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PoE - Season 3.27 - Poisonous Concoction Pathfinder

7 months ago5

by RaenefSubscribe

21.28M

DPS

84.91K

Effective HP

3.98K

Life

Overview

PoE - Season 3.27 - Poisonous Concoction Pathfinder is a Path of Exile Pathfinder build by Raenef, made for the Keepers of the Flame league (3.27). It is centered on Poisonous Concoction of Bouncing and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 21.28M DPS with 84.91K effective HP, 3.98K life, 194 energy shield. Suited for: T17, Mapping, Bossing, Breach. Key uniques include The Tides of Time, Progenesis, Innsbury Edge, Wine of the Prophet, Betrayal's Sting.

Build Video

Raenef's Notes

LEVELING NOTES Guide by animeprincess https://www.twitch.tv/animeprincess https://www.youtube.com/@anime.princess https://discord.gg/anime-princess-111244942860460032 SUMMARY: This is a budget leaguestart progression for pathfinder Poison Concoction / Pconc of Bouncing. The endgame gearing is pretty tame and this build can be played in SSF or Trade. ACT 1 talkreigh regex -\w-.-|g-g-|-g-g|g-.-g|g-g|nne|rint|s:.+bow LEVELING FILTER: https://www.pathofexile.com/account/view-profile/xsnowingx-1952/item-filters use the AP leveling pconc pathfinder filter BANDITS: Alira for 15% res ASCENDANCY ORDER: Nature's Reprisal -> Master Toxicist -> Nature's Adrenaline -> Master Surgeon IMPORTANT TIPS: -Always use the highest level life flasks available. Our damage is calculated off the total amount of life that the flask is able to provide. -Use the gambling vendors in order to help with gear upgrades during the campaign!! Remember that EVA bases bias towards green sockets, ES biases blue, and ARMOR biases red, and you can gamble hybrid bases as well. LEVELING GUIDE: --------------------------------ACT 1- BOW START---------------------------------------- create your character, on a Ranger. kill Hillock, enter town Caustic Arrow - Mirage Archer - Momentum Support (order of importance) Shrapnel Ballista - Pierce Support Snipers Mark (it is a permanent debuff on bosses and only has to be pressed once) Burning Arrow - Manaforged Arrows (optional automated damage) Frostblink (Buy ASAP to keep at low level, so we don't have to get Int on gear) Shield Charge ( BUY SHIELD CHARGE ASAP AFTER MUD FLATS BECAUSE THE STR REQ GOES UP IF U POSTPONE THIS. we will not use it until level 12) --------------------------------ACT 1- PCONC SWAP---------------------------------------- At level 12, we unlock the Poison Concoction gem, AFTER entering The Cavern of Wrath, and will want to get rid of all our bow gems in favor of this setup Poisonous Concoction - Volley - Void Manip - Chance to Poison (order of importance) Shield Charge (lv1) - Faster Attacks - Momentum Withering Step (debuff hard bosses by walking on top of them, to increase dmg) Clarity (you may not initially have the Int to use this, but we will path towards int soon) Precision (provides accuracy for pconc. do not need to constantly level this up as it adds reservation cost. occasionally check your accuracy in the stats page, and level as needed) --------------------------------ACT 2-------------------------------------------------------------- Herald of Agony Arctic Armor (this is a good defensive aura if you can fit it in. when we get mana leech on the tree, clarity becomes useless and we can drop it) Blood Rage (optional skill that increases damage and gives leech) --------------------------------ACT 3-------------------------------------------------------------- Despair (self cast on bosses) Malevolence (useful aura in the endgame, not needed now) Grace / Haste (defensive / offensive aura decision. pick one) use this after grabbing the Charisma passive. can drop arctic armor if you need to) Plague Bearer (extra damage, works great with Increased Area of Effect if you have the gem slot for it) --------------------------------ACT 4-------------------------------------------------------------- Pconc - Greater Volley - Void Manip - Unbound Ailments - Chance to Poison *Note: you can only get Unbound Ailments from either Siosa in Library Act 3, or Lily in Act 6. I will opt to skip library and use Chance to Poison instead, up until act 6 when I get it from Lily. I want to mention unbound ailments because it IS a much better support gem, and if you don't mind doing Library quest its worth using. After Act 4 you can just blast your way thru the rest of the campaign, and not worry about anymore gem swaps! ENDGAME GEARING The build suggests a few common uniques. Some substitutions: Gloves: The Embalmer is a very common unique that can substitute for a 5L / 6L early on in endgame progression. Even when you eventually do get a 6L, the glove still provides poison duration, which is a good damage stat, so you can keep wearing it until you need to swap to rare gloves to fix your other stats. Body Armor: Lightning Coil, or Doppelganger Guise, or Rare Evasion armor with Phys taken as eldrith implicit Amulet: Fury Valve, or Rare Amulet with Damage over time Multiplier and Life Shield: Dawnbreaker is a common Searing Exarch drop, and is a cheap source of phys to ele. Prioritize the phys taken as fire roll above all else. Lepers Alm's has more damage and less phys mit than Dawnbreaker. I would prefer Dawnbreaker shield until I have a decent defensive Body armor, then I would swap to this shield to boost up my damage for harder content. Rare Shaper Shield with life gain on block can be another option here. Pristine Fossils would be a good way to craft this. Flasks: Rumi's is a good source of block and coupled with Dawnbreaker and our anoint Aggresstive Bastion, puts us very close to block cap Sulphur Flask is an option for more damage Topaz Flask is another option if we are using Lightning Coil and do not need the extra block Rest of Gear: The rest of the gear should just fix your stats. Ele Res, Chaos Res, Strength, a Suppression Roll. Prioritize evasion bases as we are scaling this stat, and the 15% suppress mastery requires evasion helm, boot, glove. To acquire powerful SSF gear, I suggest sending Crimson Ore and Bars to Te Onui with your Kingsmarch ships, which will return well-rolled evasion gear. I was also using Faustus to gamble for my evasion gear, which has a good chance of being well-rolled. ENDGAME GEMS Obviously we already have the gems all shown in the skills tab, but for some context: Swap Blood Rage to Culling Strike support for the important endgame boss fights. You can shield charge to cull them quickly, and blood rage is a mapping skill only. Awakened gems are NOT mandatory, but I have included them to make sure you are aware that they are good upgrades to aim for. I did not use them to clear all the void stones in my practice GSF run last week. Awakened Unbound Ailments, Awakened Void Manipulation, Awakened Vicious Projectiles POISON CONCOCTION OF BOUNCING SWAP This entails prioritizing # of projectiles as well as the Projectile Mastery for inc damage per chain. There is also a Projectile Damage medium cluster that can be chaos spam crafted to get the 'Follow-Through' node, which gives us alot of damage. Obviously we also want to have both Greater Volley and Greater Multiple Projectiles supports when we swap to this gem. Having all these projectiles will put strain on your life flasks, which is why the tree has support for regaining life flask charges. (All these changes are already noted in the Skill and Tree tabs for the Pconc Swap, which I did after campaign but if you want you can do it beforehand. PANTHEON: MAJOR: Brine King for Freeze immunity MINOR: Gruthkul for phys mitigation, altho this choice is flexible depending on your weakness. CONCLUSION: I will be streaming this start live on twitch. I will be posting build updates that take this past this budget starter guide on Youtube. I plan to eventually transition this character into <<<VIPER STRIKE OF THE MAMBA>>>, and will be making a transition guide on Youtube for this. This is a pconc guide so if you want to make that Mamba transition with me you will get support for that in a dedicated future video guide. My ingame chat channel is /global 8686 Feel free to ask for help in twitch chat, or in my discord community (link can be found at the top of this notes page). Hope to see you around in Breach 2.0!!!! -animeprincess MISC FAQ: map regex? i do not like cannot leech and monsters avoid poison. the regex to avoid these is: "!eec|on," charges are not configured in pob? We get endurance charge on kill via anoint, and frenzy on kill if you remember to press Blood Rage at the start of the map. I am not including these in the POB because it's not going to affect boss damage, but we are primarily going to be mapping so yes you will usually have charges do we need tattoos? You will ideally have 1 avoid stun tattoo to push us from 96 to 100% stun avoidance. Stun immunity is very important when doing endgame bossing, where a shaper ball stunning you could mean the difference between getting hit once and walking it off, or dying. You may also need 1 poison chance tattoo if you do not opt to get it on the glove eldritch implicit

