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PoE 3.29·Allflame·Hierophant

[3.30] Freezing Pulse/Ice Spear Totems | League Start Guide

by ImSidVicious12 hours ago107

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DPS
90.78M
Effective HP
133.52K
Min budget

Build Video

ImSidVicious's Notes

UPDATED: Nov 10th 2026 - As of 3.29 Socket Colours changed. However getting these colors will give you a little more damage or utility. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Campaign Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Regex: -\w-.-|(-\w){4}|(-\w){5}|-[rgbw]-|Runn|rint|s:.+(sc|mac|ax|sw|wa) - Note: axe,mace,swords are in the regex for leap slam/weapon swap speed running. you can ignore if you want to be chill and use flame dash - if you find 2 good sceptres then you dont need to worry about weapon swaping (you can just leap slam with sceptres) What we want on our weapon: +1 to all Cold Spell Skills Increase Spell Damage Added Cold Damage to Spells (Fire or Lightning are fine) Increased Cold Damage Cast Speed Act 1: Freezing Pulse - Summon Phantasm - Added Lightning damage (you will have to buy Freezing pulse as soon as you get to town for a wisdom scrol) Clarity Frostblink - Arcane Surge - Frost Bomb Items to get - (sell blue items) 1. need transmute for clarity (mana regen) - lvl 10 (can comeback for this later, just use mana flask) 2. optional: if you have extra currency buy ice spear, spell totem, increased critical strikes to level seperately Optional: Buy 2 swords/axes with high attack speed low dex and use Leap Slam - Momentum - Faster Attacks You can use this weapon swap to go through the campaign faster. Try to avoid having gems in your weapons so you can freely weapon swap. If you want to keep it simple use Flame Dash and this can just replace Frostblink for your links. level 10 - pick leap slam for your reward if you want to weapon swap leap slam or use scepters the whole time - wands are more damage At the end of Act 1: gamble for wands - (early gamble is cheap so before merveil fight, try to get some good goat horn from gamble) We can use 2 Goat's Horn for damage early, flat damage is strong early on. Act 2: Grab Cruelty your new link will be Freezing Pulse - Cruelty - Added Lightning damage Pick up Herald of Ice for your Aura You will also get a reward for Faster Casting, which you can level on the side. There will be a time when you go back to Act 1 for Bestel Passive point. At this time buy Ice spear, Spell Totem, Increased Critical Strikes (if you previously skiped this step in Act 1) (level these on your off hand we wont use this till much later) Optional: If you want to press more buttons and get a bit more damage you can use Cold Snap Act 3: Frostbite - Curse which we can use for Single Target Damage. If you get 4 link then: Freezing Pulse - Cruelty - Added Lightning damage - Faster Casting End of Act 3 do Library Choose Spell Echo for reward Another Chance to buy up skills to level on the side: Ice spear, Spell Totem, Increased Critical Strikes and Increased Critical Damage Act 4: Summon Ice Golem for rewards Greater Multiple Projectile and Multiple totems (you will have to pick one and buy the other) - Dont worry too much about leveling these 2 skills, they can be leveled up later. If you need more damage, once you hit lvl 35 in Act 4 you can gamble wands for Faun's Horn or 4-link on body pieces Act 5: Slave Pens - In this zone, do the league mechanic possible drop of a 5-link (Some leagues they move this around) If you get a 5 link the setup will be: Freezing Pulse - Cruelty - Added Lightning damage - Faster Casting - Spell Echo Act 6: Twilight Strand - In this zone, do the league mechanic possible drop of a 5-link (Some leagues they move this around) You can drop Herald of Ice and start using Zealotry - Eternal Blessing Act 7: The Den - In this zone, do the league mechanic possible drop of a 5-link (Some leagues they move this around) Act 8: At the start of Act 8, go straight into the lab. After you can swap to Totems and use them for the entire league Freezing Pulse - Increased Critical Strikes - Increased Critical Damage - Spell Totem - Multiple Totem Cold Snap - Bonechill - Unbound Ailments - Culling Strike Zealotry - Eternal Blessing Summon Ice Golem - Frostbite - Frost Bomb - (Frostblink or Flame dash) Off hand: Leap Slam - Momentum - Faster Attacks level these on the offhand: Ice Spear - Greater Multiple Projectile If you need more damage, once you hit lvl 55 you can gamble wands for Demon's Horn Alt/Twink Leveling tips: Use 2 Berek's Pass rings from lvl 20 till the end of the campaign and you will be doing insane damage. Darkness Enthroned is also good, you can add movement speed or flat spell damage abyss jewels to the belt. Seven-League Step for movement speed boots Goldrim Leather Cap for resistances Tabula for easy 6 link Then I would just fill the rest with rare gear I find in the campaign. you dont really need Tabula its better to get rare body and manage resistances. