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PoE 3.22·Ancestor·Juggernaut

Equipment upgrade review - RF Juggernaut

by ticketybo0133 years ago1

Effective HP
46.29K
Life
3.95K
Level
91
Min budget

Overview

Equipment upgrade review - RF Juggernaut is a Path of Exile Juggernaut build by ticketybo013, made for the Ancestor league (3.22). It is centered on Vitality and plays as a aura, strength, spell, area archetype. Defensively it sits at 46.29K effective HP, 3.95K life, 115 energy shield. Suited for: Mapping, Sanctum. Key uniques include Dawnbreaker, Legacy of Fury.

ticketybo013's Notes

FOR LEVELING AS A CASTER MARAUDER YOU WILL NEED EARLY INTELIGENCE Use this string in the vendors every time you go back to town "o in|nne" It will search for INT gear & MS boots. You can also purchase a LAPIS amulet starting at level 5 via Nessa <<<<<<<<<<<<ALL YOU NEED TO RUN RF IS HAVE 75% FIRE RES & TAKE THE FIRE MASTERY FOR REGEN 1 LIFE PER SECOND FOR EACH UNCAPPED FIRE RESISTANCE>>>>>>>>>>>>> To help Fire Res cap yourself in Act II don't forget about the Ruby Ring Recipe. Iron Ring + Red Gem = Ruby Ring Also don't forget if you get stuck you can use my website for most info although it's geared mainly towards Inquisitor --> Pohx.net For players who want a more accurate set of gear progression feel free to follow my Progress on Twitch.Tv/Pohx OR use PoE Ninja to track my Progress https://tinyurl.com/3zdew4r9 When dropping Purity of Elements in the Later gear swap here's what you do for Ailment Immunity Freeze = Brine King Pantheon (make sure to use the divine vessel to unlock it) Chill = 50% Reduced effect of Chill via the above pantheon ^^^^^^^^^^^^^ Shock = Tempest Shield Ignite = You're an RF build please don't die to ignite friend (we do not get ignite immunity) You lose Immunity to Brittle, Sap & Scorch. These are usually only found in Delirum/Altar/niche encounters Here is a Mid/Late Game Gearing "Guide" to help you in the direction of what you want to use. Sponsored by phlyntv https://cdn.discordapp.com/attachments/980646391850360863/1034467004180082778/unknown.png (AS A JUGG YOU Don't Need the Shaper Life Gain on Block Shield) For Gearing you mainly want PURE Armour Pieces as a Jugg. However during the campaign I'd recommend getting a few Armour/ES or Pure ES pieces for the sake of easy colors. We use lots of blue gems in our build and it can be a pain to roll on Pure Armour in the early game. Act 1: Vitality Act 2: Vitality, Herald of Ash Act 3: Vitality, Determination OR Purity of Elements. Act 4: Vitality, Determination OR Purity of Elements Act 5: Arrogance Vitality, Determination, Purity of Elements. Make Sure you put Vitality on Arrogance or this setup will not work. Act 6-8 Same as Above ^ Act 9: Arrogance Vitality, Determination, Purity of Elements, Act 10: Arrogance Vitality, Determination, Purity of Elements, Skitterbot Sometime into Maps: Arrogance Vitality, Determination, Purity of Elements, Malevolence This will require you to take the Additional Mana reservation Master @ Deep Thoughts Deep into the game: Arrogance Vitality, Determination, Malevolence, Skitterbot, Tempest Shield. This will REQUIRE Charisma Anoint For Players looking to add a bit of spice to the build, I'll throw in a couple of recommendations. Energized Armour by templar spot (divine Judgement) Can give HUGE Sources of armour on "Faith & Steel" & "Sanctum of Thought" This in conjuction with the 10% Phys taken as Chaos mastery will be fantastic for mitigation Physical Damage Glorious Vanity by Eternal Youth with Xibaqua Granting "Divine Flesh" can make you EXTREMELY Durable vs elemental damage. Pair this with the Arm/Es Mastery for Defend against chaos with 10% of your Armour ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the level 82+ Skill tree you'll have to make a decision on if you want to keep "Unyielding" or go "Unstoppable" "Unyielding" = More Damage (prob like 10% overall) and very generous AoE for clear "Unstoppable" = More Faster, Stun Immune, Chill Immune, Feels much better overall but lower aoe The reason I bring this up is because at 82+ I drop unwavering stance for some skill points so if you want to retain the stun immune you can go "unstoppable" You also have a Pantheon Switch at this point. You swap between Brine King & Arakali based on what you are using (major only the minor never changed)

Gear

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Mind Cry
Onslaught Guardian
Armageddon Sanctuary
Blight Scarab
Agony Circle
Vortex Grip
Maelstrom Knuckle
Doom Tether
Legacy of Fury
Dawnbreaker
Foul Oculus
Chimeric Pause

Skills

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Weapon 2

  • VitalityVitality20WMain
  • Molten ShellMolten Shell20W
  • ArroganceArrogance20W

Body Armour

  • Righteous FireRighteous Fire20/20W
  • Elemental FocusElemental Focus20/20W
  • EfficacyEfficacy20/20W
  • Burning DamageBurning Damage20/20W
  • LifetapLifetap20/20W
  • Swift AfflictionSwift Affliction20/20W

Boots

  • Infernal CryInfernal Cry20/20W
  • Shield ChargeShield Charge20/4W
  • Faster AttacksFaster Attacks20W
  • LifetapLifetap20W

Gloves

  • Purity of ElementsPurity of Elements20W
  • MalevolenceMalevolence20W
  • PortalPortal1/7W
  • DeterminationDetermination20W

Helmet

  • Fire TrapFire Trap20/20W
  • CombustionCombustion20W
  • LifetapLifetap20W
  • Trap and Mine DamageTrap and Mine Damage20W

Weapon 1

  • FlammabilityFlammability20/20W
  • Wave of ConvictionWave of Conviction20/20W
  • LifetapLifetap20W

Passive Tree

Passive tree 3.22
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
91

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1.22s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
46.29K
Life
3.95K
Energy Shield
115
Mana
36
Ward
0
Armour
33.43K
Evasion
659
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
43%
Spell Block
0%
Spell Suppression
8%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
82% (+151%)
Cold Resistance
80% (+59%)
Lightning Resistance
80% (+35%)
Chaos Resistance
70%

Max Hit Taken

Physical
16.83K
Fire
35.27K
Cold
32.74K
Lightning
32.51K
Chaos
24.3K

Recovery

Life Regen
1.4K/s
Net Life Regen
749.98/s
ES Regen
0/s
ES Recharge
115/s
Mana Regen
21/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
647.42/s

Attributes & Utility

Strength
282
Intelligence
211
Dexterity
113
Movement Speed
22%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Devotion
0