Gear

Entropy Dome
Doppelganger Guise
Fury Valve
Betrayal's Sting
Anathema
Miracle Fingers
The Tides of Time
Beacon of Madness
Pandemonium Tower
Leathery Phalange
Barren Knuckle
Oblivion Scar
Viper Cut

Skills

Body Armour

  • Poisonous Concoction of BouncingPoisonous Concoction of Bouncing21/20WMain
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • Greater VolleyGreater Volley20/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W

Boots

  • Arcanist BrandArcanist Brand12W
  • DespairDespair20W
  • PunishmentPunishment21W
  • Temporal ChainsTemporal Chains21/20W

Gloves

  • Flesh and StoneFlesh and Stone20W
  • MalevolenceMalevolence20W
  • Vaal GraceVaal Grace20W
  • EnlightenEnlighten4/20W

Weapon 2

  • Shield ChargeShield Charge2W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • Immortal CallImmortal Call1W
  • Cast when Damage TakenCast when Damage Taken7W

Weapon 2

  • Flame DashFlame Dash1W

Helmet

  • Blood RageBlood Rage20W

Helmet

  • PrecisionPrecision20W

Body Armour

  • Unhinge20W

Boots

  • Embrace Madness1W

Passive Tree

Passive tree 3.27
scroll to zoom
Pathfinder
Pathfinder
Breachlord Bloodline
Breachlord Bloodline
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Gruthkul

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
21.28M
Hit DPS
781.7K
With Poison DPS
21.28M
With Ignite DPS
781.7K
With Bleed DPS
781.7K
Damage over Time
20.5M
Poison DPS
71.83K
Culling DPS
0
Reservation DPS
0
Average Damage
21.39K
Burst Damage
21.39K

Attack & Crit

Attack/Cast Rate
2.44/s
Hit Chance
97%
Accuracy
2.71K
Crit Chance
9%
Crit Multiplier
150%
AoE Radius
1.8 m
Mana Cost
26
Life Cost
0

Defence

Effective Hit Pool
84.91K
Life
3.98K
Energy Shield
194
Mana
355
Ward
0
Armour
318
Evasion
9.9K
Phys Damage Reduction
6%

Mitigation & Avoidance

Block
34%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
81%
Evade (Projectile)
81%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+15%)
Cold Resistance
75% (+15%)
Lightning Resistance
75% (+16%)
Chaos Resistance
71%

Max Hit Taken

Physical
24.53K
Fire
51.98K
Cold
51.98K
Lightning
51.98K
Chaos
59.99K

Recovery

Life Regen
3.45K/s
Net Life Regen
3.38K/s
ES Regen
0/s
ES Recharge
194/s
Mana Regen
15.7/s
Life Leech
1.33K/s
ES Leech
0/s
Mana Leech
479.39/s
Total Degen
74.52/s

Attributes & Utility

Strength
117
Intelligence
137
Dexterity
205
Movement Speed
138%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
24%