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PoE 3.22·Ancestor·Ascendant

[PoE 3.22] My League Starter - Poison SRS Scion Ascendant

by PrismaSigma3 years ago43Subscribe

DPS
1M
Effective HP
150.14K
Life
5.08K
Level
85
Min budget

Overview

[PoE 3.22] My League Starter - Poison SRS Scion Ascendant is a Path of Exile Ascendant build by PrismaSigma, made for the Ancestor league (3.22). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 1M DPS with 150.14K effective HP, 5.08K life, 360 energy shield. Suited for: Bossing.

Build Video

PrismaSigma's Notes

===================== A Quick Note on Leveling: ===================== There are separate selectable trees for each Act. I have also laid out two possible routes that lead toward the same final build. One goes left through the Templar area first, one heads up toward the Witch area, they are labelled left and right respectively. Personally I like the right path better because it reaches Eldritch Battery faster. You may also skip the Skill Duration wheel near the Scion start, but this is kind of like extra DPS on SRS, unless they get killed early (which they will on Merveil). You can take the jewel sockets that you path by whenever you have a suitable jewel available for them. The excess of jewel sockets makes it very easy to fix resistance and attribute issues in early endgame. ====================== Gems Guide for Campaign: ====================== Act 1 ------- Just keep using the starter Spectral Throw-Prismatic Burst until Level 4 After Hailrake & Glyphs: Frostblink, Summon Phantasm Support, Decoy Totem (Quest Rewards), Summon Raging Spirit After Crab: Added Fire Damage (Quest Reward) After Brutus: Clarity (buy from Nessa) Before Merveil: Absolution (buy from Nessa). Also buy another Summon Phantasm. If you have extra Orbs of Transmutation you can also buy Leap Slam, Faster Attacks, Minion Damage, Added Fire Damage, Flesh Offering, Molten Shell (Decoy Totem makes a HUGE difference on bosses, especially Merveil; put it behind them so they stop killing your minions) ------- Act 2 ------- After Fidelitas: Summon Skitterbots, Herald of Purity (buy from Yeena) After Weaver: Faster Casting (Quest Reward), Culling Strike, Tempest Shield, Minion Life (buy from Yeena) ------- Act 3 ------- After Crematorium: Curse Gem (Elemental Weakness / Flammability / Punishment, your choice) (Quest Reward), Purity of Elements (buy from Clarissa) After Gravicius: Raise Spectre, Animate Guardian, Guardian's Blessing(?) (buy from Clarissa) ------- Act 4 ------- After Daresso & Kaom: Cast When Damage Taken, Multistrike (buy from Petarus & Vanja if you have extra Orbs of Alchemy) After Malachai: Summon Stone Golem, Unleash (Quest Rewards) ------- Act 6 ------- After Twilight Strand buy from Lilly: Determination, Feeding Frenzy, Arcanist Brand, Desecrate, Bone Offering, Meat Shield, Combustion Also buy anything you may have missed earlier (Leap Slam, Faster Attacks, Culling Strike, Guardian's Blessing(?), Molten Shell, Cast When Damage Taken, etc.) Also optionally buy these gems to start leveling them for endgame (don't use them yet): Flame Dash, Meat Shield, Haste, Malevolence, Divine Blessing, Immolate, Fire Penetration, Elemental Damage with Attacks, Melee Splash) Optimal Gem loadout for Act 6-10 Looks like (IMPORTANT: You can't have all of these set up, so use whatever fits your sockets, prioritize SRS, Auras, and Arcanist Brand setup): 4-Link 1: Summon Raging Spirit-Unleash-Added Fire Damage-Minion Damage 4-Link 2: Absolution-Faster Casting-Combustion-Added Fire Damage 4-Link 3: Purity of Elements, Determination, Summon Skitterbots, Tempest Shield (does not need to be linked, use whichever auras you can fit with your mana) 4-Link 4: Arcanist Brand-Desecrate-Bone Offering-Flammability/Elemental Weakness/Punishment 4-Link 5: Raise Spectre-Minion Life-Meat Shield-Animate Guardian (don't use Animate Guardian yet, it will just die. You can put Feeding Frenzy here instead if you want, if you do this then don't also link it to the Golem below) 2-Link 1: Summon Stone Golem-Feeding Frenzy 2-Link 2: Leap Slam-Faster Attacks 2-Link 3: Frostblink-Culling Strike 2-Link 4: Cast When Damage Taken-Molten Shell Gems to prioritize leveling in weapon swap for now: Immolate > Animate Guardian (if it doesn't fit in main setup) > Flame Dash > Fire Penetration > Haste > Malevolence > The rest ========================================= Endgame requirements before switching to Poison: ========================================= #1: 100% Chance to Poison on Minions (get this from Ghastly Eye Jewels and Darkness Enthroned) #2: The Covenant, at least 5-linked, preferably 6-linked #3: Severed In Sleep Other Uniques should be Prioritized after switching to Poison in the following order: #1: The Surrender (probably the cheapest item left to buy) #2: Amanamu's Gaze (usually around 1 Divine, huge DPS boost) #3/4: Ashes of the Stars & Unnatural Instinct (both are VERY expensive but very powerful. Unnatural Instinct may skyrocket in price if tattoos work on unallocated passives. Can get by without Ashes by dropping 1 Aura and using a +1 Amulet) #5/6: The Green Nightmare & Watcher's Eye (Cheaper than the above two items and still powerful, but the build is functional without them. These are for min-maxing defenses)

