L99.94 RIP to DROX SLAP + L100 #20 EA Berserker [PoE]
- DPS
- 226.31K
- Life
- 3.89K
- Level
- 100
- Min budget
Overview
L99.94 RIP to DROX SLAP + L100 #20 EA Berserker [PoE] is a Path of Exile Raider build by havoc616, made for the Scourge league (3.16). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 226.31K DPS with 3.89K life, 905 energy shield. Suited for: Simulacrum, Delirium. Key uniques include Xoph's Nurture, Dyadian Dawn, Devoto's Devotion, Dying Sun, Pyre.
Build Video
havoc616's Notes
3.16 Explosive Arrow Path of Exile
Better positioning or keeping my flasks up keeps me alive or not doing Avoid Elemental Ailments on an ignite build.
MAP MODS: Monsters have 70% chance to Avoid Elementals Cannot Leech from Monsters 30% increased Monster Movement Speed 41% increased Monster Attack Speed 40% increased Monster Cast Speed Monsters deal 109% extra Physical Damage as Cold Monsters' skills Chain 2 additional times Monsters have 50% increased Accuracy Rating Players have -20% to amount of Suppressed Spell Damage Prevented
This is all multiplied by 1.28 via my 112 Awakening Bonus.
Berserker explosive arrow felt ok, it has some advantages via a 40% More Multiplier from Aspect of Carnage and numerous Attack Speed sources such as Blitz Charges and Rage, however I often felt myself lacking in other areas that Explosive Arrow Raider solved easily such as Evasion, Onslaught, Accuracy & Spell Suppression.
In Delirium Everywhere achieving spell mitigation is a primary objective for surviving and in 3.16 going for max spell suppression is the known ideal solution. Additionally, in my Low 90s I often felt myself dying a lot to physical damage, it may make sense to play to the strengths of a Left Side Tree build and stack Armour via Determination for mitigation instead of Ghost Shrouds + Evasion via Grace.
I played till Level 99.2 with a Dyadian Dawn and ran some Headhunter gaming from Level 99.2 to Level 100. The damage drop off from Dyadian Dawn was noticeable but I was able to mitigate it via ramping attack speed stacks for similar damage. Headhunter was most beneficial for the survivability via stacking Life and Energy Shield buffs that provided adequate safety when the usual supports were not available.
I'm currently still leaning towards either Elementalist or Raider or Pathfinder for a solo explosive arrow build variation.
Level 100 #19 Explosive Arrow Raider ► https://youtu.be/yJ1LSQZvJHQ PoE Mageblood Drop Atlas Invasion ► https://youtu.be/yjJe3SRL1kk
Explosive Arrow Raider Gear: https://pastebin.com/awCEkaCn Explosive Arrow Elementalist Gear: https://pastebin.com/FeJevAYY Explosive Arrow Berserker Gear: https://pastebin.com/xJS3LWKq
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#PathofExile #Scourge #ExplosiveArrow
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 226.31K
- Hit DPS
- 3.39K
- With Poison DPS
- 987.56
- With Ignite DPS
- 491.9K
- With Bleed DPS
- 987.56
- Damage over Time
- 225.32K
- Ignite DPS
- 225.32K
- Average Hit
- 491.9K
- Average Damage
- 987.56
Attack & Crit
- Attack/Cast Rate
- 3.44/s
- Hit Chance
- 74%
- Crit Chance
- 7%
- Crit Multiplier
- 100%
- Mana Cost
- 64
- Life Cost
- 0
Defence
- Life
- 3.89K
- Energy Shield
- 905
- Mana
- 101
- Ward
- 0
- Armour
- 523
- Evasion
- 15.57K
- Phys Damage Reduction
- 8%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 72%
- Evade (Projectile)
- 72%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+20%)
- Cold Resistance
- 76% (+10%)
- Lightning Resistance
- 75% (+8%)
- Chaos Resistance
- 3%
Recovery
- Life Regen
- 54.4/s
- ES Regen
- 0/s
- Mana Regen
- 28.6/s
Attributes & Utility
- Strength
- 112
- Intelligence
- 214
- Dexterity
- 254
- Movement Speed
- 121%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0