PoE 3.21·Crucible·Juggernaut
[Build Theory] Double crucible % damage per armour, strength stack Tectonic Slam - How to scale this properly?
by rEDNiNE1503 years ago2
- DPS
- 518.56K
- Effective HP
- 79.43K
- Life
- 4.99K
- Level
- 93
- Min budget
Overview
[Build Theory] Double crucible % damage per armour, strength stack Tectonic Slam - How to scale this properly? is a Path of Exile Juggernaut build by rEDNiNE150, made for the Crucible league (3.21). It is centered on Tectonic Slam and plays as a fire, strength, attack, area archetype. In Path of Building it reaches 518.56K DPS with 79.43K effective HP, 4.99K life, 609 energy shield. Key uniques include The Redblade, Emperor's Vigilance.
rEDNiNE150's Notes
Hi folks,
I found a Redblade with the mod 1% increased attack damage per 450 armour for Tectonic Slam. I also have a shield with 1% attack damage per 750 Armour. I was very intrigued by the idea so I levelled a character and winged it to lvl 93. The gear is negligible it was just to be functional and feel out the skill. The clear is lovely, single target and dps scaling not so much.
I'm really curious if this can work out, but I'm not sure how to properly scale it.
Should I ditch half the tree and go regular armour/aura scaling clusters?
PoB so you can see the rough idea: https://pastebin.com/BHPXhZs1
Note: I manually wrote the two scaling mods in the config box because they don't work in PoB otherwise. When I manually add a reasonable armour and strength number, it doesn't seem to scale as much as I thought it would. I did confirm in-game that the two mods do in fact work, they stack with each other.
Any help is much appreciated. Before I dump a ton of currency - is this possible or just a dead idea?
Rough idea:
- Jugg / endu charges
- Armour for double % damage
- Strength for Iron Will Battlemage Cry and Jugg attack speed scaling
- Crit??
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Full DPS
- 0
- Combined DPS
- 518.56K
- Hit DPS
- 502.17K
- With Poison DPS
- 502.17K
- With Ignite DPS
- 518.56K
- With Bleed DPS
- 502.17K
- Damage over Time
- 16.39K
- Ignite DPS
- 16.39K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 146.32K
- Burst Damage
- 146.32K
Attack & Crit
- Attack/Cast Rate
- 3.43/s
- Hit Chance
- 100%
- Crit Chance
- 46%
- Crit Multiplier
- 378%
- Totem Limit
- 1
- Mana Cost
- 11
- Life Cost
- 11
Defence
- Effective Hit Pool
- 79.43K
- Life
- 4.99K
- Energy Shield
- 609
- Mana
- 58
- Ward
- 0
- Armour
- 67.36K
- Evasion
- 414
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 52%
- Spell Block
- 42%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 78% (+105%)
- Cold Resistance
- 77% (+64%)
- Lightning Resistance
- 77% (+70%)
- Chaos Resistance
- 17%
Max Hit Taken
- Physical
- 27.24K
- Fire
- 46.34K
- Cold
- 44.56K
- Lightning
- 44.56K
- Chaos
- 12.04K
Recovery
- Life Regen
- 277.8/s
- ES Regen
- 0/s
- ES Recharge
- 609/s
- Mana Regen
- 11.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 1.02K
- Intelligence
- 88
- Dexterity
- 118
- Movement Speed
- 96%
- Endurance Charges
- 7
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0