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PoE 3.17·Archnemesis·Saboteur

Update on Fire Conversion Ice Trapper

by deviant3244 years ago8

DPS
2.71M
Effective HP
63.62K
Life
3.84K
Level
92
Min budget

Overview

Update on Fire Conversion Ice Trapper is a Path of Exile Saboteur build by deviant324, made for the Archnemesis league (3.17). It is centered on Ice Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 2.71M DPS with 63.62K effective HP, 3.84K life, 569 energy shield. Suited for: Bossing. Key uniques include Atziri's Promise, Bottled Faith, Cinderswallow Urn, Replica Cold Iron Point, The Eternity Shroud.

deviant324's Notes

About a week ago I asked about ideas and suggestions for a Replica CIP build that I could try in SSF and with the help of someone providing a rough PoB I set out to give it a go. As I’m sitting at home rn with no power I realized that I’ve made it far enough to show up on PoE Ninja now so I figured I’d write up a quick update on my progress and where I’m trying to go.

PoE Ninja https://poe.ninja/challengessf/builds/char/deviant324/ShockinglyTraps?i=0&search=item%3DReplica-Cold-Iron-Point

Updated PoB, noticed missing qualities and changed Rumi's for Cinderswallow https://pastebin.com/Fr0dRfx0

I was asking for options to potentially craft a +2 dagger and actually ended up getting one from Rog the same day, even though it’s kind of mediocre and could take a reroll suffixes I can do with the crit and some omni on it. Eternity Shroud wasn’t the plan initially but I dropped it right before I transitioned and happened to 6 link it too, found enough bases to make it useful so I rolled with it for now. I have a 6 linked tinker skin which I double corrupted (with bad implicits) and I haven’t gotten lucky with benchcrafting colors on there, but I plan to run it for improved survivability because as of right now my ascendancy’s regen is barely enough to sustain the cost of traps if I’m just throwing them out constantly, so my survivability isn’t super great.

Along with getting Tinkerskin I’m trying to get Slavedrivers which isn’t working out too great, even with atlas passives I’m really struggling to get trap workshop to 3. Don’t have the vessel either but I have over a dozen chronicles with boss rooms lying around for when the time comes, hoping to get lucky. Once I do have Slavedrivers I’ll definitely need Tinkerskin, I plan to reroll my trap cluster (only one I have somehow) to get Arcane Surge, I have a couple jewels with cast speed lying around and I also have a +1 dagger that currently gets me about 2-3% less DPS, with a 28% cast speed roll that will bump up my trap throwing speed a ton, plus I will be able to swap lifetap to fire pen on my main link.

Also working on better spell suppression gear to save a bunch of passive points and basically cut out the bottom most part of the tree (putting those life points into the life as extra ES wheel) and then getting the charge nodes back. At that point the build should also be tanky enough to roll on until 94-95ish to maybe include some small clusters too.

Bossing experience so far is quite nice with how fast stuff dies, this might be my highest DPS build yet, just with the downside that my deadeye and champion Helix builds were both tankier because their sustain wasn’t working against their own skill costs. My regen would be stupidly high if I didn’t have to pay like 100+ life per cast.

Upgrades/Sidesgrades mostly for trade

An extra replica CIP could easily replace the +2 dagger, which itself can be beat by a better +1 and potentially even a really good one without + gem levels, at least by tooltip damage (I suck at using PoB). Replica CIP is 5C in so while it seems to be stupidly rare to find it’s actually affordable in trade. A more min-maxed option might be 2 strong +2 daggers which would allow you to still do cold damage and drop the conversion entirely, however conversion is for the most part still relatively easy to access and allows you to fully utilize Explosive Expert (since you ignite and skitterbots cover shock/chill). The upside would be freeing up another support gem though.

Omni is probably not necessary and you’d be able to get the dex to suppression keystone is you play it without. Not something you’d badly need but it’s an option if you’re using more unique gear (Maven helmet with enlighten for extra auras for example, even less suppression on gear).

Getting a shield over the second dagger puts me from 65k tooltip DPS to 48k which is quite the considerable drop, though a shield could make you a lot tankier. Also allows for much easier access to Spell Suppression which can roll up to 30% on shields, so you could potentially get the damage lost here back from your tree.

An expensive but potentially interesting option could be a Skin of the Lords with Avatar or Fire. That way you’d get to drop the Pyre ring since it’s pretty much your only option to get to 100% (well 98%) conversion given how far away the keystone is on the tree itself.

Gear

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Apocalypse Etcher
Cataclysm Keep
The Eternity Shroud
Crystallised Omniscience
Pyre
Gale Gyre
Demon Hold
Torment Buckle
Blood March
Replica Cold Iron Point
Watcher's Eye
Cataclysm Eye
Foe Glimmer
Lethal Pride
Armageddon Shard
Whispering Leer
Rapture Glimmer

Skills

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Body Armour

  • Ice TrapIce Trap21/20WMain
  • LifetapLifetap20/20W
  • Cold to FireCold to Fire21/20W
  • Swift AssemblySwift Assembly21/20W
  • Charged TrapsCharged Traps20/23W
  • Trap and Mine DamageTrap and Mine Damage20/20W

Gloves

  • Bear TrapBear Trap20W
  • Vaal Molten ShellVaal Molten Shell20W
  • Flame DashFlame Dash20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect2W

Boots

  • HatredHatred20W
  • Awakened Controlled DestructionAwakened Controlled Destruction2W
  • LifetapLifetap20W
  • Divine BlessingDivine Blessing20/20W

Helmet

  • Summon SkitterbotsSummon Skitterbots20/20W
  • GraceGrace21W
  • Defiance BannerDefiance Banner20/23W
  • DeterminationDetermination21W

Weapon 2

  • EnhanceEnhance2W
  • EnhanceEnhance2W
  • Fire PenetrationFire Penetration20W

Weapon 1

  • Riposte20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • EnhanceEnhance2W

Passive Tree

Passive tree 3.18
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
2.71M
Hit DPS
2.6M
With Poison DPS
2.6M
With Ignite DPS
2.71M
With Bleed DPS
2.6M
Damage over Time
118.42K
Ignite DPS
118.42K
Culling DPS
0
Average Hit
910.98K

Attack & Crit

Attack/Cast Rate
2.85/s
Crit Chance
83%
Crit Multiplier
376%
Mana Cost
0
Life Cost
116

Defence

Effective Hit Pool
63.62K
Life
3.84K
Energy Shield
569
Mana
-509
Ward
0
Armour
16.07K
Evasion
21.07K
Phys Damage Reduction
58%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
76%
Evade (Projectile)
76%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+14%)
Cold Resistance
75% (+35%)
Lightning Resistance
75% (+18%)
Chaos Resistance
46%

Recovery

Life Regen
191.85/s
ES Regen
0/s
Mana Regen
11.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
14
Intelligence
23
Dexterity
23
Omniscience
842
Movement Speed
90%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0