PoB ArchivesPoB Archives
PoE builds

PoE 3.28·Mirage·Guardian

Elemental SRS Guardian is My Guilty Pleasure… | PoE 3.28

by Pr3vie5 months ago255Subscribe

DPS
100.25M
Effective HP
755.83K
Energy Shield
11.56K
Level
100
Min budget

Overview

Elemental SRS Guardian is My Guilty Pleasure… | PoE 3.28 is a Path of Exile Guardian build by Pr3vie, made for the Mirage league (3.28). It is centered on Summon Raging Spirit of Enormity and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 100.25M DPS with 755.83K effective HP, 1 life, 11.56K energy shield. Suited for: Simulacrum, T17, Mapping, Bossing, Delirium, Breach. Key uniques include Darkness Enthroned, Incandescent Heart, Kalandra's Touch, Whispers of Infinity.

Build Video

Pr3vie's Notes

► Yooooooooo, Exiles!

Here’s a lengthy gameplay showcase of my endgame Elemental SRS Guardian. This should give you a solid feel for the build’s performance, and help you decide if it’s worth investing into.

TL;DR

  • More damage than before with two fewer buttons in the rotation
  • Significantly improved quality of life
  • Still tanks Maven Memory comfortably without Guard skills
  • Now has some of the hardest-hitting explosions → massively improved clear
  • "Fixed" the last defensive gap by adding cold resistance

► Baseline PoB (offensive/bossing): https://pobb.in/F3maba4P4Bd5 (Punishment is set as average in the config.)

► My Current Ingame PoB (defensive): https://pobb.in/lIVo0czCGkYV

Notes:

  • Can click every Altar
  • Can't run: Reflect, No Regen, (Less Recovery Rate)
  • Vibe Killer: Monsters take reduced damage from crits.
  • For clear: Annhilation + Splash (replace Ele Damage + Multistrike)
  • To fully cap your Minion Res you will need Minion Res on a Ghastly or Cobalt Jewel.
  • The Watchers Eye needs to be 15% and Unbound of Destiny at 10% for the best result.
  • You need 4 Hunter Items to enable the damage taken Conversion and 2 Crusader Items if you want the Consecrated Ground.
  • Do not play SRS of Enormity until you have enough cast speed! Use the regular one until then.

Spectres: Perfect Guardian Turtle, Perfect Forest Warrior, Perfect Judgemental Spirit, Spectral Leader, Perfect Blasphemer

AG: Kingmaker, Crown of the Tyrant (red), Garb of the Ephemeral, Legacy of Fury, Rare Eldritch Gloves with Intimidate and Exposure on Hit + Chaos Resistance


► About the Build:

I unleashed this Guardian Elemental SRS build on the public last league, and it showcased just how much potential SRS of Enormity really has when you fully commit to it. Instead of following the usual minion trees, I built it inside my defensive shell, stacking multiple defensive layers while reaching 100% elemental hit conversion, pushing the max elemental hit even beyond what typical Purity of Fire Sublime Vision setups achieve.

Going into this league, though, I initially thought the build got hit hard.

On paper, between the changes to Awakened gems and the loss of some of the previous graft setups, it looked like we were staring at a pretty significant damage loss. And with the removal of the Breach Ascendancy and the Graft notable (15% less Fire Damage taken), the big question was:

Can this still tank Maven Memory comfortably?

But once I actually spent time on it and rearranged a few things, it became clear: the build is far more stable than expected, and a lot of that “lost damage” is either recoverable or was never as impactful as it seemed in the first place.

► Let’s start with the most insane addition: Annihilation Support

This support is absolutely bonkers for SRS of Enormity. Explosions are already incredible for minions, but mainly when the minions themselves are triggering them because of the massive generic scaling that can be applied. That’s always been the limitation. Outside of things like Profane Bloom, Gravebind AG setups, or niche cases like Synth explode bows on BAMA, there haven’t been many clean ways to offload explosions onto your minions.

Annihilation finally solves that. It gives us direct access to explosions on our primary minions and SRS of Enormity takes this to another level entirely.

Because of the line: “Minion Hits are Always Critical Strikes” Every single explosion crits!!! And that opens the door to massive scaling through crit multi, resulting in clear that honestly doesn’t feel like SRS anymore. This is easily the biggest upgrade the build received, and it completely transforms mapping, which has become the biggest pain point of SRS.

► Other Changes: ► Block Setup I swapped to a block shield, which pushes the EHP into absurd territory. The tradeoff is tighter suffix pressure, costing about 10% Spell Suppression.

