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PoE 3.19·Kalandra·Slayer

The True Potential of Slow Spectral Helix - Tests, Mechanics, and Showcase

by Revo_6894 years ago202

DPS
429.91K
Effective HP
Life
4.49K
Level
84
Min budget

Overview

The True Potential of Slow Spectral Helix - Tests, Mechanics, and Showcase is a Path of Exile Slayer build by Revo_689, made for the Kalandra league (3.19). It is centered on Spectral Helix and plays as a trap, dexterity, attack, projectile archetype. In Path of Building it reaches 429.91K DPS with ∞ effective HP, 4.49K life. Key uniques include Kaom's Spirit.

Revo_689's Notes

First of all, I would like to thank my boys. Owen Tseng, JOJO, big brain time just before league. Hoeji, the tester. And GTO59673, the finance supporter.

Here's my test result of reduced projectile speed spectral helix.

https://www.youtube.com/watch?v=_B7qZULkVjc

Spectral helix can always spiral up to 4.25 rotations, and the projectile speed does not affect the rotation distance. In my test, I found the number of total hits versus projectile speed was limited to 36 hits against this little totem. Further, the hit rate decreased to around 0.5 hits per sec at -99% projectile speed. This indicates the mechanicsm is far complicate than spectral throw that noted hit enemies every 0.3 sec.

Herein, I found helix projectile can only hit a enemy once everytime it slightly slightly moves a little distance. This suggests that helix has to travel a minimum distance to cause a hit. Hence, I proposed these mechanic notes.

  1. Figures below demonstrate the helix travel route with pink line, monster hit box with blue circle, and the helix hitbox of red dot circle, assuming the distance between character and monster is 0 for optimization.
  2. The first hits and last hit projectile are denoted as hit start and end (red cross). Everytime a helix projectile hits a enemy, the position is denoted as hit point (red dot). Because of the minimum distance to cause a hit, the total hit of spectral helix per cast has a maximum.
  3. A helix projectile has a minimum traveling time (or hit rate) between each hit points of 0.3 second. The traveling time between each hit points also scale with projectile speed. (really obvious in -99% projectile case)

https://preview.redd.it/rj9wy69q03k91.png?width=499&format=png&auto=webp&s=bec4f6e84529e344a610c35e40c70f6a168f90a7

https://preview.redd.it/umw40ovd13k91.png?width=597&format=png&auto=webp&s=7208c4a4a36a4c01e2c66ef812456d6af961df2f

Base on this pov, it is obvious to conclude that spectral helix with reduced projectile speed has a efficiency "Sweet Spot". This is because the high projectile speed leads to longer travel distance between each hit spot, as if the helix skips the hits. On the other hands, too low projectile speed ends up with bad hit rate. According to my testing, best projectile speed of spectral helix woud be at -93% to -95% that effectively hit monster with basicly all hit point and good hit rate.

Here is Hoeji, the tester, second place in 3.18 Gauntlet Scion, demonstrating his lv82 impale helix with precise technique slayer melting down Baron within 3.5 sec with only 700DPS axe.

https://www.youtube.com/watch?v=zsanUcBS5YI

His current POB: https://pastebin.com/aabtCQRK

Finally, lets talk about how to reach the -95% projectile speed. Pretty simple. Spam veiled chaos on simplex amulet until you hit good roll of projectile speed. 20Q of accelerating catalyst, and then throw it into the lake! Higher difficulty of Reflection of Kalandra would result in higher modifier multiplier.

My amulet showcase:

https://preview.redd.it/xbov33vz73k91.png?width=411&format=png&auto=webp&s=6db040c68dc17a38819bb669878d55ab3c531a97

This is the result of difficulty 14 Reflection Kalandra. With the Adjacent Animosity node and some jewels with little projectile speed, it is fairly easy to reach just the right sweet spot. Nothing too special. DEXDEADGE

I know this could be a busted skill that soon everyone play it. But who knows? Just enjoy it!

Gear

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Ghoul Bite
Rune Visor
Vengeance Pelt
Bramble Collar
Hypnotic Grasp
Fate Finger
Kaom's Spirit
Gale Leash
Rage Stride
Lord of Steel

Skills

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Body Armour

  • Spectral HelixSpectral Helix19WMain
  • CrueltyCruelty18W
  • Vicious ProjectilesVicious Projectiles18W
  • LifetapLifetap19W
  • ImpaleImpale18W
  • BrutalityBrutality18W

Helmet

  • Leap SlamLeap Slam19W
  • Dread BannerDread Banner18W
  • Splitting SteelSplitting Steel12W
  • Faster AttacksFaster Attacks19W

Weapon 1

  • Blood RageBlood Rage17W
  • Molten ShellMolten Shell8W
  • TornadoTornado1W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • BerserkBerserk18W
  • Herald of PurityHerald of Purity17W
  • Poacher's MarkPoacher's Mark18/17W
  • Mark On HitMark On Hit18W

Boots

  • VitalityVitality20W
  • DeterminationDetermination20W
  • Ancestral ProtectorAncestral Protector19W
  • FrostblinkFrostblink2W

Weapon 1

  • PrecisionPrecision21W
  • ArroganceArrogance17W

Passive Tree

Passive tree 3.19
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
84

Damage

Full DPS
0
Combined DPS
429.91K
Hit DPS
187.48K
With Poison DPS
187.48K
With Ignite DPS
187.48K
With Bleed DPS
203.32K
With Impale DPS
328.1K
Damage over Time
15.84K
Bleed DPS
15.84K
Impale DPS
140.61K
Culling DPS
85.98K
Average Damage
32.48K

Attack & Crit

Attack/Cast Rate
5.77/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
0
Life Cost
89

Defence

Effective Hit Pool
Life
4.49K
Energy Shield
42
Mana
126
Ward
0
Armour
11.53K
Evasion
3.25K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
14%
Evade (Melee)
95%
Evade (Projectile)
95%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+21%)
Cold Resistance
78% (+11%)
Lightning Resistance
78% (+33%)
Chaos Resistance
0%

Max Hit Taken

Physical
93.8K
Fire
42.63K
Cold
42.63K
Lightning
42.63K
Chaos
9.32K

Recovery

Life Regen
0/s
Net Life Regen
-142.1/s
ES Regen
0/s
ES Recharge
42/s
Mana Regen
14.7/s
Life Leech
1.17K/s
ES Leech
0/s
Mana Leech
218.94/s
Total Degen
142.1/s

Attributes & Utility

Strength
273
Intelligence
74
Dexterity
207
Movement Speed
55%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
10%