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PoE 3.27·Keepers of the Flame·Deadeye

[PoE 3.28] Deadeye vs Warden EHotS League Starter - PERFORMANCE COMPARISON

by SnooBAE856 months ago236Subscribe

DPS
7.92M
Effective HP
11.82K
Life
3.11K
Level
94
Min budget

Overview

[PoE 3.28] Deadeye vs Warden EHotS League Starter - PERFORMANCE COMPARISON is a Path of Exile Deadeye build by SnooBAE85, made for the Keepers of the Flame league (3.27). It is centered on Elemental Hit of the Spectrum and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 7.92M DPS with 11.82K effective HP, 3.11K life. Suited for: Legion, Mapping. Key uniques include Bisco's Leash, Hyrri's Truth, The Fledgling, Ahuana's Bite, Hyrri's Ire.

Build Video

SnooBAE85's Notes

3.27 Elemental Hit of the Spectrum League Starter >>>>>>>>>>>>>> CAMPAIGN START <<<<<<<<<<<<<<<<< Loot Filter: https://www.pathofexile.com/account/view-profile/SnooBAE85-3311/item-filters (semi-strict) Acts 1-2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for three-link or movement speed boots: g-g-g|g-g-[rb]|g-[rb]-g|[rb]-g-g|nne|rint 3 link: Galvanic Arrow + Mirage Archer + Momentum 2 link: Shrapnel Ballista + Faster Attacks 2 link: Burning Arrow + Manaforged Arrow 1 link: Sniper's Mark Movement: Frostblink + Blink Arrow Acts 3-6 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for four-link or movement speed boots: ([gbr]-){3}[gbr]|rint|stal 3 or 4 link: Rain of Arrows + Mirage Archer + Added Cold Damage + Trinity 3 link: Artillery Ballista + Focused Ballista + Elemental Damage with Attacks 3 link: Frenzy + Manaforged Arrows + Innervate 2 link: Storm Rain + Manaforged Arrows + Inspiration 2 link: Sniper's Mark + Mark on Hit Auras: Haste + Anger + Herald of Ice Movement: Flame Dash + Blink Arrow Acts 7-10+ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for five-link or movement speed boots: (-\w){4}|stal|gaze 4 or 5 link: Elemental Hit of the Spectrum + Returning Projectiles + Trinity + Mirage Archer + Momementum 4 link: Artillery Ballista + Focused Ballista + Elemental Damage with Attacks + Concentrated Effect 4 link: Frenzy + Manaforged Arrows + Innervate + Culling Strike 2 link: Sniper's Mark + Mark on Hit Auras : Haste + Anger + Herald of Ice Movement: Flame Dash + Blink Arrow >>>>>>>>>>>>>> END OF CAMPAIGN <<<<<<<<<<<<<<<<< >>>>>>>>>>>>>> BANDITS & PANTHEON <<<<<<<<<<<<<<<<< Bandits: Kill All (Kraiten for leveling) Major God: Soul of Arakaali (Brine-King for leveling) Minor God: Soul of Abberath (Ralakesh for leveling) >>>>>>>>>>>>>> ADDITIONAL LEVELING TIPS <<<<<<<<<<<<<<<<< There are three subsections for the leveling portion of the guide, including 'Campaign Start,' 'Campaign Progression,' and 'Atlas Progression.' The Skills, Items, and Passive Tree sections all contain matching templates for each of these subsections to be followed to your liking. Collectively, these encompass the segment of the game leading up to high-tier Red maps. They contain several high-power leveling Uniques, none of which are mandatory at this stage, however. This is a Precise Technique leveling tree, which means you must always be aware of your Accuracy-to-Life ratio. The trajectory plotted in the guide should keep your Life under Accuracy so long as you don't have an unusually high number of items with Life rolls equipped. Leveling will begin as a conventional Galvanic Arrow into Rain of Arrows hit-based elemental setup. Prioritize flat damage ASAP and anywhere you can get it, including Iron Rings, Serrated Quiver, Magic gloves, etc. First Bandit kill can be whichever you like, but veteran campaign runners should opt for Kraiten for the +8% increased movement speed. Act 2's sidequest The Golden Hand now grants an additional passive point. The Library quest will need to be done to pick up Inspiration, Innervate, and Flame Dash. The vendor, Lilly, can give you Immolate as of Act 6. Elemental Hit of the Spectrum and Prismweave will compete for highest priority first trade purchase. It'll be best to purchase Elemental Hit of the Spectrum off trade sometime after Act 6 and preferrably around the time when you reach Master Fletcher and Multishot on the tree. Because of all the sources of flat damage in this build, including Elemental Hit of the Spectrum, Quill Rain is actually a Best-in-Slot leveling bow until high-tier Red maps. Swap from Haste + Anger to Haste + Purity of Elements + Herald of Ice after finishing the campaign. Prior to acquiring Lioneye's Paws, run Sniper's Mark linked to Mark-on-Hit Support instead of Elemental Weakness linked to Hextouch Support. The Deadeye ascendancy will be chosen for its superior speed and instant clear in low-level content. Plan to swap from Deadeye to Warden while completing the fourth and final lab (or sooner if you wish). The Warden ascendancy favors bossing DPS much more than the Deadeye, in terms of raw damage and responsiveness to mechanics. Completing all Voidstones within the confines of modest leveling gear should be doable for anyone familiar with the fights. >>>>>>>>>>>>>> ADDITIONAL EARLY ENDGAME TIPS <<<<<<<<<<<<<<<<< These are the major things needed to be done before entering this stage of the build: 1) Swap from Deadeye to Warden and finish the fourth and final lab. 2) Reach level 85+ with Spell Suppression cap and high Evasion. 3) Acquire a Short/Grove/Thicket base bow with a modest triple flat elemental damage roll plus attack speed if possible. 4) Acquire the following (as of 3.25) cheap build-enhancing uniques, 'Ahuana's Bite,' 'Painseeker,' 'Lioneye's Paws.' The other uniques are not as important. 5) Craft or buy the recommended flasks with the right bases and suffixes, albeit interchangeably. >>>>>>>>>>>>>> ADDITIONAL LATE ENDGAME TIPS <<<<<<<<<<<<<<<<< These are the major things needed to be done before entering these stages of the build: 1) Acquire an Ivory/Spine base bow with a respectable triple flat elemental damage roll and crit plus attack speed. 2) Spec out of Precise Technique and into the many Critical Strike nodes available on the tree. 3) Swap out of Artillery Ballistas and into a Cast-on-Crit Manaforge Arrows setup instead. 5) Craft or buy the remaining endgame utility flasks with Dying Sun to unlock 5+ projectiles in the build. 6) Get a Massive wheel Thread of Hope + double Inspired Learning (and eventually Headhunter) to unlock the true potential of map blasting.

