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PoE 3.27·Keepers of the Flame·Hierophant

League Start | Ice Spear Totems | Stream 2

by ImSidVicious6 months agoSubscribe

DPS
42.3M
Effective HP
68.09K
Life
3.41K
Level
96
Min budget

Overview

League Start | Ice Spear Totems | Stream 2 is a Path of Exile Hierophant build by ImSidVicious, made for the Keepers of the Flame league (3.27). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 42.3M DPS with 68.09K effective HP, 3.41K life, 862 energy shield. Suited for: Harvest, Abyss. Key uniques include The Annihilating Light, Soul Mantle, Anathema, Bottled Faith, Lavianga's Spirit.

Build Video

ImSidVicious's Notes

UPDATED: March 1st 2026 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Campaign Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What we want on our weapon: +1 to all Fire Spell Skills (if you find a good one with +1 cold you can save it for when you swap to Ice Spear) Increase Spell Damage Added Fire Damage to Spells (Cold or Lightning are fine) Increased Fire Damage Cast Speed Act 1: ( Regex: b-b-b|r-[rb]-b|b-[rb]-r|r-b-r|b-r-b|nne|rint ) Rolling magma until Holy Flame totem, but you can use this skill for extra dps until Ancestral Bond Keystone R-R-B which will be Holy Flame Totem - Flamewood - Combustion (Optimal) if R-B-B go with Infused Channeling Clarity Frostblink - Arcane Surge Flame wall Items to get - (sell blue items) 1. need transmute for clarity (mana regen) - lvl 10 (can comeback for this later, just use mana flask) 2. you want transumute for flamewood (more damage) - lvl 8 level 10 - pick leap slam for your reward if you want to weapon swap leap slam or use scepters the whole time - wands are more damage Optional: Buy 2 swords/axes with high attack speed low dex and use Leap Slam - Momentum ( Regex to include this too: b-b-b|r-[rb]-b|b-[rb]-r|r-b-r|b-r-b|g-r|r-g|nne|rint ) You can use this weapon swap to go through the campaign faster, if you get 2 really good scepters you can just use those (most likely you will get good scepters around act 3 or 4) Try to avoid having gems in your weapons so you can freely weapon swap. At the end of Act 1: gamble for wands - (early gamble is cheap so before merveil fight, try to get some good goat horn from gamble) We can use 2 Goat's Horn for damage early, flat damage is strong early on. Act 2: Hearld of Thunder - Just more damage to spells is nice Act 3: Flammability - Curse which we can use for Single Target Damage. Make sure to grab the crafting Recipe in Solaris Level 2 near the waypoint, there should be a side room. This recipe gives added fire spell damage, and will carry your damage, you need 4 transmute to craft this on. This is pretty much it, super simple. When you have an extra transmute and extra blue sockets, go to Lioneye's Watch and buy Ice Spear and Freezing Pulse to level on the side. Act 4: Sigil of Power or one of the Golems Greater Multiple Projectile If you need more damage, once you hit lvl 35 in Act 4 you can gamble wands for Faun's Horn or 4-link on body pieces Look for 4 link: Red-Red-Blue-Green Holy Flame Totem - Flamewood - Combustion - Greater Multiple Projectile (This is the best DPS setup by alot) Red-Red-Blue-Blue Holy Flame Totem - Flamewood - Combustion - Physical to lightning Red-Red-Blue-Red Holy Flame Totem - Flamewood - Combustion - Cruelty Act 5: Slave Pens - In this zone, do the league mechanic possible drop of a 5-link Act 6: Twilight Strand - In this zone, do the league mechanic possible drop of a 5-link If you do get a 5 link: Red-Red-Blue-Green Holy Flame Totem - Flamewood - Combustion - Greater Multiple Projectile (This is the mandatory link setup) For the 5th link, if its Green - Added Cold damage, Blue - Elemental Penetration or Added Lightning damage, if its Red - Cruelty. Second half of the campaign when you have a decent amount of transmutes after you taken care of your resistance issues. Craft the Added fire damage to spells on your leap slam weapons. If you need more damage, once you hit lvl 55 you can gamble wands for Demon's Horn With the new holy flame totem buffs in 3.28 I just recommend; Brain off Holy Flame totems till Yellow maps, look for some chaos orbs and buy Soul mantle and link/color it yourself. Blue-Red-Green-Green If you find this, you can start to swap to Ice spear/Freezing Pulse - Spell Totem - Greater Multiple Projectiles - Added Cold Damage if you have this setup you want to swap to Frostbite for your curse, and start looking for a Blue-Blue-Blue Cold Snap-Unbound Ailments-Bonechill ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Early Mapping (SSF and Trade two-stone Loadouts) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - You can easily get to red maps with just a 4 link and random SSF rares. But if you start getting currency this should be your buy order. Map Mods to Avoid (Regex: "!gen|tal d|s rec" ) - Elemental Reflect (its do-able but super annoying, you have keep casting totems) - Cannot Regen (its fine as long as you have flask charges) - Less Recovery (its fine but annoying) 1. Pick up Soul Mantle - You can 4 link this easy with crafting bench 2. Kikazaru - This will give you 60% curse reduction to counter the downside of Soul Mantle - Buy one rare jewel with curse reduction - Or pick up Asylum and Stepped in the Profane on your Passive Tree to get full curse immunity 3. Taryn's Shiver - Recommended Staff for Early Progression. Will help with being more defensive. 4. Lavianga's Spirit Mana Flask - This will make it easy to cast your totems. (Makes the build feel good) 5. Self-Flagellation - Try to get a good roll, since you are curse immune now. You will deal alot more damage. - This jewel will not show damage unless you go to "Configuration" and under "Map Modifiers and Player Debuffs", you select the curses. Usually you should have around 3-4 curses, unless you are fighting a boss and you can preload stack curses. 