Gear

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Vivid Cobalt Jewel of Resistance
Vivid Cobalt Jewel of Resistance
Vivid Cobalt Jewel of Resistance
Vivid Cobalt Jewel of Resistance
Vivid Cobalt Jewel of Resistance

Skills

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  • Summon Raging SpiritSummon Raging Spirit20WMain
  • UnleashUnleash20W
  • ImmolateImmolate20W
  • Minion DamageMinion Damage20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • CombustionCombustion20W
  • MultistrikeMultistrike20W
  • Fire PenetrationFire Penetration20W
  • Melee SplashMelee Splash20W
  • Purity of ElementsPurity of Elements20W
  • DeterminationDetermination20W
  • Summon SkitterbotsSummon Skitterbots20W
  • Tempest ShieldTempest Shield20W
  • Arcanist BrandArcanist Brand20W
  • DesecrateDesecrate20W
  • Bone OfferingBone Offering20W
  • FlammabilityFlammability20W
  • Raise SpectreRaise Spectre20W
  • Animate GuardianAnimate Guardian20W
  • Minion LifeMinion Life20W
  • Feeding FrenzyFeeding Frenzy20W
  • Molten ShellMolten Shell20W
  • Summon Stone GolemSummon Stone Golem20W
  • Cast when Damage TakenCast when Damage Taken20W
  • Frost BombFrost Bomb1W
  • Culling StrikeCulling Strike1W
  • Flame DashFlame Dash20W

Passive Tree

Passive tree 3.22
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath

Character Stats

Level
85

Damage

Full DPS
1M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.72/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
20
Mana Cost
47
Life Cost
0

Defence

Effective Hit Pool
150.14K
Life
5.08K
Energy Shield
360
Mana
94
Ward
0
Armour
9.94K
Evasion
1.35K
Phys Damage Reduction
49%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
100%
Evade (Melee)
3%
Evade (Projectile)
3%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+86%)
Cold Resistance
75% (+74%)
Lightning Resistance
75% (+78%)
Chaos Resistance
75% (+25%)

Max Hit Taken

Physical
11.52K
Fire
32.15K
Cold
32.15K
Lightning
32.15K
Chaos
36.01K

Recovery

Life Regen
745.2/s
ES Regen
7.6/s
ES Recharge
360/s
Mana Regen
35.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
282
Intelligence
326
Dexterity
127
Movement Speed
19%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0