PoE 3.28·Mirage·Juggernaut
Trauma Stacking Static Strike Juggernaut with Shrines
by BlackPandar5 months ago11
- DPS
- 531.7K
- Effective HP
- 61.01K
- Life
- 6.47K
- Level
- 98
- Min budget
Overview
Trauma Stacking Static Strike Juggernaut with Shrines is a Path of Exile Juggernaut build by BlackPandar, made for the Mirage league (3.28). It is centered on Static Strike of Gathering Lightning and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 531.7K DPS with 61.01K effective HP, 6.47K life, 1.42K energy shield. Suited for: Simulacrum, Delirium. Key uniques include The Utmost, The Gull, Kalandra's Touch, Precursor's Emblem, Screams of the Desiccated.
Build Video
BlackPandar's Notes
Hello! I want to share a build I've been playing, I get many inspirations from various sources and try to combine to make my own build, and I'm really impressed with the result.
First, here's the vid of me fighting Uber Exarch to showchase the build.
https://www.youtube.com/watch?v=SNe8d71yfUo
Here's the non-config PoB.
What's the concept of this build?
The concept of this build came from the idea that I want to play with the new belt, Screams of the Desiccated, and I want to try stacking Endurance Charges with it to play a very tanky character.
Now, Endurance Charges provide tons of mitigation, but the problem with stacking that much mitigation usually comes with low pool, and another idea came to my mind.
To get 2 max charges from the Resonating Shrine, you'll need at least 100% increased Shrine buff effect, and I decided to get that with The Gull and Blunderbore combo, which combined up to 152% in my case.
Blunderbore also provide tons of % increased maximum life from Lesser Massive Shrine, and the 700 str requirement force me to invest in str which gives more flat life, resulting in 6.5k life with quite low life investment.
With that much Shrine effect, I decided to pair Resonating Shrine with Impenetrable Shrine, but not mainly to get armour with Determination, but Energy Shield. Corrupted Soul makes me get 15% of maximum life as extra Energy Shield, and with 152% Shrine effect, I'll gett 252% increased Energy Shield, which affect the ES gained from Corrupted Soul too.
Usually to get recovery on both Life and ES to very high level is quite tricky, but Trauma stacking Juggernaut can deal with that easily, with Untiring+Divine Shield combo, I regen 10k+ of both life and ES as long as I have things to hit. And with how insanely tanky we are, dealing with Trauma is not a problem, I can tank up to 200 stacks of Trauma easily when I get Accel Shrine.
The damage is not that bad too, but needs ramping, as you can see in the Uber Exarch video.
Defense in this build
High hybrid pool, with 6.5k life and 2.8k ES, which restore almost instantly if I can keep hitting
90% PDR from 15 Endurance Charges 75% Adrenaline 10% and Gruthkul Pantheon = 5%
75% elemental damage reduction from 15 Endurance Charges
6% elemental damage reduction from Lunaris Pantheon (Glace)
88/84/84 max resistances (can get 90 all res from jewels and 2 passives when I get to 100)
Flesh&Flame swap depending on content, for general purpose Unstoppable makes you unable to be slowed which is very big QoL, for fighting bosses with high chaos damage Unbreakable doubles your chaos max hit.
Offense in this build
Hit it until it dies
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If you have any sugestions or questions, feel free tell/ask me! The clear speed for this build is quite nice for my standard, but not insane. If you're interested I could record a vid of me farming Deli Orb.
Thanks for reading!
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Runegrafts
- Runegraft of the WarpRunegraft of the WarpBuffs on you expire 30% slowerDebuffs on you expire 30% fasterLimited to 1 Runegraft of the WarpRunegraft of the BoundRunegraft of the Bound20% reduced bonuses gained from Equipped Boots20% increased bonuses gained from Equipped GlovesLimited to 1 Runegraft of the BoundRunegraft of TreacheryRunegraft of Treachery15% increased Reservation Efficiency of SkillsAuras from your Skills which affect Allies also affect EnemiesLimited to 1 Runegraft of Treachery
Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 531.7K
- Hit DPS
- 525.49K
- With Poison DPS
- 525.49K
- With Ignite DPS
- 531.7K
- With Bleed DPS
- 525.49K
- Damage over Time
- 6.21K
- Ignite DPS
- 6.21K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 80.66K
- Burst Damage
- 80.66K
Attack & Crit
- Attack/Cast Rate
- 6.51/s
- Hit Chance
- 100%
- Accuracy
- 503
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- AoE Radius
- 2.4 m
- Mana Cost
- 8
- Life Cost
- 4
Defence
- Effective Hit Pool
- 61.01K
- Life
- 6.47K
- Energy Shield
- 1.42K
- Mana
- 74
- Ward
- 0
- Armour
- 9.3K
- Evasion
- 1.4K
- Phys Damage Reduction
- 60%
Mitigation & Avoidance
- Block
- 28%
- Spell Block
- 2%
- Spell Suppression
- 3%
- Evade (Melee)
- 4%
- Evade (Projectile)
- 4%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 88% (+95%)
- Cold Resistance
- 84% (+24%)
- Lightning Resistance
- 84% (+27%)
- Chaos Resistance
- 78% (+15%)
Max Hit Taken
- Physical
- 16.24K
- Fire
- 87.39K
- Cold
- 66.23K
- Lightning
- 66.23K
- Chaos
- 29.41K
Recovery
- Life Regen
- 371.4/s
- Net Life Regen
- -149.67/s
- ES Regen
- 0/s
- ES Recharge
- 1.42K/s
- Mana Regen
- 14.9/s
- Life Leech
- 119.97/s
- ES Leech
- 0/s
- Mana Leech
- 170.4/s
- Total Degen
- 521.07/s
Attributes & Utility
- Strength
- 716
- Intelligence
- 148
- Dexterity
- 122
- Movement Speed
- 51%
- Endurance Charges
- 13
- Frenzy Charges
- 4
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0
- Item Rarity
- 18%