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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!---PASSIVE PROGRESSION TREES CAN BE SELECTED IN "TREE" SECTION FROM THE BOTTOM LEFT DROP DOWN MENU---!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Bandit:
Kill All for 2 Passives
Ascendancy:
In Passive Tree Progression Parts
Pantheon:
Major: Lunaris in Maps, Solaris for Bosses
Minor: Shakari for Toughness, Garukhan for Evasion and Movement Speed, Tukohama for cocky Facetanking
Most Important Gear when Progressing from Start to End:
Ignore Socket Colors on my Gear - ALWAYS GET COLORS DEPENDING ON THE GEMS YOU WANT TO PUT IN THERE!!! - Put your 4-links wherever you can get the color setups the easiest!
1. Embalmer + Drillneck (strong overall base stats)
2. Darkscorn (huge damage, but expensive early on - if too expensive, go for Flasks and Dendrobate first)
3. Flasks (damage, defense, utility - you're Pathfinder SO GET GOOD FLASKS!!)
4. Dendrobate (5l already stronger than Tabula - huge damage if INT and DEX available)
5. Circle of Nostalgia (good damage but pricy - get it once you fixed most of your other gear)
6. Stygian Vise and Jewels
7. Drillneck Corruption "Projectilces deal 10% increased Damage for each Enemy Pierced" (a bit more damage, but not necessary - cheap close to max rolls around 1ex maybe)
Also: get at least 1 roll with any Fire Damage Added (to (Bow) Attacks) from either Ring, Amulet, Jewel, Drillneck Corruption, Craft - this will activate Cinderswallow's Damage Buff Effect
Enchants (none of them is necessary but nice to have):
Helm: Scourge Arrow Additional Spore Pod
Gloves: Reflection
Boots: Movement Speed, Regen, Attack/Cast Speed
Anointment:
Early Game: Freedom of Movement for Phasing and Movement Speed
Endgame: Dirty Techniques for Huge Damage
Defense: Anything with Life / Life Regen / Flasks
Rare Gear:
1. Cap Resistances, get necessary Attributes (INT, STR) and a lot of Life - also Movement Speed on Boots
2. Chaos Res
3. Evasion
Also: get at least 1 roll with any Fire Damage Added (to (Bow) Attacks) from either Ring, Amulet, Jewel, Drillneck Corruption, Craft - this will activate Cinderswallow's Damage Buff Effect
Jewels:
Life, Poison Duration, Damage with Poison, Chaos DoT Multi, Damage over Time, Phys/Chaos to (Bow) Attacks, Attack Speed
If Phasing not from Flask or Anoint anymore - get it on Abyss Jewel
Also: get at least 1 roll with any Fire Damage Added (to (Bow) Attacks) from either Ring, Amulet, Jewel, Drillneck Corruption, Craft - this will activate Cinderswallow's Damage Buff Effect
If Cluster Jewels are not a thing anymore - get Avatar of the Hunt instead
Cluster Jewel Notables - Number is approx Damage % improve
5% Chaos Damage over Time Multi - 2,6
Brewed for Potency - 3 (Flask Charges)
Flow of Life - 3 (Life/Life Regen)
Wicked Pall - 4,4 (Skill Effect Duration)
Student of Decay - 3 (Chaos Res)
Steady Torment - 5,3 (if also bleeding - MEGA OP DAMAGE 10,7)
Exposure Therapy/Brush with Death - 5,2
Circling Oblivion - 7,9
Unwaveringly Evil - 3,8
If Cluster Jewels are not a thing anymore - get Avatar of the Hunt instead
Leveling at League Start: (G-green socket, R-red socket, B-blue socket --- also, if no lvl given behind support gem it means this support is below the active skill lvl requirement)
1-11
Split Arrow 4 Link (4G or 3G 1R - 1 B in here works, but is bad)
Onslaught (lvl 1)
Pierce (lvl 1) and then Volley (lvl 4)
Mirage Archer (lvl 4) or Maim (lvl 8) (only if red socket - otherwise Mirage Archer much better) - Increased Critical Strikes (lvl 8) is only useful blue support early on
12-27
Rain of Arrows 4 Link (4G or 3G 1R - 1 B in here works, but is bad)
Onslaught
Mirage Archer
Added Cold Damage, later Vicious Projectiles (lvl 18) OR Maim (only if red socket - otherwise Added Cold/Vicious better) - Increased Critical Strikes (lvl 8) is only useful blue support early on
28+
G Scourge Arrow 4 to 6 link (gems are sorted by importance - chose whatever early 3-6l colors and attributes (need int) you get early on)
G Lesser Poison into Poison (lvl 31)
G Mirage Archer
B Infused Channelling (lvl 4 from different class or after Act 3 Library Quest) - Need a lot of INT!
G Deadly Ailments or Lesser Poison if Bow is extremely bad! (low physical/chaos damage) - Need some INT!
B Unbound Ailments (lvl 8 from different class or after Act 3 Library Quest) or Added Chaos Damage (lvl 31 Act 3 Library Quest) if Bow is extremely bad! (low physical/chaos damage) - Need INT!
G Vile Toxins (lvl 38 - swap in for Mirage against Bosses)
Sadly, Onslaught only works if your hits kill enemies - not the DoT
Best 4 Link 4G: Poison, Mirage, Deadly / Lesser Poison (depending on Bow)
Best 4 Link 3G 1B: Poison, Mirage, Infused / Unbound / Added Chaos (depending on Bow and INT)
Best 5 Link 4G 1B: Poison, Mirage, Deadly / Lesser Poison (depending on Bow), Infused / Unbound / Added Chaos (depending on Bow and INT)
Best 5 Link 3G 2B: Poison, Mirage, 2 of Infused / Unbound / Added Chaos (depending on Bow and INT)
Best 6 Link 4G 2B: Poison, Mirage, Deadly / Lesser Poison (depending on Bow), 2 of Infused / Unbound / Added Chaos (depending on Bow and INT)