PoB ArchivesPoB Archives
PoE builds

PoE 3.21·Crucible·Pathfinder

Self-Chill Poison Molten Strike Pathfinder

by Slyvlestre3 years ago64

DPS
40.34M
Effective HP
27.93K
Life
4.25K
Level
99
Min budget

Overview

Self-Chill Poison Molten Strike Pathfinder is a Path of Exile Pathfinder build by Slyvlestre, made for the Crucible league (3.21). It is centered on Poacher's Mark and plays as a dexterity, spell, curse, mark archetype. In Path of Building it reaches 40.34M DPS with 27.93K effective HP, 4.25K life, 604 energy shield. Suited for: Mapping, Bossing, Abyss. Key uniques include Taste of Hate, Ungil's Harmony, Winterweave, The Covenant, Icefang Orbit.

Build Video

Slyvlestre's Notes

I don't explain ANY mechanics on this POB. If you want to learn about the build, please checkout Goratha's Poison Molten Strike 3.18 build on YouTube. Pretty much same archetype. This build has 35-45 Div budget with most of the cost from the Grand Spectrum Jewel, 6-L Covenant, Awakened Multistrike gems, and metamod crafting for rares. To start this build as a Self-Chill comfortably, you need to have a character with atleast level 97+ and budget around 25 Divines. Why Pathfinder? - Better clear with poison prolif - Insane flask scaling allowing you to move faster, solid defensive layer, and permaflask - New Wither ascendancy point makes it easy to cap wither stacks - Mageblood at home Cons: - Hard to cap crit and poison chance - Squishy at the start UNTIL you put a large investment - Starved from Attribute requirements and Elemental Resistance - Hard to pull off correctly unless you understand all the mechanics on this build completely (NOT BEGINNER FRIENDLY) - There are Crucible passives that carries the build, so probably will be obsolete next league. Why self-chill? - There are Crucible passives to increased chill effect on you which grants ~6% Chill = ~6% Action Speed with minimum investment - Poison Immune by default - Feels great to just zoom around the map - Relatively good Price/Performance ratio - Uber-boss viable with some flask setup Why Night Blade and Perfect Agony? Isn't it getting nerf? It's nerfed only by Elusive Effect, which slightly gain less Crit Multi. But, with Vengeant Cascade being broken this patch, DPS isn't a problem, Night Blade still offers Elusive which is still huge for speed HUGE upgrade for the build: Offensively: - Vengeant Cascade anointment - Critical Chance and Increased Chill Effect on you on a Pneumatic Dagger which you can craft on Crucible, here's my dagger tree looks like: https://i.imgur.com/AOcl2Rm.png - 6-L Covenant - Disease Vector Cluster node, enemies cannot regen is a huge DPS boost that didn't calculate in POB. if you farm Maven's Invitation regularly, this node is pretty much mandatory. - Awakened Multistrike, expensive but not mandatory Defensively: - Lethal Pride with maximum life/Physical damage taken as fire - Maximum life and Endurance charge Grand Spectrum, without this you basically has only ~3k hp - Maximum Resistances on shield especially fire resistance You can also get +4% Maximum fire resistance on Crucible node. - Taste of Hate flask for physical mitigation - Rolling flask, although you are Immune to Freeze and Chill, you need a reduce/Avoidance to Shock, and preferably Ignite. Flask duration Cluster isn't mandatory, you can spec into Natural Remedies instead. - Flask mods on the belt to sustain Taste of Hate - Tempered by War is mandatory for uber bossing How do you cap Chill effect to 30%? - as I mentioned above, Crucible passive node ~6% - Abyss Jewel ~3% - Deep Chill Cluster node ~3% - Corrupted Implicit increased Non-Damaging Ailment - Any Increased Non-Damaging Ailment and Cold Ailment Things to note: - ONLY spec Tempered By War if you have more than 75% maximum fire resistance and can handle the downside. - My Megalomaniac might be one and only in the league, if you can't find it, use Dagger Cluster Jewel for Disease Vector - Make sure you are aware on how Arctic Armour works, make sure to stationary if you have the chance and only move to dodge. - I believe EHP on this POB isn't accurate, I purposefully disable the "while stationary" on the config. My character is very tanky against penetration which you can find on most ubers. - Swapping flask are mandatory, I usually use quicksilver flask for mapping, and all 3 elemental flasks for ubers

Gear

Tap an item to open trade or craft it.

Apocalypse Needle
Blight Star
The Covenant
Ungil's Harmony
Icefang Orbit
Winterweave
Eagle Claw
Dragon Strap
Domination Tread
Corpse Badge
Hollow Vision
Watcher's Eye
Grand Spectrum
Megalomaniac
Grand Spectrum
Dragon Solace
Ghoul Splinter
Lethal Pride
The Golden Rule
Grand Spectrum
Loath Star

Skills

Tap a skill to open trade.

Weapon 2

  • Poacher's MarkPoacher's Mark20/12WMain
  • LifetapLifetap19W
  • Mark On HitMark On Hit19W

Body Armour

  • Molten StrikeMolten Strike21/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • NightbladeNightblade20W

Helmet

  • MalevolenceMalevolence20W
  • GraceGrace20/6W
  • Vaal Arctic ArmourVaal Arctic Armour20W
  • EnlightenEnlighten3/15W

Gloves

  • Shield ChargeShield Charge20W
  • Ancestral ProtectorAncestral Protector20W
  • Multiple TotemsMultiple Totems20W
  • Faster AttacksFaster Attacks20W

Weapon 1

  • Immortal CallImmortal Call6/19W
  • Cast when Damage TakenCast when Damage Taken4W

Boots

  • Herald of AgonyHerald of Agony20/20W

Boots

  • Phase RunPhase Run20W

Boots

  • Flame DashFlame Dash5W

Boots

  • Plague BearerPlague Bearer20W

Weapon 1

  • VitalityVitality1W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Tukohama

Character Stats

Level
99

Damage

Full DPS
40.34M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0.25/s
Cooldown
4.03s
Hit Chance
100%
Crit Chance
32%
Crit Multiplier
100%
Totem Limit
1
Mana Cost
0
Life Cost
138

Defence

Effective Hit Pool
27.93K
Life
4.25K
Energy Shield
604
Mana
94
Ward
0
Armour
803
Evasion
10.8K
Phys Damage Reduction
13%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
62%
Evade (Projectile)
62%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+65%)
Cold Resistance
79% (+25%)
Lightning Resistance
75% (+14%)
Chaos Resistance
67%

Max Hit Taken

Physical
9.11K
Fire
51.64K
Cold
44.84K
Lightning
43.03K
Chaos
12.88K

Recovery

Life Regen
11.6/s
ES Regen
0/s
ES Recharge
604/s
Mana Regen
23.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
188
Intelligence
163
Dexterity
294
Movement Speed
215%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0