- DPS
- 40.34M
- Effective HP
- 27.93K
- Life
- 4.25K
- Level
- 99
- Min budget
Overview
Self-Chill Poison Molten Strike Pathfinder is a Path of Exile Pathfinder build by Slyvlestre, made for the Crucible league (3.21). It is centered on Poacher's Mark and plays as a dexterity, spell, curse, mark archetype. In Path of Building it reaches 40.34M DPS with 27.93K effective HP, 4.25K life, 604 energy shield. Suited for: Mapping, Bossing, Abyss. Key uniques include Taste of Hate, Ungil's Harmony, Winterweave, The Covenant, Icefang Orbit.
Build Video
Slyvlestre's Notes
I don't explain ANY mechanics on this POB. If you want to learn about the build, please checkout Goratha's Poison Molten Strike 3.18 build on YouTube. Pretty much same archetype.
This build has 35-45 Div budget with most of the cost from the Grand Spectrum Jewel, 6-L Covenant, Awakened Multistrike gems, and metamod crafting for rares.
To start this build as a Self-Chill comfortably, you need to have a character with atleast level 97+ and budget around 25 Divines.
Why Pathfinder?
- Better clear with poison prolif
- Insane flask scaling allowing you to move faster, solid defensive layer, and permaflask
- New Wither ascendancy point makes it easy to cap wither stacks
- Mageblood at home
Cons:
- Hard to cap crit and poison chance
- Squishy at the start UNTIL you put a large investment
- Starved from Attribute requirements and Elemental Resistance
- Hard to pull off correctly unless you understand all the mechanics on this build completely (NOT BEGINNER FRIENDLY)
- There are Crucible passives that carries the build, so probably will be obsolete next league.
Why self-chill?
- There are Crucible passives to increased chill effect on you which grants ~6% Chill = ~6% Action Speed with minimum investment
- Poison Immune by default
- Feels great to just zoom around the map
- Relatively good Price/Performance ratio
- Uber-boss viable with some flask setup
Why Night Blade and Perfect Agony? Isn't it getting nerf?
It's nerfed only by Elusive Effect, which slightly gain less Crit Multi. But, with Vengeant Cascade being broken this patch, DPS isn't a problem, Night Blade still offers Elusive which is still huge for speed
HUGE upgrade for the build:
Offensively:
- Vengeant Cascade anointment
- Critical Chance and Increased Chill Effect on you on a Pneumatic Dagger which you can craft on Crucible, here's my dagger tree looks like: https://i.imgur.com/AOcl2Rm.png
- 6-L Covenant
- Disease Vector Cluster node, enemies cannot regen is a huge DPS boost that didn't calculate in POB. if you farm Maven's Invitation regularly, this node is pretty much mandatory.
- Awakened Multistrike, expensive but not mandatory
Defensively:
- Lethal Pride with maximum life/Physical damage taken as fire
- Maximum life and Endurance charge Grand Spectrum, without this you basically has only ~3k hp
- Maximum Resistances on shield especially fire resistance You can also get +4% Maximum fire resistance on Crucible node.
- Taste of Hate flask for physical mitigation
- Rolling flask, although you are Immune to Freeze and Chill, you need a reduce/Avoidance to Shock, and preferably Ignite. Flask duration Cluster isn't mandatory, you can spec into Natural Remedies instead.
- Flask mods on the belt to sustain Taste of Hate
- Tempered by War is mandatory for uber bossing
How do you cap Chill effect to 30%?
- as I mentioned above, Crucible passive node ~6%
- Abyss Jewel ~3%
- Deep Chill Cluster node ~3%
- Corrupted Implicit increased Non-Damaging Ailment
- Any Increased Non-Damaging Ailment and Cold Ailment
Things to note:
- ONLY spec Tempered By War if you have more than 75% maximum fire resistance and can handle the downside.
- My Megalomaniac might be one and only in the league, if you can't find it, use Dagger Cluster Jewel for Disease Vector
- Make sure you are aware on how Arctic Armour works, make sure to stationary if you have the chance and only move to dodge.
- I believe EHP on this POB isn't accurate, I purposefully disable the "while stationary" on the config. My character is very tanky against penetration which you can find on most ubers.
- Swapping flask are mandatory, I usually use quicksilver flask for mapping, and all 3 elemental flasks for ubers
POB: https://pobb.in/2d642l05Dp7W
40M DPS, 35-45 divine budget, comfy mapping, decent Uber bossing, and some notes in POB
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Tukohama
Character Stats
- Level
- 99
Damage
- Full DPS
- 40.34M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0.25/s
- Cooldown
- 4.03s
- Hit Chance
- 100%
- Crit Chance
- 32%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 138
Defence
- Effective Hit Pool
- 27.93K
- Life
- 4.25K
- Energy Shield
- 604
- Mana
- 94
- Ward
- 0
- Armour
- 803
- Evasion
- 10.8K
- Phys Damage Reduction
- 13%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 62%
- Evade (Projectile)
- 62%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 83% (+65%)
- Cold Resistance
- 79% (+25%)
- Lightning Resistance
- 75% (+14%)
- Chaos Resistance
- 67%
Max Hit Taken
- Physical
- 9.11K
- Fire
- 51.64K
- Cold
- 44.84K
- Lightning
- 43.03K
- Chaos
- 12.88K
Recovery
- Life Regen
- 11.6/s
- ES Regen
- 0/s
- ES Recharge
- 604/s
- Mana Regen
- 23.4/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 188
- Intelligence
- 163
- Dexterity
- 294
- Movement Speed
- 215%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0