► New Pathing + Green Nightmare Jewel To recover that Spell Supp, I adjusted the tree and picked up the Green Nightmare setup near Magebane. This had a really nice side effect: it passively fixed cold resistance.

That alone moved the build from -30% to +2% cold res, which takes a lot of the edge off cold DoTs, previously one of the few real weaknesses.

► Curse Setup I dropped the second curse in favor of consistent, always-on damage to further scale explosions. For mapping, the second curse just wasn’t doing enough, but it remains a valid option if you want to lean more into bossing.

► Spectres Coins + Congregation Support let us run a 5th Spectre. Right now I’m testing Perfect Blasphemer for the Smite aura, and so far it’s looking very strong.


Timestamps:

0:00 Intro 0:46 Uber Exarch 1:04 Uber Eater 1:42 Uber Sirus 1:56 Uber Fear 2:13 Uber Neglect 2:26 Uber Dread 4:04 Uber Uber Elder 6:26 Uber Maven 9:23 60% Deli Breach/Beyond 14:20 80% Deli Breach/Beyond 21:20 T17 Boss Rush

Loadouts

Gear

Tap an item to open trade.

Dire Bane
Grim Visage
Incandescent Heart
Whispers of Infinity
Kalandra's Touch
Maelstrom Gyre
Rage Paw
Darkness Enthroned
Wrath Spur
New Item
New Item
New Item
Oblivion Splinter
Grand Spectrum
Unnatural Instinct
Grand Spectrum
Behemoth Essence
The Light of Meaning
Blight Wisdom
Lethal Pride
Bound By Destiny
Viper Shard
Watcher's Eye
Grand Spectrum

Skills

Tap a skill to open trade.

Body Armour

  • Summon Raging Spirit of EnormitySummon Raging Spirit of Enormity21/23WMain
  • Greater MultistrikeGreater Multistrike3/20W
  • Minion DamageMinion Damage21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Elemental Damage with AttacksElemental Damage with Attacks21/20W
  • HypothermiaHypothermia21/20W
  • RuthlessRuthless1W

Gloves

  • Raise SpectreRaise Spectre21/20W
  • Animate GuardianAnimate Guardian21/20W
  • Raise SpectreRaise Spectre21/20W
  • Raise SpectreRaise Spectre21/20W
  • Raise SpectreRaise Spectre21/20W
  • Meat ShieldMeat Shield1/20W
  • Minion LifeMinion Life20/20W
  • CongregationCongregation3/20W

Helmet

  • Summon Stone GolemSummon Stone Golem21/20W
  • PunishmentPunishment21/20W
  • Elemental WeaknessElemental Weakness21/20W
  • Feeding FrenzyFeeding Frenzy20/20W

Boots

  • Flesh and StoneFlesh and Stone21W
  • Vaal HasteVaal Haste20/20W
  • Arctic ArmourArctic Armour21/20W
  • EnlightenEnlighten3/9W

Weapon 2

  • AutomationAutomation20/20W
  • ConvocationConvocation1/20W

Weapon 1

  • DesecrateDesecrate2/20W
  • Flesh OfferingFlesh Offering21/20W

Weapon 2

  • FrostblinkFrostblink20/20W

Weapon 1

  • Shield ChargeShield Charge20/20W
  • Summon Sentinel of Radiance20W
  • Summon Elemental Relic20W

Amulet

  • Purity of FirePurity of Fire23W

Passive Tree

Passive tree 3.28
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama
Runegraft
Runegraft of the Fortress

Character Stats

Level
100

Damage

Full DPS
100.25M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.7/s
Hit Chance
100%
Crit Multiplier
302%
Minion Limit
6
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
755.83K
Life
1
Energy Shield
11.56K
Mana
4
Ward
0
Armour
8.96K
Evasion
1.41K
Phys Damage Reduction
78%

Mitigation & Avoidance

Block
47%
Spell Block
25%
Spell Suppression
100%
Evade (Melee)
4%
Evade (Projectile)
4%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+35%)
Cold Resistance
-30%
Lightning Resistance
-30%
Chaos Resistance
-60%

Max Hit Taken

Physical
59.2K
Fire
519.07K
Cold
519.07K
Lightning
519.07K
Chaos

Recovery

Life Regen
0/s
ES Regen
2.08K/s
ES Recharge
11.56K/s
Mana Regen
15.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
165
Intelligence
265
Dexterity
188
Movement Speed
93%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0