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PoE 3.27·Keepers of the Flame·Witch

Path Of Exile Reaper Revenants ARMY... Clear Maven & Juiced T17's! Endgame Build Guide!

by Action RPG10 months ago236Subscribe

DPS
24.55
Effective HP
807.62
Life
864
Level
67
Min budget

Overview

Path Of Exile Reaper Revenants ARMY... Clear Maven & Juiced T17's! Endgame Build Guide! is a Path of Exile Witch build by Action RPG, made for the Keepers of the Flame league (3.27). It is centered on Holy Flame Totem and plays as a totem, strength, spell, projectile archetype. In Path of Building it reaches 24.55 DPS with 807.62 effective HP, 864 life, 103 energy shield. Suited for: T17, Mapping, Simulacrum, Lab Runner.

Build Video

Action RPG's Notes

The conditions for creating this guide were: 1. Simulate a league start with minimal crafts 2. Record changes at the end of acts, if changes were made. 3. While levelling, try not to stop and fight. Use quicksilver flask(s) and map frostblink to your right mouse button and hold it down. Alternately, you can link the spell gem to automation, but that may have unintended consequences. The minion(s) will follow you and continue to kill things so just drop holy flame totem as you run. 4. In Acts 1-3, body armor is limited to 4 sockets. Hands, Boots and Head are limited to 3 sockets. 5. In Acts 1-3, try to get a couple linked gems right away on any gear and work toward building out the gear with sockets/4 links over time. Acts 3 and 4 will provide the majority of strong gems, so just focus on clearing acts 1-3 and levelling. 6. In Act 9, the auras are brought online for additional damage and tankiness by adding the mana reserve nodes. 7. In Act 10, the skill points are updated to support the endgame build. As the player levels and gains more skill points during mapping, additional jewels can be added for more damage, reservation efficiency, tankiness, etc. For bandits, there are two great options: * Killing all bandits grants 1 passive point. * Killing Alira grants +15% to all elemental resistances; This option can be used to remove some concern about resistance balancing until Act 10. * To change your bandit choice at endgame, the vendor recipe will cost a specific amulet and 20 orbs of regret. For more information, see: https://www.poewiki.net/wiki/Deal_with_the_Bandits Early levelling gameplay tips: DPS: (Purifying Flame -> Blazing Salvo -> Summon Reaper) + Holy Flame Totem + Arcanist Brand Ailments: Assassin's Mark + Vulnerability + Desecrate Mana reservation skills: Summon Skitterbots, Flesh and Stone (Red) and Automation Levelling using Summon Reaper (level 28) summons 1 reaper to star and the reaper is bringing the heat! Alternative levelling options would include to either remain using Summon Skeletons or obtain the Summon Reaper of Revenants gem. While levelling, there is no requirement to run all auras. Turn on the auras that you feel are needed most, while trying to avoid exceeding your build's mana requirements. Keep watch for boots with movement speed. These boots are extremely valuable to reduce levelling times. Elemental resistance balancing is significantly more relaxed with this build, due to the skill tree choices, the ascendency node and/or helping Alira. Prior to going to Act 10, review your gear and try to cap your resistances with the pending -30% debuff. This step can be useful for a seamless transition into mapping. FAQ: 1. How do I improve my dps after the campaign? 1. Level your character 2. Level your gems and quality the gems to 20, as needed. a. Ensure the Pride gem is being used and levelled. It is a substantial source of the overall dps. b. Ensure the Summon Reaper of Revenants is levelled to 20+. 3. Obtain the Dark Monarch helmet at 84 to double your reaper count. Remember, pob shows the dps of one reaper. 4. If you cannot afford a 6-link Queen's Hunger, which can cost 1-2 div, consider using a Tabula Rasa or a rare 5-link chest for more survivability. 2. What are the primary sources of damage? The weapon, shield, helmet (at level 84), amulet, gems and the reaper count. Most of the endgame build is designed to improve survivability for the player and the minions. 3. Are awakened gems required for this build? No, but they add about 3-4% damage boost to each gem's output when you can afford them. Assembing the starter set (budget friendly): Total Cost: 14c Required (14c) 0. Note: Budget friendly means less survivability and less damage, but since this is a minion build, let the minions do the work and have fun! 1. Purchased Summon Reaper of Revenants (Gem) - Cost 2c a. Level 20 or Level 21 is acceptable for this option. This gem needs to be at least level 25 for max effect, but can easily be levelled during gameplay to avoid high costs. b. Level gem to 20. c. Raise gem quality to +20% with gemcutter's prisms or by running the Lord's Labyrinth d. (Optional) Use a vaal orb on the gem to raise it from level 20 to level 21 (caution: RNG involved) e. Level 22-25 will be added using gear stats. 2. Purchased a couple rings and belt to help balance the resistances, balance the stat requirements and add some life (3c) 3. Purchased a CHEAP amulet (1c) to support the build until a reaper affix amulet could be acquired. Added a cheap annointment, but not required. (1c) 4. Purchased a cheap level 50 wand with +1 minion skill gems affix and crafted minion damage (1c + 4c) 5. Purchased a cheap shield, with minion damage (1c) Optional: Update and automate flasks over time, these are a significant quality of life improvement, but can be managed manually Keybinds: Q. Arcanist Brand W. Vulnerability E. Summon Reaper R. Convocation T. Blood and Sand Ctrl+Q. Pride Ctrl+W. Discipline Ctrl+E. Automation Ctrl+R. Tempest Shield (Disabled) Ctrl+T. Malevolence (Disabled) LM. Default Attack MM. Empty RM. Frostblink Assembling the starter set (endgame): Total Cost: 50c + 6-link crafting cost (1-2div) Required items (8c): 1. Purchased The Dark Monarch (Head) (Level 84!) - Cost: 8c a. Affix: Maximum number of summoned reapers is doubled b. Affix: +1 to Level of all Minion Skill Gems Optional items (50c + 2-3 div crafting costs): 0. Note: These purchases are intended to add extra damage to the minions by raising the gem level. 1. Purchased Maata's Teaching (Sceptre) - Cost: 25c - This item also enables crit builds for minions. a. Affix: +2 to Level to all Minion Skill Gems b. Affiix: 25% Increased Critical Strike Chance 2. Purchased Replica Dragonfang's Flight - Cost: 15c + 1 div annointment a. Affix: +3 to Level of all Summon Reaper Gems b. Affix: 10% increased reservation efficiency of skills, if possible 3. Purchased The Queen's Hunger (Body) - Cost: 10c + 6-link crafting cost (1-2div) a. Affix: You can have two offerings of different types Useful sites: * POE Trade: https://www.pathofexile.com/trade * Lord's Labyrinth: https://www.poelab.com/ * Crafting: https://www.craftofexile.com/ * Path of Building: https://pathofbuilding.community/ * Build Analytics: https://poe.ninja/ * Loot filters: https://www.filterblade.xyz * Map Regex Filters: https://poe.re/#/maps * Finding your currency: https://wealthyexile.com/ * In-game loot pricing:https://snosme.github.io/awakened-poe-trade/download Crafting Videos: * Beginner: https://www.youtube.com/watch?v=tczoSY_99IU * Expert: https://www.youtube.com/watch?v=FFTuowD1w4Q YT Video for this levelling guide: https://www.youtube.com/watch?v=46ZPDhZG0mg