6. Deodres Damning ring - option if anathema is too expensive Arcanist brand: Frostbite-Elemental Weaknes 7. Anathema - This ring is super strong for bossing, For now you will only utilize 3 curses on your Arcanist brand: Frostbite-Elemental Weakness-Sniper's Mark - Later once you get your end game staff you can add the 4th curse which is Punishment 8. If you want the ultimate cheese just buy a lvl 20 or 21 Ice spear and you will do giga damage. Rare's Shopping List - If you want to buy some upgrades Scepter or Wand or Rare Staff (any 2 or 3 mods for few chaos) +1 to all Cold Spell Skills Increase Spell Damage Added Cold Damage to Spells (Fire or Lightning are fine) Increased Cold Damage Cast Speed Crit multi Other Gear - Maximum Life - Resistance - Any Attribute Requirements (Mainly need Dexterity) Gloves - if you can find Alva mod Fire or Lightning Gloves, you can harvest Fire to Cold or Lightning to Cold to get: increased damage with Hits against Chilled Enemies SSF Notes - Use the loot filter to pick up upgrades and craft resistance on gear - Gamble for Staves for 5 link. You pretty much need 5 link in order to do 2-stones cause of Spell Totem. - Aim to get around 600k dps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mid Progression (You need to start farming some currency to get this going, atleast some early easy strats) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Large Cluster Jewel with 8 passive - Prismatic Heart is the most important for damage and resistance, other notable doesnt matter as long as its Elemental damage. 2. Medium Cluster - Eye to Eye and Repeater 3. Medium Cluster - Sleepless Sentries and Ancestral Echo - Look for any bonus Dexterity or resistance if you can, if not its fine. * You can start looking at 21 Ice Spear and Freezing Pulse, Also Vaal Righteous Fire or Vaal Haste (We only care about the Vaal Version for Extra Boss DPS if we need) 4. 6 Linking Soul Mantle - Look to buy Corrupted Soul Mantle or Corrupt it yourself (Make sure you have enough Vaal Orbs and use the crafting bench to get 4 sockets or 4 links) - Buy Tainted Armour Scrap to get high quality atleast 18+ - Then buy Tainted Jewellers to get 6 Sockets - Then Tainted Chromatic to get the right color - B-B-R-G-G-G - Finally Tainted Fusing to get 6 link 5. Annihilating Light (try to get 62% reduced elemental resistance or lower) - We can do the tainted currency method to get 5 link on Staff for now: B-B-B-R-G the 6th slot can be Green or Red (Green = Enhance, Red = Empower) whichever you want to invest in 6. You will need to adjust all your gear to make Annihilating Light fit in your Gear - So look forward to buying that or crafting on fractured bases - Abyss belt with abyss jewel (both with high res and some life is good) 7. Jewels - Now we are gonna start getting rid of Kikazaru and the Curse Effect Passive Nodes to get reduce curse effect on jewels. We should be close to 4 open jewel slots, 2 in medium cluster, 1 near Mind over Matter and 1 near Pain Attunement Main stat 1. Reduce curse effect try to get 30% ( we will get 3-4 of these jewels, the remaining curse immunity we will use Deathwarden Tattoos on our Intelligence Travel Nodes) 2. Any Resistance you need 3. Damage (Any of these mods you can fight on the jewel, the more stats you want the more expensive) - Crit Multi with Elemental Skills/Cold/Spell or Global Crit Multi - Totem Damage/ Spell Damage with Staff/ Cold Damage - Spell Damage/ Increased Damage, Crit Multi for Spell Damage 8. Another Set of Large and Medium Clusters from the first 3 steps. 9. Amulet (atleast 1 of these + life/resistance) + 1 Cold + 1 Spell Crit Multi Proj Speed and Damage Cast Speed Minimum Frenzy + Life/ Reistance Amulet Anoint - Mark the Prey - Disciple of Slaughter - Heart of Ice ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Game (At this point everything is going to be super expensive) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Rain of Splinters 2. Dying Sun - Flask enchant to 60-70% effect (it doesnt matter the range of values cause above 50 and below 100 its +1 projectile) 3. Bottled Faith - Flask Enchant to 70% effect 4. Coward's Legacy (You can be low life and utilize Pain Attunement) - You have to be ready to manage Reistances again now that you are removing your belt - You can use your jewels for resistances 5. 12 passive large cluster - Must have: 35% increased effect, 3% Cast Speed - Secondary depending on what you need: 4% Elemental Resistance, %increased Damage or Attributes or life 6. Sublime Vision (Zealotry - Curse immune) - Once you get Sublime Vision you can replace your jewels to be more optimal damage and can drop Self-Flagellation 7. Militant Faith - High Templar Dominus 8. Awakened/Exceptional Gems (Not sure if there will be Exceptional GMP) 9. Watchers Eye - (Zealtory - Pentetration and Cast Speed) End game annoint ("Wood, Stone and Spell") (its all one name) 10. Amulet (simplex amulet for +4 with crit multi or cast speed or +2 minimum frenzy) + 2 Cold + 2 Spell Crit Multi/Cast Speed/minmum frenzy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Game Variant Chaos Resistance PoB Loadout Notes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - This is my Phrecia Character that I converted back to Heirophant - Majority of the items are the same such as the uniques. - Chaos res - Gloves, Boots, Amulet and Tattoos - First get the items with high Chaos res and balance out your gear, then use tattoos to fill the remaining chaos res. 3: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

