[3.20] "Tier 0" Vaal Ground Slam - 100% Delirious Beyond T16 - Full Screen 20 Mil Average Hit
3 years ago19
by Path of Chigurh3 years ago19Subscribe
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43.97M
DPS
89.41K
Effective HP
6.18K
Life
31
Energy Shield
Overview
[3.20] "Tier 0" Vaal Ground Slam - 100% Delirious Beyond T16 - Full Screen 20 Mil Average Hit is a Path of Exile Berserker build by Path of Chigurh, made for the Sanctum league (3.20). It is centered on Vaal Ground Slam and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 43.97M DPS with 89.41K effective HP, 6.18K life. Suited for: Simulacrum, Mapping, Bossing, Abyss. Key uniques include Brutus' Lead Sprinkler, Hateforge, Mageblood, Atziri's Promise, Replica Abyssus.
Build Video
Path of Chigurh's Notes
In this video, I showcase a Beyonded 100% Delirious Map using my Vaal Ground Slam Berserker. I call it "Tier 0" Vaal Ground Slam because it combines many of the most expensive uniques in the game like Original Sin, Mageblood, Hateforge, Voices, Replica Alberon, Replica Abyssus, Grand Spectrums, Stormshroud, Emperor's Mastery, etc.
I built this character different than other slam characters in that the POB numbers are easily replicable in game, thus there is no inflated unrealistic DPS numbers. This is done by not using Berserk or Ancestral Warchief.
I don't use Berserk because gameplay wise, after you use your 3 warcries, you have enough rage to Slam x4, which will not be the case if you use berserk as berserk has a cooldown longer than your warcries and berserk will drain your rage faster than you can Slam x4, thus actually cutting your effective DPS.
I don't use Ancestral Warchief for a similar reason in that your DPS uptime is Warcry x3 then Slam x4 and if you use a non-instant ability during this rotation like Warchief, you are costing yourself damage most of the time. Additionally, it is clunky to keep putting down Warchief as you are already pressing a lot of buttons.
I will note that I do use wither totems for bossing. This is because wither is extremely strong by giving us 75% MORE damage and keeping wither stacks on a target during transition phases or while your warcries are down during bosses is viable. Also, you can run Enduring Cry over Seismic Cry for bossing if AOE isn't needed for more HP regen. Also, if you don't need more AOE, you can just use Battlemage and Intimidating Cry then Slam x5 in a row for more effective DPS for boss fights.
Lastly, you can switch out Brutus Lead Sprinkler during "Normal" T16 mapping for an influenced mace with "Area per 50 Str" and "Fire Dmg per 10 Str". In combination with switching your stance to sand stance, this will drop your Average Hit to 11.4 Million (you 1 shot everything anyway), but you will increase your radius from 89 to 111, which will be very very large.
Build Stats: Mapping Average Hit: 20.4 Mil (Inc AOE + Flask + Frenzies + 3/4 Intimidate Exert) Bossing Average Hit: 32.6 Mil (Conc + Wither + 3/5 Intimidate Exert)
*6.2k HP *144k Armour *62% Block Rating *Immune to Corrupting Blood *Immune to Curses *Immune to Ailments *Immune to Stuns
POB: https://pastebin.com/Nrem3AJH
Time Stamps: 0:00 - Map Mods 0:16 - Mapping 3:47 - Kosus 4:03 - Beyond Boss 6:02 - Map Boss 9:36 - Gear Showcase
Gear

























Skills
Passive Tree


Character Stats
Defence
- Effective Hit Pool
- 89.41K
- Life
- 6.18K
- Energy Shield
- 31
- Mana
- 13
- Phys Max Hit Taken
- 18.24K
- Armour
- 144.31K
- Evasion
- 0
- Block | Spell Block
- 62% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 76%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 57%
Offence
- Total DPS
- 43.97M
- Crit Chance
- 100%
- Crit Multiplier
- 615%
- Rage
- 0
Attributes & Utility
- Strength
- 1.65K
- Intelligence
- 142
- Dexterity
- 170
- Movement Speed
- 55%