Loadouts

Gear

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Goat's Horn
Scare Mask
Oiled Vest
Chain Belt
Goat's Horn

Skills

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Gloves

  • Holy Flame TotemHoly Flame Totem4WMain
  • Flesh OfferingFlesh Offering1W

Weapon 1

  • Purifying FlamePurifying Flame5W
  • Blazing SalvoBlazing Salvo2W
  • Arcane SurgeArcane Surge5W

Weapon 2

  • Summon SkeletonsSummon Skeletons2W
  • Summon PhantasmSummon Phantasm4W
  • Minion DamageMinion Damage3W

Helmet

  • Raise ZombieRaise Zombie5W
  • ClarityClarity2W

Body Armour

  • FrostblinkFrostblink4W

Passive Tree

Passive tree 3.27
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ralakesh

Character Stats

Level
67

Damage

Full DPS
0
Combined DPS
24.55
Hit DPS
20.5
With Poison DPS
20.5
With Ignite DPS
24.55
With Bleed DPS
20.5
Damage over Time
4.05
Ignite DPS
4.05
Culling DPS
0
Reservation DPS
0
Average Hit
4.1
Burst Damage
4.1

Attack & Crit

Attack/Cast Rate
5/s
Hit Chance
100%
Crit Chance
5%
Crit Multiplier
150%
AoE Radius
1.6 m
Totem Limit
1
Mana Cost
14
Life Cost
0

Defence

Effective Hit Pool
807.62
Life
864
Energy Shield
103
Mana
465
Ward
0
Armour
0
Evasion
106
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-44%
Cold Resistance
-44%
Lightning Resistance
-44%
Chaos Resistance
-60%

Max Hit Taken

Physical
967
Fire
658
Cold
658
Lightning
658
Chaos
540

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
103/s
Mana Regen
20.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
44
Intelligence
82
Dexterity
34
Movement Speed
37%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0