
2.38K
Mana
150
Armour
1.34K
Evasion
886
Phys Damage Reduction
10%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Evade (Melee)
50%
Evade (Projectile)
50%
Attack Dodge
18%
Spell Dodge
48%

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-60%

Recovery

Life Regen
0/s
Net Life Regen
-245.48/s
ES Regen
0/s
Mana Regen
41.8/s
Life Leech
1.87K/s
ES Leech
238.3/s
Mana Leech
306.6/s
Total Degen
245.48/s

Attributes & Utility

Strength
114
Intelligence
317
Dexterity
258
Movement Speed
201%
Endurance Charges
3
Frenzy Charges
3
Power Charges
5