Loadouts

Gear

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The Annihilating Light
Onslaught Glance
Soul Mantle
Gale Heart
Blood Grip
Anathema
Armageddon Touch
Coward's Legacy
Beast Dash
Rain of Splinters
Chimeric Hope
Oblivion Hope
Spirit Shine
Impossible Escape
Fulgent Bliss
Sublime Vision
Self-Flagellation
Watcher's Eye

Skills

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Body Armour

  • Ice SpearIce Spear21/20WMain
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Returning ProjectilesReturning Projectiles20/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles6/20W
  • Multiple TotemsMultiple Totems20/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5W

Weapon 1

  • Sniper's MarkSniper's Mark13W
  • Elemental WeaknessElemental Weakness20W
  • FrostbiteFrostbite20W
  • PunishmentPunishment20W
  • Arcanist BrandArcanist Brand20W

Boots

  • Cold SnapCold Snap20W
  • Culling StrikeCulling Strike20W
  • Unbound AilmentsUnbound Ailments20W
  • BonechillBonechill20W

Gloves

  • Flame DashFlame Dash20/20W
  • Sigil of PowerSigil of Power20W
  • Summon Ice GolemSummon Ice Golem20W
  • Faster CastingFaster Casting20/20W

Helmet

  • Immortal CallImmortal Call8W
  • Cast when Damage TakenCast when Damage Taken7W

Helmet

  • ZealotryZealotry20W
  • Eternal BlessingEternal Blessing20W

Passive Tree

Passive tree 3.27
scroll to zoom
Hierophant
Hierophant
Bandits
Help Alira

Character Stats

Level
96

Damage

Full DPS
42.3M
Combined DPS
8.46M
Hit DPS
8.46M
With Poison DPS
8.46M
With Ignite DPS
8.46M
With Bleed DPS
8.46M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
345.11K
Burst Damage
345.11K

Attack & Crit

Attack/Cast Rate
2.04/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
458%
Totem Limit
5
Mana Cost
240
Life Cost
0

Defence

Effective Hit Pool
68.09K
Life
3.41K
Energy Shield
862
Mana
1.79K
Ward
0
Armour
348
Evasion
441
Phys Damage Reduction
19%

Mitigation & Avoidance

Block
51%
Spell Block
80%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+23%)
Cold Resistance
75% (+4%)
Lightning Resistance
75% (+1%)
Chaos Resistance
75%

Max Hit Taken

Physical
10.25K
Fire
50.13K
Cold
35.81K
Lightning
35.81K
Chaos
20.81K

Recovery

Life Regen
197.7/s
ES Regen
0/s
ES Recharge
862/s
Mana Regen
204.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
112
Intelligence
255
Dexterity
139
Movement Speed
56%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Devotion
0
Item Rarity
46%