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Early Mapping (SSF and Trade two-stone Loadouts) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - You can easily get to red maps with just a 4 link and random SSF rares. But if you start getting currency this should be your buy order. All you gotta really do is gamble for a good staff (Look at my White maps and Maven loadout): - Trade just look for +3 with 2 or 3 good stats and craft another mod Mods you want to look for +3 cold > 100%+ spell/cold damage or 30%+ Cast speed > t3+ Flat cold to spells > Crit Multi > Spell Crit Chance SSF - gamble for a staff then when you get ilvl 77+ staff you can try crafting - around like ~70 alt spams on Imperial Staff try to get it on ilvl 77+ so you have chance at +4 - augment whatever - regal - Craft Spell damage or Cast Speed - Exalt slam the rest Trade what I would buy: 1. x2 Doedres Damning ring - These 2 rings are super strong and what you can do is setup your skill to Arcanist brand: Frostbite-Elemental Weakness-Sniper's Mark - Your single target will be insane all the way up to Maven 2. Lavianga's Spirit Mana Flask - This will make it easy to cast your totems. (Makes the build feel good) 3. Taryn's Shiver or Rare Staff - Recommended Staff for Early Progression. Will help with being more defensive and Damage. - should be much cheaper this league, but potential to be expensive in the first few hours after that day 2-3 its dirt cheap - Try to get +3 or +4 4. Anathema - This ring is super strong for bossing, For now you will only utilize 3 curses you already had Arcanist brand: Frostbite-Elemental Weakness-Sniper's Mark - Later once you get your end game staff you can add the 4th curse which is Punishment - If you get a divine or get some good currency, this is one of the best items to get in your build as it will stay for the whole league 5. If you want the ultimate cheese just buy a lvl 21 Ice spear/Freezing pulse and you will do giga damage. you dont even need quality right now 6. a. Pick up Soul Mantle - You can 4 link this easy with crafting bench (you can drop spell totem from your build) b. Any 6-Link Body - make sure to use spell totem - Now I put this in the end, because with soul mantle you want to get rare jewels with curse reduction or pick up Asylum and Stepped in the Profane on your Passive Tree to get full curse immunity. - Plan is to get a Corrupted Soul mantle and prepare it for a 6 link and while you farm currency. Rare's Shopping List - If you want to buy some upgrades Rare Staff (any 2 or 3 mods for few chaos) +3 to all Cold Spell Skills Cast Speed Increase Spell Damage and/or Increased Cold Damage Added Cold Damage to Spells (Fire or Lightning are fine) Crit multi Other Gear - Maximum Life - Resistance - Any Attribute Requirements (Mainly need Dexterity) Gloves - if you can find Alva mod Fire or Lightning Gloves, you can harvest Fire to Cold or Lightning to Cold to get: increased damage with Hits against Chilled Enemies Optional Body Any 6-Link Body, You will need Spell Totem Support without Soul Mantle. This will act as a inbetween Body armour before you can 6-link your Soul Mantle. SSF Notes - Use the loot filter to pick up upgrades and craft resistance on gear - Gamble for Staves for 5 link. You pretty much need 5 link in order to do 2-stones cause of Spell Totem. - Aim to get around 600k dps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mid Progression (You need to start farming some currency to get this going, atleast some early easy strats) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Large Cluster Jewel with 8 passive - Prismatic Heart is the most important for damage and resistance, other notable doesnt matter as long as its Elemental damage. 2. Medium Cluster - Eye to Eye and Repeater 3. Medium Cluster - Sleepless Sentries and Ancestral Echo - Look for any bonus Dexterity or resistance if you can, if not its fine. * You can start looking at 21 Ice Spear and Freezing Pulse, if you havent done so 4. A. 6 Linking Soul Mantle - Look to buy Corrupted Soul Mantle or Corrupt it yourself (Make sure you have enough Vaal Orbs and use the crafting bench to get 4 sockets or 4 links) - Buy Tainted Armour Scrap to get high quality atleast 18+ - Then buy Tainted Jewellers to get 6 Sockets - Then Tainted Fusing to get 6 link - Finally Tainted Chromatic to get the right color - B-B-R-R-G-G (we can skip this step since we dont need to color anymore) B. For the tanky setup, we want to use a Sacred Chainmail and Harvest re-roll defence until we get high armour and ES and finish up with crafting strength or resistances. 