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PoE 3.15·Expedition·Pathfinder

Poison scourge arrow with ward stacking is very strong

by chapman00415 years ago16

DPS
9.07M
Life
4.03K
Level
94
Min budget

Overview

Poison scourge arrow with ward stacking is very strong is a Path of Exile Pathfinder build by chapman0041, made for the Expedition league (3.15). It is centered on Scourge Arrow and plays as a dexterity, attack, projectile, channelling archetype. In Path of Building it reaches 9.07M DPS with 4.03K life. Suited for: Mapping, Bossing. Key uniques include Darkscorn, Nightgrip, Taste of Hate, Brightbeak, Aul's Uprising.

Build Video

chapman0041's Notes

Long time scourge arrow fan sharing what I think is the strongest poison scourge arrow SC build I've ever played, here's a pastebin.

https://pastebin.com/zSVw1FZ2

PoB details:
- endurance and frenzy charges come from weapon swapping with a +2 min frenz/endu charge shield, instantly swap back to bow and you keep those charges for their duration (not as janky as it sounds as weapon swapping is instant)
- Pathfinder with solid investment into charge generation etc = extremely good flask uptime- Hinder/blind are from clusters
- Wither isn't from the gem, that's only there so I can config it properly, the wither comes from clusters + the glorious vanity jewel, 7 stacks is probably conservative

Offensive details:
- The DPS number we care about is thorn arrows on 5 stacks, I believe PoB shows numbers representing a single thorn arrow hitting your target hence the scaler I applied as in reality hitting an arrow from each pod isn't hard with anomalous scourge arrow
- After a full poison duration of ramping you will reach the DPS shown in PoB, and this seems to translate accurately into the game as I was expecting to do roughly 3-4x the damage of my SST bleed build and that is exactly what it felt like
- The PoB DPS is not including my helmet's focus modifier which has +180% ailment duration during focus, in practice this is a massive dps button on big bosses where you get to properly ramp your poisons-
You can proc your mirage archer clearing scourge set up on bosses whilst attacking with your main non mirage archer scourge, this is some bonus damage for free
- All in all its absolutely incredible DPS when considering its dot damage that is being applied by a skill with offscreen coverage

Defensive details:
- Acro and phase acro- Divine flesh
- IC (can easily weapon swap to get your endurance charges back when you see IC proc)
- Enfeeble
- Wind Dancer
- Aspect of the spider
- Blind- Arctic armor (freeze immune)
- Vaal grace
- Juiced up Taste of Hate + massive instant life flask + other flasks
- Ward (behaves like an extra wind dancer)

Despite being 4k life, it is not a squishy build. You basically won't die in maps, there are too many layers for normal map bosses and mobs to get through, especially considering off screen proliferating clear. Bossing is where you will need some mechanical skill to avoid one shot abilities, but even here you aren't that squishy, I've done uber elder / maven / sirus9 all deathless and UAtziri almost deathless but I'm bad at that fight.

Ward Mechanics
Ward carries the offensive side of this build. With well rolled ward flasks, a 100% increased global defences chest, a nice ward helmet and some nice ward boots you will have 3k+ ward. 25% of that is added as chaos damage, and 25% of that is used for defence too. This does mean that your ward flask uptime is very important for your DPS, but this isn't a problem with enough flask investment.

Investment
It can be done cheap, but my version isn't. I put a fair bit of monies into what I have right now. A budget version would make some changes such as:
- No helm enchant
- No veiled ailment duration helmet mod (this requires prefix locking + veiled chaos and it's not guaranteed)
- No auls uprising which means you lose arctic armor and aspect of the spider
- Probably a drillneck or maloney's nightfall quiver
- No extra curse on the defences chest (you have to hunter orb slam this), replace with whispers of doom annoint which means you lose dirty techniques damage, skin of the loyal/lords is good for budget
- No onslaught or fancy boot mods
- Might be hard to get a good belt with inc flask charges
- Faster ailment damage watchers eye instead of dot multi (or no watcher's eye)
- Cluster's aren't too expensive so that should remain similar

In the end a budget version should be able to still be quite survivable for all content, only lacking spider slows and arctic armor freeze immune. Damage wise I think you should be able to reach 4-5 mill without breaking the bank, which is great for dot dps. Ward gear is very easy to roll with dense fossils so hitting the ward targets is not hard.

