PoB ArchivesPoB Archives
PoE builds

PoE 3.15·Expedition·Inquisitor

Inquisitor Wild Strike + Wave of Conviction BMC - CI (Theorycrafting)

by manthos_884 years ago

DPS
907.37K
Energy Shield
6.78K
Level
96
Min budget

Overview

Inquisitor Wild Strike + Wave of Conviction BMC - CI (Theorycrafting) is a Path of Exile Inquisitor build by manthos_88, made for the Expedition league (3.15). It is centered on Wild Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 907.37K DPS with 1 life, 6.78K energy shield. Key uniques include Shaper's Touch, Crown of the Inward Eye, Rumi's Concoction, Taste of Hate, Redblade Banner.

manthos_88's Notes

Hello guys! I don't have a lot of experience in the game but I love creating my own builds and this is one of the builds I'm thinking that maybe I can take on for next league. Ever since I layed my eyes on BMC, I just loved it and even though I know it's not in good place I'm still trying to make something out of it. This build is my last creation that includes this new and intriguing Warcry and I think it can get you somewhere.

So let's talk about the elements of this build. To begin with, it's a CI build, which means I don't know if it's good for that alone. I 've played ES-based builds but I was always ranged, I 've never done it with a melee build before, so I have my doubts. Its defenses are reasonably good though and I 've tried to get as much ES as I possibly can.

So the key parts of the build are Geofri's Sanctuary combined with Shaper's Touch, Astramentis and the Righteous Providence ascendancy node to get a lot of ES, critical, and the required accuracy. Along with these goes Crown of the Inward Eye which gives a substantial boost to your armour and ES. We also use Redblade Banner and Call to Arms for constant BMC use without hurting our dps potential and we have ES and Mana leech from alternate quality gems and Ghost Reaver. Additionally, we take advantage of the Zealot's Oath keystone granted by Geofri's Sanctuary to get ES regen from the Sanctuary ascendancy node.

Cluster jewels also play a major part. What we 're aiming for here is key elements that give substantial bonuses to our build. We get fortify, increased effect of non-damaging elements for that juicy shock effect, Power Charge generation and two major nodes from Megalomaniac that are absolutely massive to the build: Energy From Naught and Warning Call.

Now, the hard part is to get these items. The hardest pieces of gear to get of course are the weapon which you want with the right mods, the rings and of course Megalomaniac. It's also certain that you need to invest a lot of currency in these items to buy or craft them.

DPS potential is good. By casual calculation, dps count is around 1,7 million. But, again, what I worry about is the defenses. As I said, I 've never played an ES-based melee build and I worry that may get wrecked.

Anyway, here's the pob link to the build: https://pastebin.com/CYDYyRvj

Check it out and tell me what you think. Thank you for taking the time to read my post.

Gear

Tap an item to open trade or craft it.

New Item
Crown of the Inward Eye
Geofri's Sanctuary
Astramentis
New Item
New Item
Shaper's Touch
New Item
New Item
Redblade Banner
New Item
New Item
Thread of Hope
New Item
Megalomaniac
New Item
Thread of Hope
Energy From Within
New Item
Energy From Within

Skills

Tap a skill to open trade.

Weapon 1

  • Wild StrikeWild Strike20/20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Damage on Full LifeDamage on Full Life20/20W
  • Wave of ConvictionWave of Conviction20W
  • Battlemage's CryBattlemage's Cry20W
  • Added Fire DamageAdded Fire Damage20W
  • InnervateInnervate20W
  • HypothermiaHypothermia20W
  • Increased Critical DamageIncreased Critical Damage20W
  • Herald of AshHerald of Ash20W
  • Herald of PurityHerald of Purity20W
  • Vaal DisciplineVaal Discipline20W
  • EnlightenEnlighten3W
  • Molten ShellMolten Shell13W
  • HydrosphereHydrosphere10W
  • Defiance BannerDefiance Banner20W
  • Cast when Damage TakenCast when Damage Taken6W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Vaal Righteous FireVaal Righteous Fire20W
  • Summon Ice GolemSummon Ice Golem20W
  • Increased DurationIncreased Duration20W
  • Flame DashFlame Dash20W
  • Faster CastingFaster Casting20W
  • Arcane SurgeArcane Surge7W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
907.37K
Hit DPS
890.72K
With Poison DPS
890.72K
With Ignite DPS
907.37K
With Bleed DPS
890.72K
Damage over Time
16.65K
Ignite DPS
16.65K
Average Hit
890.72K
Average Damage
502.89K

Attack & Crit

Attack/Cast Rate
1.77/s
Hit Chance
100%
Crit Chance
89%
Crit Multiplier
412%
Totem Limit
1
Mana Cost
18
Life Cost
0

Defence

Life
1
Energy Shield
6.78K
Mana
219
Ward
0
Armour
12.96K
Evasion
49
Phys Damage Reduction
63%

Mitigation & Avoidance

Block
48%
Spell Block
30%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+14%)
Cold Resistance
75% (+13%)
Lightning Resistance
75% (+13%)
Chaos Resistance
100%

Recovery

Life Regen
0/s
ES Regen
691.05/s
Mana Regen
61.4/s
Life Leech
0/s
ES Leech
1.2K/s
Mana Leech
328.91/s

Attributes & Utility

Strength
658
Intelligence
690
Dexterity
201
Movement Speed
27%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0