PoE 3.14·Ultimatum·Elementalist
Explosive Concoction as an Ignite Elementalist?
by MattBrixx5 years ago25
- DPS
- 721.46K
- Life
- 6.3K
- Level
- 90
- Min budget
Overview
Explosive Concoction as an Ignite Elementalist? is a Path of Exile Elementalist build by MattBrixx, made for the Ultimatum league (3.14). It is centered on Fireball and plays as a intelligence, projectile, spell, area archetype. In Path of Building it reaches 721.46K DPS with 6.3K life, 181 energy shield. Key uniques include Blasphemer's Grasp, Cyclopean Coil, Dying Sun.
Build Video
MattBrixx's Notes
Thoughts on Explosive Concoction:
Level 1:
77 to 116 added Fire Damage
23 to 35 added Cold Damage from Sapphire Flask
5 to 53 added Lightning Damage from Topaz Flask
30% more Damage with Ignite from Ruby Flask
IMPORTANT: this is an attack skill. We have to get some Accuracy from the tree and items to
hit 100% hit rate. We cannot use Resolute Technique, because then we don't get the benefit
from Elemental Overload
To feel comparable, the added damage from occupying 3 Flask Slots will have to be significant.
Other thoughts:
- Fasting (flask medium cluster notable) can give 20% movespeed and 20% charges gained while
no flasks are active. We could use an instant Divine Life Flask as well as an auto-cast flask and
literally never touch our Flasks outside of the occasional Dying Sun for clearing large packs
- Dyadian Dawn might make the Ignite too fast, same with Replica Emberwake. Using Blasphemer's
Grasp and Cyclopean Coil will work well with scaling DoT multi which will be removed from most
other sources according to the Development Manifesto, especially medium cluster jewels
- Rigwald's Curse, Doryani's Fist and other unarmed uniques won't work with Explosive Concoction
- Will have to keep an eye open for what they do to Cinderswallow since Onslaught Flasks will see
large changes. Potential 4th flask for ignite damage
- Budget options: Carcass Jack, Dyadian Dawn
Known changes:
- Liege of the Primordial: removed increased Damage per Golems (25% per), buffed Golem effect
from 25% to 100% (+)
- New Flask Cluster next to Primeval Force; use depends on how heavy we'll have to go into Flasks
(neutral)
- Sources of Avoiding Elemental Ailments are getting changed; will probably have to find new ways
to become immune to Ailments (neutral)
New PoB to reflect the accuracy changes: https://pastebin.com/SiZEHQpN
Loadouts
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 0
- Combined DPS
- 721.46K
- Hit DPS
- 46.13K
- With Poison DPS
- 46.13K
- With Ignite DPS
- 721.46K
- With Bleed DPS
- 46.13K
- Damage over Time
- 675.33K
- Ignite DPS
- 675.33K
- Average Hit
- 30.62K
- Average Damage
- 30.62K
Attack & Crit
- Attack/Cast Rate
- 1.51/s
- Hit Chance
- 100%
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- Mana Cost
- 48
- Life Cost
- 0
Defence
- Life
- 6.3K
- Energy Shield
- 181
- Mana
- 162
- Armour
- 0
- Evasion
- 3.33K
- Phys Damage Reduction
- 9%
Mitigation & Avoidance
- Block
- 18%
- Spell Block
- 0%
- Evade (Melee)
- 18%
- Evade (Projectile)
- 18%
- Attack Dodge
- 40%
- Spell Dodge
- 30%
Resistances
- Fire Resistance
- 76% (+57%)
- Cold Resistance
- 76% (+57%)
- Lightning Resistance
- 76% (+77%)
- Chaos Resistance
- -48%
Recovery
- Life Regen
- 433.46/s
- ES Regen
- 0/s
- Mana Regen
- 59.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 121
- Intelligence
- 284
- Dexterity
- 358
- Movement Speed
- 124%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0