5. Annihilating Light (try to get 62% reduced elemental resistance or lower) - We can do the tainted currency method to get 5 link on Staff for now: B-B-B-R-G the 6th slot can be Green or Red (Green = Enhance, Red = Empower) whichever you want to invest in 6. You will need to adjust all your gear to make Annihilating Light fit in your Gear - So look forward to buying that or crafting on fractured bases ( Ring > helmet > Boots > Gloves > Belt > amulet) do it in this order, if you can fix your resistance without belt and/or amulet you are in a very good spot for future upgrades - Abyss belt with abyss jewel (both with high res and some life is good) 7. Jewels - Now we are gonna start getting rid of Kikazaru and the Curse Effect Passive Nodes to get reduce curse effect on jewels. We should be close to 4 open jewel slots, 2 in medium cluster, 1 near Mind over Matter and 1 near Pain Attunement Main stat 1. Reduce curse effect try to get 30% ( we will get 3-4 of these jewels, the remaining curse immunity we will use Deathwarden Tattoos on our Intelligence Travel Nodes) 2. Any Resistance you need 3. Damage (Any of these mods you can fight on the jewel, the more stats you want the more expensive) - Crit Multi with Elemental Skills/Cold/Spell or Global Crit Multi - Totem Damage/ Spell Damage with Staff/ Cold Damage - Spell Damage/ Increased Damage, Crit Multi for Spell Damage 8. Another Set of Large and Medium Clusters from the first 3 steps. 9. Amulet (atleast 1 of these + life/resistance) or Replica Dragon Fang (Freezing pulse will be overall good and if you want to do more bossing then Ice Spear) + 1 Cold + 1 Spell Crit Multi Proj Speed and Damage Cast Speed Minimum Frenzy + Life/ Reistance Amulet Anoint - Mark the Prey - Disciple of Slaughter - Heart of Ice ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Game (At this point everything is going to be super expensive) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Check out my past update videos from previous leagues or wait for my update video to see my thought process if you are zooming through the league. Intial End game (this means we can sort of plug these items in and, we are golden) 1. Bottled Faith - Flask Enchant to 70% effect (Primarily for single target) - Optional if you want to go super hard into bossing (pick up Dying Sun and Rain of Splinters) - These 2 additional items make bosses melt with Ice Spear, but they dont do much for Freezing Pulse. 2. 12 passive large cluster - Must have: 35% increased effect, 3% Cast Speed - Secondary depending on what you need: 4% Elemental Resistance, %increased Damage or Attributes or life - Check the google docs - Make 2 of these cluster jewels 3. Medium and Small cluster jewels - add 2 medium Cluster jewels with Eye to Eye and Repeater - add 2 Small Cluster Jewels with Enduring Ward. - for the medium and small clusters, try to get more resistance and dexterity if you can. 4. Coward's Legacy (You can be low life and utilize Pain Attunement) - You have to be ready to manage Reistances again now that you are removing your belt - You can use your jewels for resistances 4.5 Rare Gear - Check which direction you want to go, Archdemon helmet or Soul Mantle then upgrade your gear accordinly - Balance out gear with Chaos Resistance - Use tattoos to fill the remaining chaos res and lightning res 5. Sublime Vision (Zealotry - Curse immune) - Once you get Sublime Vision you can replace your jewels to be more optimal damage and can drop Self-Flagellation 6. Body Armour - if you havent already get a +2 Soul Mantle or a +3 Soul Mantle (should be easier/cheaper this league) Tank Setup (You need 2 items) 1. ArchDemon Helmet - will make a crafting guide for this later but look at the end game tanky loadout for what we want to get 2. Sacred Chainmail - will make crafting guide for this later 6.5 Helical Ring 7. Impossible Escape - We want the one with Glancing Blows Keystone (for more block chance nodes) - More Damage more Freezing is Bitter Frost 9. Watchers Eye - (Zealtory - Pentetration and Cast Speed) - Farm Exp to lvl 97 and you can add in Watcher's Eye End game annoint ("Wood, Stone and Spell") (its all one name) 10. Amulet (focus amulet for +4 with crit multi or cast speed or +2 minimum frenzy) or using Replica Dragon fang is fine as well + 2 Cold + 2 Spell Crit Multi/Cast Speed/minmum frenzy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mageblood ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Something I will probably go over in future update videos (You can look at my past update videos if you want to know more of what I think) - Get mageblood - Look at the magic flasks I have setup - Change tree pathing\ - Gloves: Fractured Alva Mod, Spam Chaos Essence, Try to get High ES. Open suffix Hybrid craft Chaos resistance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Loadouts