Loadouts

Gear

Tap an item to open trade or craft it.

New Item
The Fledgling
Hyrri's Ire
Hyrri's Truth
Death Rush
The Taming
New Item
Bisco's Leash
New Item
Ahuana's Bite
Inspired Learning

Skills

Tap a skill to open trade.

Weapon 1

  • Elemental Hit of the SpectrumElemental Hit of the Spectrum19/20WMain
  • TrinityTrinity19/20W
  • InspirationInspiration19/20W
  • Increased Critical DamageIncreased Critical Damage19/20W
  • Elemental Damage with AttacksElemental Damage with Attacks19/20W
  • Returning ProjectilesReturning Projectiles19/20W

Body Armour

  • Storm RainStorm Rain19W
  • Sniper's MarkSniper's Mark19/20W
  • TornadoTornado19W
  • HydrosphereHydrosphere1W
  • Manaforged ArrowsManaforged Arrows19W
  • Cast On Critical StrikeCast On Critical Strike19W

Helmet

  • Purity of ElementsPurity of Elements19/20W
  • Herald of IceHerald of Ice19W
  • Vaal HasteVaal Haste19W
  • Flame DashFlame Dash1W

Gloves

  • FrenzyFrenzy19W
  • Manaforged ArrowsManaforged Arrows19W
  • BonechillBonechill19W
  • Power Charge On CriticalPower Charge On Critical19W

Boots

  • SteelskinSteelskin17W
  • AutomationAutomation19W
  • Ensnaring ArrowEnsnaring Arrow19W
  • Manaforged ArrowsManaforged Arrows19W

Amulet

  • PrecisionPrecision30W

Passive Tree

Passive tree 3.27
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath
Runegraft
Runegraft of the Warp

Character Stats

Level
94

Damage

Full DPS
7.92M
Combined DPS
3.95M
Hit DPS
3.55M
With Poison DPS
3.55M
With Ignite DPS
3.56M
With Bleed DPS
3.55M
Damage over Time
8.83K
Ignite DPS
8.83K
Culling DPS
395.1K
Reservation DPS
0
Average Damage
814.3K
Burst Damage
814.3K

Attack & Crit

Attack/Cast Rate
4.36/s
Hit Chance
100%
Accuracy
3.23K
Crit Chance
75%
Crit Multiplier
482%
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
11.82K
Life
3.11K
Energy Shield
0
Mana
79
Ward
0
Armour
512
Evasion
12.51K
Phys Damage Reduction
4%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
67%
Evade (Projectile)
67%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+39%)
Cold Resistance
76% (+48%)
Lightning Resistance
75% (+39%)
Chaos Resistance
-2%

Max Hit Taken

Physical
4.07K
Fire
14.17K
Cold
14.69K
Lightning
14.17K
Chaos
3.89K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
15.8/s
Life Leech
34.85/s
ES Leech
0/s
Mana Leech
8.71/s

Attributes & Utility

Strength
137
Intelligence
132
Dexterity
401
Movement Speed
76%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
15
Devotion
0
Item Rarity
61%