BEWARE: !!!THIS IS AN EXPERIMENTAL BUILD IDEA (NOT A GUIDE) NOTHING HAS BEEN TESTED, IT JUST SEEMS VERY FUN. PLAY AT YOUR OWN RISK AND PLEASURE!!!
I'll update this as I play but it'll take weeks for me to test everything so just look at poe.ninja/other creators for more/late game inspo
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Build Idea
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- Kinetic Rain Wander Elementalist. Clear looks cool, especially with area scaling, might also overlap for semi-shotgunning. Seems to sort of auto-target!?
- Elementalist with the golems and some other flavour ascendancy points provides a strong and flexbile start on low budget. If single target is meh then Kinetic Blast (fork + Wall of Force) might shotgun
- Light radius tech looks cool, herald stacking tech looks cool, balls from the sky looks cool
- IF IT FAILS, no biggie plenty of good backups (see below) - good thing about Elementalist is it's flexibility on a budget
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Uncertainties
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1. Does it shotgun - if it does, amazing! (stack aoe and proj). If it does not, it's a dead skill for single target, and I'll revert to Kinetic Blast + Wall of Force (new skill, looks OP) maybe
2. Is it gonna survive pre-release nerf rounds? Some signs that it will get adjusted
3. Single target dps > the real issue to solve with wands was single target, hopefully that's fixed now in some way with the new skills but we can't be sure yet
4. is lightradius stacking package with eclipse solaris a meme or does it have potential for mid game? (for explain see Palsteron video)
5. will buffing the herals tech be viable?
6. Damage, scaling and mechanics of the main skill are not even 100% known
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Build Mechanics
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- Golems, maybe best single Ascendancy point even after the nerf, definitely most flexible
- Kinetic Rain overlapping, very damage effective if it works, untested
- high chill and shock through some ailment effect scaling
- Herald buffing (ice and thunder) big flat with new Lycia Bloodline maaaaaybe - hopefullly it gets nerfed though. Just see Jungroan's video on it, it explains it all.
TLDR: inc and more buffing of heralds for crazy amounts of flat damage
- ES overleech with either Ghost Dance (evasion < ES) or Divine Shield (armour < ES). Ghost Dance + Ghost Shroud package is probably way to go so also access to spell suppression.
- btw if you do try to get hybrid overleech then a timeless jewel with Corrupted Soul Keystone, they should be quite affordable
- Light Radius stacking possible - big flat (check Palsteron on YT)
- ailment immune with purity of elements, best budget defensive aura in the game. I take it on every build.
- area of effect scaling (less or more) needs to be tested for more projectiles hitting
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Leveling Idea/notes
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- BEFORE KINETIC RAIN: this change came out on Tuesday so the early levels will be taken from Jungroan's How to level a Wander video (Much thanks!)
https://pobb.in/KrH1OMg_O0Z2
> I will level with Freezing Pulse until I get Kinetic Bolt + Holy Flame totem + Flame Wall
> but just pick any skill you like really
- At lvl 28 or so get Kinetic Rain after killing Gravicius in Act 3
- If it sucks at start then continue Kinetic Bolt or Blast idk we'll see, try out what you like
- The searing heat/mastery cluster only makes sense if you have some fire spells or at least some fire damage on your items so get that (can be benchcrafted)
- Not sure what support will be best with Kinetic Rain
- Make sure at least 2 of 3 elements can have high hits for trinity, don't just stack one element (can use aura or bench to balance this out)
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Scaling
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Offensive
- Wand builds like flat damage, because they have low base damage to start with
- they scale very well with spell damage but you get most of that from the items, not the tree
- wands have a high base crit and the tree also guides you to crit scaling so that's an obvious scaling pathway
- ailment scaling is very good until their respective caps
- golems
Defensive
- ES overleech is an option, requires finetuning
- hybrid life/es pool
- evasion/es and spell suppression
- speed
- golems
Endgame scaling options/pivots
- power charge stacking
- int stack
- str stack
- golem stack with primordial bond clusters and that new helmet that doubles golem minions
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Items - This will be expanded with crafting explanations before start and as league progresses (I just don't have time now sorry)
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Levelling Uniques of note
Honourholme - just overall a good item for aura's/golems
Prismweave is super strong for wanders - could be very expensive day 1 in wand meta :S
Doedre's Tenure - fine early game for a shit ton of spell damage
Karui Ward - maybe
- mid tier fractures are good to buy to make crafting easier (life/res usually good)
- you can craft cheap starter jewels by harvest reforging attack on searching eye jewels of sufficient item lvl (see craftofexile.com)
- get at least 1 jewel with %chance to get Phasing on Kill
- craft wand by spam essence of woe for high flat, then unveil/craft on ele pen
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Ascendancies
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- Elementalist to start due to the powerful offensive and defensive package of all the amazing nodes, we're spoiled for choice
> Liege of the Primordial first, Shaper of Storms second, Shaper of Winter third. Bastion of Elements last, or skip winter and bastion and go Mastermind of Discord and Heart of Destruction if
that scales very well with Kinetic Rain mechanics (we'll have to see)
> Bloodline: Take Bringer of Ruin only if Herald buffing becomes a thing (get essence worm + Honourholme helmet) - See Jungroan's vid for more details.
- Bloodline Ascendancies: Elementalist doesn't NEED a bloodline per se. Herald buff tech might be OP so keep eye on that.
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Backup build in case you want to switch
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- Cold Blade Vortex (super solid, low-ish budget, good for breach farming, can transition into power-charge stacking, scalable, fun) - Check Chronic_Painless on YT
- Glacial Cascade - just check out Aer0 he's got the goods
- Wave of Conviction ignite, not my choice but its good on a budget