PoB Archives

Update on Fire Conversion Ice Trapper



3.17 Archnemesis

Saboteur

3.84K63.62K2.71M

(13)


Watcher's EyeCrimson JewelLarge Cluster JewelLethal PrideMedium Cluster JewelHypnotic Eye JewelMedium Cluster JewelEzomyte DaggerReplica Cold Iron PointThe Eternity ShroudPig-Faced BascinetFingerless Silk GlovesPyreCogwork RingCrystallised OmniscienceTwo-Toned Boots (Armour/Energy Shield)Heavy Belt
Divine Life FlaskCinderswallow UrnQuicksilver FlaskBottled FaithAtziri's Promise

About a week ago I asked about ideas and suggestions for a Replica CIP build that I could try in SSF and with the help of someone providing a rough PoB I set out to give it a go. As I’m sitting at home rn with no power I realized that I’ve made it far enough to show up on PoE Ninja now so I figured I’d write up a quick update on my progress and where I’m trying to go.

PoE Ninja https://poe.ninja/challengessf/builds/char/deviant324/ShockinglyTraps?i=0&search=item%3DReplica-Cold-Iron-Point

Updated PoB, noticed missing qualities and changed Rumi's for Cinderswallow https://pastebin.com/Fr0dRfx0

I was asking for options to potentially craft a +2 dagger and actually ended up getting one from Rog the same day, even though it’s kind of mediocre and could take a reroll suffixes I can do with the crit and some omni on it. Eternity Shroud wasn’t the plan initially but I dropped it right before I transitioned and happened to 6 link it too, found enough bases to make it useful so I rolled with it for now. I have a 6 linked tinker skin which I double corrupted (with bad implicits) and I haven’t gotten lucky with benchcrafting colors on there, but I plan to run it for improved survivability because as of right now my ascendancy’s regen is barely enough to sustain the cost of traps if I’m just throwing them out constantly, so my survivability isn’t super great.

Along with getting Tinkerskin I’m trying to get Slavedrivers which isn’t working out too great, even with atlas passives I’m really struggling to get trap workshop to 3. Don’t have the vessel either but I have over a dozen chronicles with boss rooms lying around for when the time comes, hoping to get lucky. Once I do have Slavedrivers I’ll definitely need Tinkerskin, I plan to reroll my trap cluster (only one I have somehow) to get Arcane Surge, I have a couple jewels with cast speed lying around and I also have a +1 dagger that currently gets me about 2-3% less DPS, with a 28% cast speed roll that will bump up my trap throwing speed a ton, plus I will be able to swap lifetap to fire pen on my main link.

Also working on better spell suppression gear to save a bunch of passive points and basically cut out the bottom most part of the tree (putting those life points into the life as extra ES wheel) and then getting the charge nodes back. At that point the build should also be tanky enough to roll on until 94-95ish to maybe include some small clusters too.

Bossing experience so far is quite nice with how fast stuff dies, this might be my highest DPS build yet, just with the downside that my deadeye and champion Helix builds were both tankier because their sustain wasn’t working against their own skill costs. My regen would be stupidly high if I didn’t have to pay like 100+ life per cast.

Upgrades/Sidesgrades mostly for trade

An extra replica CIP could easily replace the +2 dagger, which itself can be beat by a better +1 and potentially even a really good one without + gem levels, at least by tooltip damage (I suck at using PoB). Replica CIP is 5C in so while it seems to be stupidly rare to find it’s actually affordable in trade. A more min-maxed option might be 2 strong +2 daggers which would allow you to still do cold damage and drop the conversion entirely, however conversion is for the most part still relatively easy to access and allows you to fully utilize Explosive Expert (since you ignite and skitterbots cover shock/chill). The upside would be freeing up another support gem though.

Omni is probably not necessary and you’d be able to get the dex to suppression keystone is you play it without. Not something you’d badly need but it’s an option if you’re using more unique gear (Maven helmet with enlighten for extra auras for example, even less suppression on gear).

Getting a shield over the second dagger puts me from 65k tooltip DPS to 48k which is quite the considerable drop, though a shield could make you a lot tankier. Also allows for much easier access to Spell Suppression which can roll up to 30% on shields, so you could potentially get the damage lost here back from your tree.

An expensive but potentially interesting option could be a Skin of the Lords with Avatar or Fire. That way you’d get to drop the Pyre ring since it’s pretty much your only option to get to 100% (well 98%) conversion given how far away the keystone is on the tree itself.

Read Comments
Life

3837

Mana

-509

Energy Shield

569

DPS

3M

Effective Hit Pool

63.62K

Chaos Res

46

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

16K

Evasion

21K

Block

15 | 0

Crit Chance

83%

Crit Multi

376%

Rage

0

Strength

14

Intelligence

23

Dexterity

23

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

90%

Explosives Expert
Explosives Expert
Perfect Crime
Perfect Crime
Born in the Shadows
Born in the Shadows
Pyromaniac
Pyromaniac
Ghost Dance
Ghost Dance
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Charisma
Charisma
Doom Cast
Doom Cast
Entrench
Entrench
Expeditious Munitions
Expeditious Munitions
Fervour
Fervour
Heartseeker
Heartseeker
Herbalism
Herbalism
High Explosives
High Explosives
Influence
Influence
Instinct
Instinct
Inveterate
Inveterate
Master Sapper
Master Sapper
Revenge of the Hunted
Revenge of the Hunted
Snowforged
Snowforged
Thick Skin
Thick Skin
Trickery
Trickery
Unstable Munitions
Unstable Munitions
Written in Blood
Written in Blood
View full passive skill tree

Download

Author

avatar
deviant324

Divinia collected this build from this reddit post.

Click here to claim it.