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PoE 3.25·Kalguur·Shadow

Vaal Lightning Strike | Moar proj prz || Path of Exile, Legacy of Phrecia 3.25.5

by Lokati1 year ago24Subscribe

DPS
188.06M
Effective HP
Life
4.1K
Level
100
Min budget

Overview

Vaal Lightning Strike | Moar proj prz || Path of Exile, Legacy of Phrecia 3.25.5 is a Path of Exile Shadow build by Lokati, made for the Kalguur league (3.25). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 188.06M DPS with ∞ effective HP, 4.1K life. Key uniques include Arn's Anguish, Dying Sun, Yoke of Suffering, Progenesis, The Taming.

Build Video

Lokati's Notes

//RETURN PROJ MATH Short and long: LS proj triggers a return (39% more damage) & a sniper's mark proj which returns (39% more damage) your non-vaal melee hit triggers a projectile which doesn't initially hit but returns (39% more damage) since it did not intially hit the return triggers a sniper's mark projectile (39% more damage) for a total of 4 returning hits or 155% more damage. Now realistically because of the way sniper's mark spread returns to the user and not the target only 66% of them will likely hit the boss resulting in an average of a 116% more projectile damage instead of 155. With no penalty on return proj it becomes 100%+ (3*100%)*.66.. or 300% more damage. Blind Prophet is 300%*.5 which is 150% more projectile damage //FAQ (if you have any you want answered just hit me up on twitch) Why slayer? Leech, overleech, max frenzy = max endurance and a 20% execute Why not nimis? Nimis projectiles are "randomly" fired in a radius around us which reduces the effective damage of the build by about 60% against single targets and 30% against packs because of geometry. What should I upgrade first if I am killing things slowly? vaal pact blade > 6 link > taming > 2x taming > yoke > ralakesh & arns Once you get here your upgrades get esssspensive What should I update first I am dying? ele res cap >> max life in every available slot >> a well rolled block shield (40%+) > evasion & armor with the highest rolls you can get > spell suppression My recovery feels low? Slayer is one of those builds that lives forever right up until it dies. If your recovery is low likely your damage and leech are therefor low but we're still a life flask build, so get a good life flask also use endurin g cry for life regen it also helps to annoint circle of life or excess sustenance (not sure which is better overall) for life gain on hit. What auras should I use? This depends on where you are in the game and is complicated to answer so we'll address different options: I am using life tap or mana gain/leech: grace & determination with arrogance on precision. I am using life tap or mana gain/leech but my damage is low: determination & anger with arrogance on precision. I am using blood magic: determination on eternal blessing and precision I am using blood magic but my damage is low: anger & arrogance on precision. I am using life tap or mana gain/leech with tamings and a yoke: determination & skitterbots with arrogance on precision I am using life tap or mana gain/leech with tamings and a yoke but my damage is low: not possible I am using blood magic with tamings and a yoke: don't. switch to life tap or mana build. I am using life tap or mana gain/leech with tamings/yoke & have mana reservation: determination, purity of elements & skitterbots with arrogance on precision (alternatively you can overcap spell suppression with tattoos and use an ancestral vision to become ailment immune and run anger) Why did you drop the rage node? When we can get rage on hit via a lethal pride it is no longer neccesary and those points are better elsewhere. POB Timeless jewel search does not currently include rage on hit "search" so we use phys taken as fire search which shows rage on hit see below for some generic ratios and get the highest value lethal pride you can with rage on hit as a requirement: karui_notable_add_double_damage, 2, 0, 0 karui_notable_add_melee_crit_multi, 0.5, 0, 0 karui_notable_add_melee_damage, 0.5, 0, 0 karui_notable_add_percent_strength, 0.001, 0, 0 karui_notable_add_physical_added_as_fire, 0.20, 0, 0 karui_notable_add_physical_damage, 0.13, 0, 0 karui_notable_add_rage_on_melee_hit, 1, 0, 1 karui_notable_add_intimidate, 1, 0, 1 Why did you drop the fortify node? When we can get fortify on melee hit on chest implicit it is no longer neccesary and those points are better elsewhere. I am having trouble with stat requirements? Take advantage of the +30 str or the +30 int nodes on the tree, if you are not yet using a yoke use an amulet that grants state and damage such as a rare or a carnage amulet. You can also catalyse amulets for additional stats. How are we generating charges? Endurance charges on block Endurance charges on enduring cry Endurance charges on kill Frenzy charges on kill Frenzy charges on hitting a unique enemy How much pierce should I run? Answer: as much as you feel comfortable clearing with, you can get pierce on gloves, pierce on helm and pierce on tree, lightning strike pierces once by default. When should I use interrogation jewel? When you can fit skitterbots on the build with the auras you need to survive and have a yoke and a taming.