Gear

Tap an item to open trade or craft it.

The Annihilating Light
New Item
New Item
Mind Gorget
Anathema
Viper Eye
New Item
Coward's Legacy
New Item
Damnation Star
Sublime Vision
Eagle Glimmer
Eagle Glimmer
Rain of Splinters
Pandemonium Curio
Eagle Glimmer
Pandemonium Curio
Dragon Wound
Honour Creed
Impossible Escape

Skills

Tap a skill to open trade.

Weapon 1

  • Arcanist BrandArcanist Brand20/20WMain
  • Sniper's MarkSniper's Mark20/20W
  • FrostbiteFrostbite20/20W
  • PunishmentPunishment20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • EmpowerEmpower3W

Helmet

  • Freezing PulseFreezing Pulse21/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Multiple TotemsMultiple Totems20/20W
  • HypothermiaHypothermia19/20W
  • InspirationInspiration20/20W
  • Spell TotemSpell Totem20/20W
  • Invert the RulesInvert the Rules3W

Helmet

  • Ice SpearIce Spear21/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Multiple TotemsMultiple Totems20/20W
  • Spell TotemSpell Totem20/20W

Gloves

  • Frost BombFrost Bomb20/20W
  • Frostblink of Wintry BlastFrostblink of Wintry Blast20W
  • Faster CastingFaster Casting20/20W
  • Spell EchoSpell Echo20W

Boots

  • Cold SnapCold Snap20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • BonechillBonechill20W
  • Culling StrikeCulling Strike20W

Helmet

  • Immortal CallImmortal Call7/20W
  • Cast when Damage TakenCast when Damage Taken5/20W

Helmet

  • ZealotryZealotry21W
  • Eternal BlessingEternal Blessing21/20W

Passive Tree

Passive tree 3.29
scroll to zoom
Hierophant
Hierophant
Saresh Bloodline
Saresh Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
96

Damage

Full DPS
90.78M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.99/s
Hit Rate
2.54/s
Hit Chance
100%
Crit Multiplier
213%
Totem Limit
3
Mana Cost
44
Life Cost
0

Defence

Effective Hit Pool
133.52K
Life
3.57K
Energy Shield
1.54K
Mana
1.44K
Ward
0
Armour
9.89K
Evasion
1.05K
Phys Damage Reduction
71%

Mitigation & Avoidance

Block
63%
Spell Block
80%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+27%)
Cold Resistance
75% (+3%)
Lightning Resistance
75% (+3%)
Chaos Resistance
72%

Max Hit Taken

Physical
14.43K
Fire
54.92K
Cold
39.23K
Lightning
39.23K
Chaos
17.9K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.54K/s
Mana Regen
155.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
175
Intelligence
204
Dexterity
207
Movement Speed
73%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0