Overall I rate the build very highly, I'd say its only weak point is the conditional nature of many of the defences and hence I doubt the build would work well in HC, however for 95% of your time in SC you will actually feel rather tanky, I say this after playing SST bleed glad with capped block and life on block. If your a long time scourge lover you need to try this version of the build, having more fun with it than I did with alberons strength stacking.

Edit, dont have time to put together a proper showcase but here are some quick videos. Shaper was the only frag set I had and I didn't play particularly optimally in terms of spore pod placement but as you can see it doesn't matter much.
Video of random map clear: https://youtu.be/oyu3sb0z91o
Video of shaper: https://youtu.be/8naGI3hrXdk

Gear

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Darkscorn
Blight Cowl
Rapture Keep
Aul's Uprising
Rift Band
Pain Eye
Nightgrip
Invasion Clasp
Maelstrom Pace
Plague Bite
Grim Twine
Watcher's Eye
Brood Vessel
Bramble Stone
Behemoth Wound
Thread of Hope
Ghoul Glimmer
Behemoth Essence
Ghoul Stone
Glorious Vanity
Dusk Shard
Oblivion Reach
Dragon Strike
Phoenix Joy

Skills

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Body Armour

  • Scourge ArrowScourge Arrow20/20WMain
  • Awakened Added Chaos DamageAwakened Added Chaos Damage1/20W
  • Vicious ProjectilesVicious Projectiles20/20W
  • Mirage ArcherMirage Archer20/20W
  • CrueltyCruelty20/20W
  • Unbound AilmentsUnbound Ailments20/20W

Weapon 1

  • Scourge ArrowScourge Arrow20/20WMain
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Vicious ProjectilesVicious Projectiles20/20W
  • Void ManipulationVoid Manipulation20/20W

Body Armour

  • Awakened Added Chaos DamageAwakened Added Chaos Damage1/20W
  • Vicious ProjectilesVicious Projectiles20/20W
  • Mirage ArcherMirage Archer20/20W
  • CrueltyCruelty20/20W
  • Unbound AilmentsUnbound Ailments20/20W

Gloves

  • DashDash20/20W
  • Vaal GraceVaal Grace20W
  • Second WindSecond Wind19/20W
  • Increased DurationIncreased Duration13/20W

Boots

  • Immortal CallImmortal Call3/20W
  • MalevolenceMalevolence20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Increased DurationIncreased Duration13/20W

Helmet

  • PrecisionPrecision16W
  • Herald of AgonyHerald of Agony20/23W
  • Arctic ArmourArctic Armour20/20W
  • EnlightenEnlighten3/20W
  • WitherWither20W

Passive Tree

Passive tree 3.18
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Shakari

Character Stats

Level
94

Damage

Full DPS
9.07M
Combined DPS
1.68M
Hit DPS
9.45K
With Poison DPS
1.51M
With Ignite DPS
9.45K
With Bleed DPS
9.45K
Damage over Time
1.5M
Poison DPS
238.74K
Culling DPS
167.92K
Average Hit
9.45K
Average Damage
6.8K

Attack & Crit

Attack/Cast Rate
6.95/s
Hit Chance
100%
Crit Chance
17%
Crit Multiplier
175%
Mana Cost
11
Life Cost
0

Defence

Life
4.03K
Energy Shield
74
Mana
110
Ward
3.3K
Armour
235
Evasion
698
Phys Damage Reduction
11%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
50%
Evade (Projectile)
50%
Attack Dodge
48%
Spell Dodge
38%

Resistances

Fire Resistance
75% (+9%)
Cold Resistance
75% (+83%)
Lightning Resistance
75% (+12%)
Chaos Resistance
82% (+2%)

Recovery

Life Regen
40.31/s
ES Regen
0/s
Mana Regen
15/s
Life Leech
37.8/s
ES Leech
0/s
Mana Leech
40.58/s

Attributes & Utility

Strength
92
Intelligence
144
Dexterity
280
Movement Speed
123%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0