Loadouts

Gear

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New Item
New Item
New Item
Yoke of Suffering
The Taming
The Taming
New Item
Arn's Anguish
Ralakesh's Impatience
New Item
Concentrated Prismatic Tincture of Ease
Impossible Escape
Ancestral Vision
Watcher's Eye
Lethal Pride
The Interrogation
Sword&Board High
Intuitive Leap
Shadow: Blind Prophet
Sword&Board High

Skills

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Body Armour

  • Vaal Lightning StrikeVaal Lightning Strike21/20WMain
  • TrinityTrinity21/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W

Body Armour

  • Vaal Lightning StrikeVaal Lightning Strike21/20WMain
  • TrinityTrinity21/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W

Body Armour

  • Vaal Lightning StrikeVaal Lightning Strike21/20WMain
  • TrinityTrinity21/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W

Boots

  • Summon SkitterbotsSummon Skitterbots21/20W
  • Tempest ShieldTempest Shield20/20W
  • GraceGrace21/20W
  • EnlightenEnlighten4/20W

Helmet

  • PrecisionPrecision21/20W
  • Enduring CryEnduring Cry20/20W
  • ArroganceArrogance20/20W
  • Urgent OrdersUrgent Orders20/20W

Gloves

  • Whirling BladesWhirling Blades20/20W
  • Vaal SmiteVaal Smite20/20W
  • Vaal HasteVaal Haste20/20W
  • More DurationMore Duration20/20W

Weapon 1

  • Sniper's MarkSniper's Mark20/20W
  • Blood RageBlood Rage20/20W
  • Mark On HitMark On Hit20/20W

Weapon 2

  • Flesh and StoneFlesh and Stone20/20W
  • Immortal CallImmortal Call21/20W
  • EnlightenEnlighten4/20W

Passive Tree

Passive tree 3.25
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
100

Damage

Full DPS
188.06M
Combined DPS
94.84M
Hit DPS
94.84M
With Poison DPS
94.84M
With Ignite DPS
94.84M
With Bleed DPS
94.84M
Damage over Time
3.71K
Poison DPS
795.22
Bleed DPS
3.18K
Culling DPS
0
Reservation DPS
0
Average Damage
9.94M
Burst Damage
9.94M

Attack & Crit

Attack/Cast Rate
9.54/s
Hit Chance
100%
Accuracy
3.04K
Crit Chance
100%
Crit Multiplier
580%
Mana Cost
42
Life Cost
0

Defence

Effective Hit Pool
Life
4.1K
Energy Shield
78
Mana
129
Ward
0
Armour
10.73K
Evasion
18.34K
Phys Damage Reduction
77%

Mitigation & Avoidance

Block
65%
Spell Block
65%
Spell Suppression
100%
Evade (Melee)
92%
Evade (Projectile)
92%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+64%)
Cold Resistance
78% (+40%)
Lightning Resistance
78% (+50%)
Chaos Resistance
67%

Max Hit Taken

Physical
31.12K
Fire
120.01K
Cold
96.01K
Lightning
96.01K
Chaos
60.23K

Recovery

Life Regen
281.4/s
Net Life Regen
144.51/s
ES Regen
0/s
ES Recharge
78/s
Mana Regen
17.1/s
Life Leech
1.35K/s
ES Leech
0/s
Mana Leech
307.11/s
Total Degen
136.89/s

Attributes & Utility

Strength
174
Intelligence
127
Dexterity
238
Movement Speed
68%
Endurance Charges
4
Frenzy Charges
6
Power Charges
4
Rage
30
Devotion
0